360°

Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings

Digital Foundry : Baldur's Gate 3 is one of the most highly acclaimed games of the year, marrying the best of video games with the complexity and nuance of a Dungeons and Dragons campaign. It's unashamedly a PC-centric title, with a dense interface and controls best suited for a computer keyboard so it's not totally clear how well the game will fare on PS5. Adding to potential controller quirks, the PC build has rather problematic performance in a handful of areas later in the game, which threaten to disrupt the PS5 and its relatively meagre CPU.

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eurogamer.net
S2Killinit322d ago (Edited 322d ago )

Digital Foundary is trying to mitigate the bad PR xbox got with this game by taking shots at PS5. I dont think they would have spoke about xbox in the same terms they are using for PS5. Even though they havent even been able to run the game on xbox yet. DF has become an xbox mouthpiece.

LightofDarkness322d ago

You know this console war crap only exists in the minds of fanboys, right? No one who works in the industry, outside of marketing creeps, gives a flying eff. Grow up.

S2Killinit322d ago

You think the “console war crap” is only in the minds of fanboys? I assure you its also in the minds of executives. Large sums of money is exchanged in PR and marketing. Your statement is objectively wrong and naive. Maybe think a little deeper and you wont tell people to grow up.

Tres21322d ago

Yea I think what he’s saying is a bit different. They get paid to say this and that and talk up or put down a system they’re like politicians moving along an agenda. Fanboys don’t they attack each other for spite and a lot of times due to the talking points and agenda they hear.

S2Killinit322d ago

@Tres
Very true. But he was implying that I’m a fanboy for stating an observation about DF’s double standard and use of targeted words against PS5, and saying I need to “grow up.”

GamerRN322d ago

Leave Digital Foundry alone. They are definitely unbiased. They even prefer PlayStation in some aspects.

As for Xbox, BG3 is coming... So I expect it to perform equally or better.

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Levii_92323d ago

Until you get to Act 3 and the game starts dropping to 20fps. Hopefully Larian Studios will patch that area up on ps5 and on PC soon.

S2Killinit323d ago

Isn’t that universal across PC/PS5?

Levii_92323d ago

Yes pretty much, it’s bad on both in that particular CPU heavy area.

S2Killinit322d ago

Yeah I heard about that. I’m excited to try this game though. I’ve only heard good things. Besides the issue mentioned)

Levii_92322d ago

Oh definitely try it, you will lose yourself in this game it's so fantastic and intricate, take it from me a guy that doesn't play these types of games like XCOM or whatever so when i heard about the the hype and the critical acclaim surrounding this game i checked out the gameplay and seen that it's point and click turn based and i said ''oh no, it's THAT type of game, nope.. not for me'' but then one day i decided to try it out on a whim and immediately as i started to move my character i noticed that this game is kinda special and it only got better from there.
Also i made a very hot looking barbarian blonde girl character so that too helped a bit in the beginning.

dumahim322d ago

If the PS5 CPU is roughly equal to 12700k (that's what the first google result says anyway), my 9600k rarely gets into the 20s.

Cernunnos322d ago

I ran it locked to 120fps all the way through on my PC at least.

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Duke19323d ago

20 FPS isn't really playable, even for a game like this. Needs some optimization on the CPU side of things

shinoff2183323d ago

Tell xcom 2 that, and it's still one of last gens best games.

Duke19323d ago

Completely disagree. And giving 20 fps a pass because a game from 2016 also had framerate issues doesn't really help.

Number1TailzFan323d ago

They literally said it's a CPU limitation, an update might help a bit but only so much if it's so demanding on the CPU. Either play it as it is or play on PC is the only option at the moment.

Levii_92323d ago

Dude it’s the same thing on PC, i’ve seen posts of people with 4090 graphic cards complaining that it’s choppy as hell and the framerate drops hard.

anast323d ago

Why spend the extra $1000 to have the exact same problem?

dumahim322d ago

When it's that bad, you're really only ever walking through heavily populated town area. It isn't great, but it's tolerable.

Binarycode323d ago

Another shite engine, Not worse then starfields. But bad enough. There's nothing going on that should even affect the CPU that much. More likely legacy engines running old code on modern cpu's/gpu's.

Makes no sense.

shinoff2183323d ago

I really hope they reconsider the digital only. I'd like to buy this sooner then later

Miraak82 323d ago

I concur, anything over 50Gb I'd rather have a physical copy, When I have to delete an installed game with that much memory I usually never want to redownload it again especially when games reach over 100gb .

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110°

BG3 is still seeing 100k concurrent players, proving that not every game needs to be live-service

With so many live-service games to choose from it can be incredibly overwhelming to decide what to play these days.

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videogamer.com
just_looken16h ago

Gta from 2008 can at times have ten times the player count than suicide squad 2024.

gtaiv
https://steamdb.info/app/12...

SS
https://steamdb.info/app/31...

There is a pool of players that want to be milked bdsm style that pool is not growing as fast as the amount of players that are needed to support so many of these live service titles. The limited time crap is also a chore for alot of users like how diablo 4 forces user's to max out a character every 3 months to get the new gear.

andy8516h ago

Not surprised. Probably the most attention to detail in a game ever.

Popsicle9h ago

I have 300 hours in the game, and while I see why it isn’t for everyone, I never played a game with such freedom and attention to detail. The world feels alive in a way I have personally never experienced.

On a side note, my wife has never liked video games, but I got her to try this one. She now has 150+ hours in the game. It took 17 years, but I can now share one of my favorite hobbies with her. Amazing game!

CrimsonWing6913h ago

I think GaaS proves not every game needs to be GaaS. Sony’s finding this out the hard way.

StormSnooper10h ago

How about MS? Their games are almost all gaas.

CrimsonWing698h ago(Edited 8h ago)

I mean, that’s like picking on the special needs kid. MS hasn’t been doing so hot since they launched that sh*t show of an Xbox One. In their defense their exclusives coming up look a lot hotter than say Concord, Marathon, or whatever that GaaS Heist game Sony has.

My point was less console wars and more that GaaS is the most volatile of all models of games to produce. Jim Ryan made it an initiative to double down on them. I see far more failure than success and yet these scum bags keep pushing it almost out of spite for most of them not being supported. It’s pretty revolting to be honest. There’s literally ONLY one reason GaaS exists and it’s pretty damn greedy reason.

VersusDMC7h ago

What did Sony find out with the 12 million sales of Helldivers 2? And we didn't even find out yet with Concord as it hasn't released yet.

And is every PS5 exclusive this year GaaS? Check your math on that.

CrimsonWing696h ago(Edited 5h ago)

First off, pull your head out of Sony’s ass. There’s no math to check. I said Jim Ryan’s focus on GaaS. So, work on your reading comprehension skills.

While we’re at it, since I know this is going to twist into an Irrational discussion, let’s just table this for when Concord releases. I get that it’ll ruffle fanboys feathers.

I only name dropped Sony because of their GaaS focus and, well you’re on this site quite frequently, let me know the ratio of Concord negativity articles to the positive ones…

I’m also shocked at the support for GaaS. This is why we’re at this point in the industry, though.

VersusDMC5h ago

@crimson

Who is supporting GaaS?

I'm just pushing back on your statement that "every game is GaaS". Which is obviously brain dead looking at the single player games Sony published or had exclusively released so far this year compared to live service. And after Concord there's Astro Bot and Silent Hill 2.

And Helldivers 2 is clearly the game the devs wanted to make and Firewalk is a self proclaimed multiplayer game studio so they wouldn't have made a game you wanted to play anyways.

So take your head out of your own ass and stop with the hyperbole.

CrimsonWing693h ago(Edited 3h ago)

First off, “the every game as GaaS” was staying on the same line as the article title, “proving that not EVERY game needs to be live-service.”

I mean, holy sh*t, why get a wild hare up your a** over that? You saw me mention Sony, which I did over Concord’s reception and the fact that they have plans for more GaaS, and you totally go into defensive fanboy mode.

“Who’s supporting GaaS?”

Literally brings up how successful Helldivers 2 is.

It’s like impossible to discuss anything with fanboys because as soon as they pull away from swallowing Sony’s gravy they’re so out of touch with any negative fact over their precious brand that it just turns into a sh*t show to have any sensible discourse.

Facts: reception to GaaS games are mostly negative than positive.

Facts: More GaaS fail over GaaS games that do succeed.

Facts: Concord is getting poor reception

Facts: Sony has a bunch more GaaS in the pipeline.

So, yea get your head out of Sony’s ass and learn to interpret and comprehend what’s being said instead of losing your sh*t and claiming hyperbole. It’s super f*cking annoying.

VersusDMC2h ago

You're just a baby that throws tantrums when a game genre comes out that you don't like.

And when you see one be unpopular you claim they all are so they stop making it like a child without considering there are people that like these kind of games and would like new ones. I don't like them. But i'm not a narcissist to go out and demand people stop making that type of game.

You have the same mentality as the executives that closed down Japan studio. "They don't sell, nobody likes them, spread the devs to other studios to make games that people actually like and buy."

Sony had one break records and one that might bomb. That won't stop them from making more. So keep seething.

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Furesis9h ago

What? Live service is there to milk money. Even if BG3 had 5 mil concurrent players it still wouldn't generate any extra money, that is the point of live service and for u to not own anything. BG3 being popular will sell more copies sure but this is not the point. And this is one of the best and biggest game in recent history of course it will have good numbers, it is relatively new too. I get what you are getting at but you are kinda brute forcing your point. Kinda of a no brainer take anyway tbh

phoenixwing7h ago

What dumb sh!t article and thinking is this that concurrent players means a thing worth talking about? It has zero influence on how much lifetime money these companies make. Bg3 sold millions of copies at 60 dollars a pop and made bank. Having a bunch of players later on revisiting the game does little to say anything other than ppl like to play it. If the numbers go down compared to a live service game it makes no difference.

Tldr: concurrent players means nothing for single player games amd this article is a waste of time on what must have been a slow news day

Christopher1h ago

Are we arguing for company profit or for player happiness?

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80°

Unveiling Baldur's Gate 3: The Art of Crafting an Acclaimed RPG

Having spent three and a half decades playing games and the best part of a decade writing about them, Adam Smith embodies a lifelong passion for gaming. His journey led him to Larian Studios during the nascent stages of Baldur’s Gate 3's production, where he now serves as Writing Director. In this exclusive interview, Adam shares profound insights into crafting narratives, balancing rich lore with innovative storytelling, and his vision for the future of interactive narratives in video games.

TheNamelessOne12d ago

Amazing game. Glad to see Larian finally being recognized with games like Original Sin and this.

80°

The Indie Genre Has No Exact Boundaries Anymore

In recent times, the Indie genre has lost its charm by becoming a loose term. There are no borders to decide whether a title is Indie or not.

OtterX14d ago (Edited 14d ago )

The defining factor is creative freedom. If you answer to a publisher, and they push ideas, changes and their own vision, then you are not indie. If you have a small publishing agreement that brought in funding, but the publisher's stake in the company or project is not large enough to give them creative reign, then you are still indie bc you still remain independent of control.

It's that easy. Indie means independence of creative control, not independence from funding. Many times small time publishers of indies will take control of only the marketing side of things, which is usually very much appreciated. I've worked in this side of gaming.

*It's the same thing in indie films or indie music really, with varying levels of quality and funding. It's about retaining the creator's original vision without unwanted meddling.

Vits14d ago

Unfortunately, yes. Indies were originally games that were outside of the main market, created by studios with no ties to publishers or larger companies. Then, at some point, they started to include pretty much every game that looks smallish. And even that went the way of the dodo, and budget size started to be compared, which we often don't know; now it's pretty much whatever you are feeling that day. Some will say that it's about creative freedom, which is also basically impossible to measure in most games and could very well mean that a bunch of smaller projects by Sony, Microsoft, Nintendo, etc., are actually indies.

So at the end of the day. It's another label that has very little meaning.