MonsterVine: "The Final Fantasy VII Rebirth is the second chapter of the FFVII Remake trilogy. I recently had an opportunity to play the hands-on demo at the Square Enix offices ahead of the Tokyo Game Show showcase this week. "
Final Fantasy VII Remake trilogy co-director focused on retaining stronger elements of the original story while improving other aspects.
The ancients explaining whatvwe already know was the most boring way to introduce Jenova. Like it showed our own veiwpoint and not theirs, there was no story of deception, they just told us it was.
I wanted lore drop. wanted a glimpse of that time...nope. holier than thou generic "ancient race" cookie cutter.
Also they spoke in the same language, like cmon make it slightly realistic.
Also they should give us an option to what voice red continues with....i benched him after that moment cause my god, he turned into a kids anime protagonist.
Chocobo redo was the most straightforward, safe and needless i have ever seen. Each bird gets a quirk to travel their own region
You own none of them. You cant take them to another region for secrets. Chocobo hot/cold from ff9 makes a visit which was welcomed.
Too many mini games, not enough story exploration.
The original Sephiroth had a background of a fall to grace that won him fans...so they turned him into some diehard fan of Cloud.
As much as l loved the og, they kept so few of the vibes of the original i had to keep justifying the reason l kept playing.
Rant over sorry
This game is a beautiful love letter to fans of the original game. If the biggest complaint fans have is "too many mini games" (almost all of which are optional btw) then square did good. The most complaints i see is that the game is coming in 3 parts. Which was actually the best thing square could have done. This game is far too big to have been squeezed into one game. And this second part would not have been technically possible on the PS4. Spreading this game across three installments allowed square to give us an expanded, fleshed out version of FF7 instead of giving us a drastically trimmed version. I'm thankful that they made this decision. Is Red XIII's voice annoying here? Perhaps, but that's his character. He's young. This game reflects that in his voice. He tried acting gruff so that the others would respect him and take him seriously. He loosens up as he becomes comfortable with the other characters and ultimately reverts to being himself. Why anyone would expect to choose which voice he uses is a bit beyond me, but oh well. There is so much to appreciate with this game, and some people frankly just like to complain and pick apart something. The locations and towns in this game are gorgeous. The visuals for such a massive game hold up very well. The game captures the feel of FF7 perfectly in my opinion. I couldn't have been happier with it. Are there little imperfections? Sure. Almost every game has imperfections if you look hard enough. But this game truly is a game that shouldn't be missed. It's epic, huge, and fun. This game goes far deeper into the characters than the original FF7, and I can't wait to see where they take us in the third part.
Best RPGs ive played in YEARS. There are some other gems out there but FF7Rebirth and REmake are just fantastic and were a joy to finish.
The Final Fantasy VII Rebirth combat director has expressed that he wants the final part in the trilogy to offer players "even more freedom".
I love the game so far but please don’t make the final part a mini game fest
Everytime I get to a new part in Rebirth it’s “mini game time”
As long as it comes out on PS5 to have the entire series on one platform, do whatever you want
The combat is my favorite thing about Rebirth. Would be really cool if they can improve it even more.
I hope after FF7 Square will either give a new FF game the remake treatment. Or give some of their older titles a remake treatment like Chrono Trigger, Chrono Cross, even Xenogears.
A former Square Enix executive has shed light on sales expectations and budget realities of the Final Fantasy series.
Yea, I love how so many on here did simple math like 3mill x $70 = they made a profit.
When that’s not even close to how this works.
They take the years spent and equate the ROI to the sum % of stock prices during the years of development to do a baseline ROI and then you have the 30% taken out of every sale on a platform EXCEPT for Steam, which is 12%.
Nobody factors in the cost for production of physical media, the cost of advertising, marketing, and the loss from discounts/used game sales and they wonder why selling 3 mill for FF16 isn’t profitable. Or they don’t understand amortization and how games are supposed to generate profit over a long period of time.
Instead, they say Square makes unreasonable expectations for a game to sell when it’s the reality of the cost of AAA development and ROI. I wish I could go back and reply to comments where people jumped down my throat telling me FF16 and FF7 Rebirth were financially successful and I had no idea what I’m talking about.
This honestly does not bode well for the final part of the FF7 series. It often makes me wonder why they ever bothered to remake it at all if this is the thanks they get for making one of the greatest RPGs to exist. All that hooting and hollering at conventions for nothing.
They should have released a PC version too. And no not EGS but Steam and maybe someday GOG