Digital Foundry - A compelling unified Apple ecosystem for top-end games takes shape.
CG writes: In this video we use Praydog’s free-of-charge REFramework VR mod for PCVR using the Quest 3 and Virtual Desktop Combo. It’s an iconic scene from Resident Evil 8 (Resident Evil Village). As already extensively documented, the VR mod is pretty fantastic and adds motion control support. Running on Quest 3 almost feels like a native VR game aside from no interactions with inanimate objects which the game doesn’t really need to feel like VR. With such great visuals and character models, Resident Evil 8 Quest 3 is up there with the best VR experiences to-date. In this video, we role-play a little with the Ethan character who messes-up pretty badly in this scene. Would be interesting if developers actually included an audio option to mute just the player character so people could make their own dialogue for these types of videos. Either way, listening back and we think there’s some resemblance to the Darkness character from The Darkness video game.
I really can't wait until we have headsets with wider field of view. I enjoy VR, I've owned a Rift, Quest 2, Valve Index and now a PSVR2. Village is great on the PSVR2 but I always have this sense that there are blinders on my eyes like the police use on horses. Pimax is unfortunately the only company offering a very wide field of view and I say unfortunately because they are a pain to set up and deal with overall.
It's been so many years since VR first was released and progress has been really slow. I realize the sales aren't making companies investing a lot of money into the space but I think it would take off if they fixed the FOV, smaller form factor, and clever solutions to motion sickness. I've worked up my tolerance to VR motion sickness but that's something that needs to be fixed if the general public will pick it up. I'm glad the PSVR2 has foveated rendering (one of the very few headsets to have this feature), games look great on it.
I hope the Apple Vision Pro will be a large step forward in these areas so that in 1-2 years time we'll get a cheaper version with similar specs.
Twinfinite: “Join us as we dig into our list of 10 horror game characters who made their games so much more terrifying to experience.”
Yeah that giant baby monster thing from Resi Village was rough. I think it only killed me once the first time I encountered it and panicked but it was a nasty way to go. I was happy to get out of there.
COG writes: Dim the lights, put on your headset, and prepare to embark on a heart-pounding journey into the scariest video games on the Xbox Series X/S.
You really truly want to play AAA games designed for massive TVs on a 6.1 inch screen?? Where your battery will die in probably less than an hour?
Talk about a compromised experience, zero immersion.
Yea, no, I’d rather play a game on a console with a large TV. Not hunched over holding a phone to my face.
I mean it’s cool that the phone can play these games, but I wouldn’t ever game on a phone.
The implications are zero. Mobile players are into pick up and play titles like Candy Crush, Angry Birds and Bubble Shooter. You know, the kind of games made for killing time by conveniently pulling your phone out of your pocket for some quick levels. It's a completely different market and it blows my mind that some people still don't understand that.
People who are into big budget AAA games do not want play play the worst version where all that glorious detail is squeezed onto a tiny screen with shit touch controls. Sure you can you use a controller backbone, but then where's the convenience that?
So the new Iphone is capable of runnning AAA level games now comparable to console. Big whoop. Do you honestly see people flocking to play, for example, a whole bunch of battery destroying hours in a game such as Baldur's Gate 3 on their phone while taking a dump or at the doctor's office? Surely your phone is the way to go to experience the new Cyberpunk expansion maybe?
Sure, whatever.