Tom's Hardware : Nvidia wants to sell everyone on its vision of the future of graphics rendering. It's a compelling vision in many ways, with higher fidelity ray tracing thanks to AI enhanced visuals. DLSS 3.5 Ray Reconstruction is here, in the form of Cyberpunk 2077 2.0 and the Phantom Liberty DLC, and we've tested it and seen how it looks. It's clearly a step forward in graphics fidelity, especially if you want fully ray traced graphics.
CG writes: As a dedicated Quest 3 user streaming wirelessly, I have had my reservations about Luke Ross’s business model for selling his Alternate Eye Rendering VR Mod. Nonetheless, the V15 update marks a significant milestone worth celebrating, and it’s exciting to know that further improvements are on the horizon.
CDPR writes: "We currently have no plans for PS5 Pro patch."
considering the game was made for PS4/XBO and then had Pro/One X enhancements only to be improved by virtue of better hardware in PS5/SX.... The game is already better now than it was at release. Im good with them moving on
Seems like they dont want to touch that Red Engine code anymore ... they're done with CP and Red
All focus towards UE and new projects, for better or worse.
This game has a dynamic resolution scale so it will still look a bit better on the Pro.
https://www.eurogamer.net/d...
I'd rather get an other expansion (not going to happen). I'm cool with waiting for Cyberpunk 2.
TechRaptor writes, "We're talking about our favorite games of 2023, and in this list, Don Parsons shares his favorite games from small games you never heard of to one of the best games ever!"
Honestly, I don't like the way it looks currently, some parts are better yes, but the ghosting induced and the oversharpening in some areas is very off putting, alongside the artefacts that come with frame gen, I don't think it's an overall improvements, it's a give and take that for me isn't worth it.
To see what I mean, look at characters face when you're talking to them, turn it on and off again and the faces just seem waaaay overshapened.