Playing Starfield and wondering why the NPCs look like they’re dead inside? One developer reckons they’ve worked out why.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
The game is f**k ugly, not just the faces, flat blurry textures everywhere.
Here are some random pics of what it looks like on PC, I'm running it at 4k high settings with DLSS mod.
https://postimg.cc/mtVkVtFt
https://postimg.cc/fkNYrSkK
https://postimg.cc/67Vp2qwW
https://postimg.cc/5HWt2vhK
The guy in the pic on the right is from Tim & Eric's Awesome Show.
Gameplay aside, Creation Engine doesn't need tweaking, It REQUIRES overhaul (which was said multiple times when FO4 shadow dropped).
I don't want the next Elder Scrolls running on this obsolete engine, peace out. :p
The game is heavily outscored which is evident in a 45 minute end credit role.
There are about 27 companies that are mostly situated in Ukraine, Vietnam and India.
I would be surprised if Bethesda did more than a concept art for this game.
It just works.
Man what an ugly mess of a game, zero hope for the next elder scrolls.