You know for an engine called Unity, it sure does keep alienating and distancing developers left and right. In their latest misguided attempt to nickel and dime their customers, Unity has decided that they will start charging developers everytime someone installs a game.
Understandably, this has left developers seriously perplexed. Basically, with what Unity is proposing, it means that bad actors can now just mass install and reinstall games in order to financially cripple a company. It’s like Unity looked at review bombing and asked itself “How can I make something like that even worse?”
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
AMD CEO Lisa Su talks about the Xbox AMD partnership, next-gen Ryzen + Radeon chips, and AI rendering tech coming to all Xbox devices.
AMD is really building hype around their unique partnership with Microsoft to help and build an advanced and seamless Xbox ecosystem across all Xbox consoles and devices.
I wonder what she meant by "full roadmap of gaming optimized chips" though? Seems ambitious.
Next year´s Xbox Showcase already looks promising and exciting. Here´s hoping they deliver.
Some odd, deliberate wording, no branding, not 'Xbox consoles, Xbox handhelds' specifically, feels and sounds like they're building towards hardware that anyone can be used or licensed to/by themselves and other manufacturers.
Multiplatform software and hardware 'Xbox/AMD APU'.
Shares vision....we provide chips for money, this deal will sell many chips, we will make lots of money...good vision
The marketing behind this is so heavy that I worry about the actual outcome. Why are they just not showing us the product, why all this talking in market speak?
Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.
Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.
And this is why the game output for ps5 has been a tad slower…
1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.
2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.
@ s2killinit
Thats xbox which includes other services. The playstion division also includes other services as well. Its mostly playtion but not all playstation. What's up with all the double standards around here.
Only because of games prices otherwise it’s the worst generation in PlayStation history especially for games
Live-action Looney Tunes moment, for once I'd love to be a fly on the wall for this entire greed convo honestly, who the fuck says let's charge these developers PER install so I could just be edgy and uninstall/install.
Like Geoff says, what a joke.
I've jumped ship to Unreal late last year, despite many people telling me that Unity was much better suited for the scale and budget of my project. Best decision I've made.
The CEO of Unity is an idiot and the writing was on the wall that he's gonna do something incredibly stupid like this sooner or later. I feel for the developers that are too far along in their project too migrate to another engine.
With the scale of the current backlash I can't see them going through with it in this current form, but even if they backpedal now, the trust in the leadership is probably irreparably damaged. At least it should be.
Divides developers? What developer has been in support of these decisions?
Right on character for john riccitiello to find new scummy ways to squeeze the industry