Edge: The Making of Prince of Persia

A brief glance at the pantheon of consoles and computers listed is all that is needed to confirm Prince Of Persia's enduring appeal. Across generations of people and formats, continents and cultures, from 1989 onwards the game enjoyed a full decade of almost continual ports and re-releases. A feat made all the more remarkable because the original title was the work of essentially just one person.

"It was 1985, I'd just graduated from college and I was torn," recalls game programmer and designer (and latterly screenwriter and documentary maker) Jordan Mechner.

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