Twinfinite: "These days, modders can do some truly bonkers things to newly released games. Turn the big bad villain into Thomas the Tank Engine? Pfft, easy-peasy! Uproot the entirety of London and relocate it into Fallout 4’s post-apocalyptic landscape? Mere child’s play, good sir! Take an old title from years ago and make it look and play like a game that came out last week? Wait… They can actually do that? Crikey."
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Expectations for Starfield were sky-high, and while many felt it fell short of them, raw sales and other statistics tell a different tale.
I'll never forget advertised as an open world sandbox game but you run into invisible Star Trek barriers when exploring. GTA has never done that and neither has No Man's Sky. If people love this game good for them I am not touching it. And if Microsoft does say port this game to Playstation I am still not touching this game.
I started playing a few weeks ago and am enjoying it thoroughly. Perfect, absolutely not. Yet it's nowhere near as bad as what people make it out to be. Plenty of quests to get side tracked with. The gunplay has been tightened up significantly in my opinion since Fallout 4. I originally listened to the online crowd absolutely crap on the game and made me curious to see if it was that bad. It's not. It's a good and fun game. It just didn't live up to the developer hype and peoples expectations. Which wouldn't be the first time Bethesda, or Microsoft promised the world, and gave us the moon.
I will say that the beginning few story missions really kind of drag, but once you unlock powers it picks up. I think that first few hours soured a lot of folks who left it behind before really digging in to it. Which is understandable.
Bethesda may have just dropped a major hint regarding the upcoming Shattered Space DLC for its action role-playing game, Starfield.
Why would you want easy speech and easy digipicking it's part of the fun of the game?
Also if you go into the forums there are issues with the achievement enabler. The way it's designed the mod will break when the game is updated so if you're not paying attention and keep playing when that happens you will miss out on achievements. You have to reinstall the mod or wait for it to be updated for a patch to avoid missing achievements. There is a new one called Baka Achievement Enabler that supposedly fixes this problem but it seems like it disables controller support on PC. There is a third one that came out recently that possibly fixes both problems but it's unconfirmed since it's so new and it doesn't work on mods that use .esp files.
These are mine so far:
UpscalerBasePlugin
Starfield Upscaler (you really need this if you are playing with an rtx or intel card, it also gets rid of the FSR ghosting)
Starfield Script Extender
StarUI Inventory
Starfield FOV (just an .ini change)
Neutral LUTs - No Color Filters
Real Flashlight
Achievement Enabler (If you want Steam Achievements)
After watching the DF review this game has unbelievably not yet been optimised for Nvidia and Intel on release, fingers crossed they will sort this out soon.
Any eta for mods on the Xbox?