320°

I'm beginning to prefer Baldur's Gate 3 on PS5

Is the PS5 version of Baldur's Gate 3 any good? Yes. In some ways.

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eurogamer.net
ibrake4naps323d ago

Awesome to hear. Will pick it up tomorrow!

derek323d ago

Got it and I'm playing it. Great game fun to play in co-op

myfathersbastard323d ago

I’m playing it on PS5. Can’t compare it but it plays great. No complaints.

RhinoGamer88323d ago

All, I am a fairly newb with fantasy RPG games. I dropped Diablo 4 after 20 hours due to the grind/repetition. Can BG3 be played and understood by a novice?

franwex323d ago

Probably not by the sound of things. I think it’s a pretty hardcore game. Similar to souls games, but for the crpg genre. I’m looking forward to it myself.

Lorshna2022323d ago

Its easy to understand and pick up as its a self contained story. It also has difficulty levels to suit you so even that can be adjusted to fit your ability. I'm absolutely rubbish at strategy and I found it no problem on normal difficulty.

Daeloki323d ago

It's a fairly complex system, but it does do a pretty good job explaining how everything works. I honestly think it looks more comlicated than it really is. Takes a while to get used to, but once you do, it's infinitely better than Diablo 4 content wise (I played it too and dropped it too after some 20h xD).

Grilla323d ago

I played Diablo 3 for 2 years, hundreds of hours. Thought I’d love Diablo 4 then came to the conclusion the story sucks, the quests suck, the loot sucks and it’s super grindey.

I’m a newb in Bg3 but I’m liking it a lot. Playing it in easy mode. I’ll get good at some point.

Diablo and starfield are basically the same game you’ve played before with a new coat of paint on it. Bg3 is on a different level.

Daeloki323d ago

The great thing is you can just up the difficulty mid-game if it starts feeling too easy, and there's no penalty.
Also, in case you didn't know, since multiclass is locked out from easy, if you wanna multiclass: when you're about to do your level up selections change to normal, do your multiclass leveling, and then change back to easy.

PunksOnN4G323d ago

Same here i No lifed diablo 3 pc,ps3,ps4 Bought it 3 diff times and puts 100s of hours in each... Diablo 4 is soo slow but what kills me is WHY IS THE CAM SOO ZOOMED IN U CANT EVEN SEE HALF THE TIME WTF IS HITTING YOU OFF SCREEN ITS ANNOYING AND IM NOTGONAN PLAY THAT.

gpimlott323d ago

I usually hate turn-based games and I usually hate CRPGs, but this game made me change my mind entirely. So I really recommend trying it. Just start on easy mode and if you feel its too easy, change it up

anast323d ago

Play on explorer or balanced mode first and you should be alright.

+ Show (4) more repliesLast reply 323d ago
Gregerro323d ago

I'm 80 hours in on pc (a mxture of both single player and some multiplayer in a different "story"). I'm picking up the ps5 version to play with the wife in the living room with the big sound system. I fucking love this game. Never have a played an rpg with so many options. It's ridiculous. You can push people off cliffs!

Grave323d ago

Same boat here. Played 65 hours solo on Steam . Went to couch coop on PS5 with my wife. We are now 15hrs in on PS5 and couch coop makes this amazing game even better when you can share the adventure with a partner sitting next to you. Simply incredible, we are loving it together!

jznrpg323d ago (Edited 323d ago )

Oh yeah I forgot about couch co-op maybe I can get my wife to play with me

anast323d ago

It runs great and looks great. I went with a Druid this time and I am having fun.

repsahj323d ago

I tried a wizard for my first character, maybe I'll try Druid next time. Is Ranger any good in this game?

anast323d ago

I'm not sure. I don't think I have ever tried a ranger in any RPG...maybe I will have to try on my next play through.

Goosejuice323d ago

I have not played ranger but I'm playing in a group and one is a ranger, she enjoys it quite a bit. U get a pet that lvls ith u and adds armor as it lvls up which is cool. So eventually u have an armored bear.

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120°

BG3 is still seeing 100k concurrent players, proving that not every game needs to be live-service

With so many live-service games to choose from it can be incredibly overwhelming to decide what to play these days.

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videogamer.com
just_looken17h ago

Gta from 2008 can at times have ten times the player count than suicide squad 2024.

gtaiv
https://steamdb.info/app/12...

SS
https://steamdb.info/app/31...

There is a pool of players that want to be milked bdsm style that pool is not growing as fast as the amount of players that are needed to support so many of these live service titles. The limited time crap is also a chore for alot of users like how diablo 4 forces user's to max out a character every 3 months to get the new gear.

andy8517h ago

Not surprised. Probably the most attention to detail in a game ever.

Popsicle9h ago

I have 300 hours in the game, and while I see why it isn’t for everyone, I never played a game with such freedom and attention to detail. The world feels alive in a way I have personally never experienced.

On a side note, my wife has never liked video games, but I got her to try this one. She now has 150+ hours in the game. It took 17 years, but I can now share one of my favorite hobbies with her. Amazing game!

CrimsonWing6914h ago

I think GaaS proves not every game needs to be GaaS. Sony’s finding this out the hard way.

StormSnooper11h ago

How about MS? Their games are almost all gaas.

CrimsonWing698h ago(Edited 8h ago)

I mean, that’s like picking on the special needs kid. MS hasn’t been doing so hot since they launched that sh*t show of an Xbox One. In their defense their exclusives coming up look a lot hotter than say Concord, Marathon, or whatever that GaaS Heist game Sony has.

My point was less console wars and more that GaaS is the most volatile of all models of games to produce. Jim Ryan made it an initiative to double down on them. I see far more failure than success and yet these scum bags keep pushing it almost out of spite for most of them not being supported. It’s pretty revolting to be honest. There’s literally ONLY one reason GaaS exists and it’s pretty damn greedy reason.

VersusDMC8h ago

What did Sony find out with the 12 million sales of Helldivers 2? And we didn't even find out yet with Concord as it hasn't released yet.

And is every PS5 exclusive this year GaaS? Check your math on that.

CrimsonWing696h ago(Edited 6h ago)

First off, pull your head out of Sony’s ass. There’s no math to check. I said Jim Ryan’s focus on GaaS. So, work on your reading comprehension skills.

While we’re at it, since I know this is going to twist into an Irrational discussion, let’s just table this for when Concord releases. I get that it’ll ruffle fanboys feathers.

I only name dropped Sony because of their GaaS focus and, well you’re on this site quite frequently, let me know the ratio of Concord negativity articles to the positive ones…

I’m also shocked at the support for GaaS. This is why we’re at this point in the industry, though.

VersusDMC5h ago

@crimson

Who is supporting GaaS?

I'm just pushing back on your statement that "every game is GaaS". Which is obviously brain dead looking at the single player games Sony published or had exclusively released so far this year compared to live service. And after Concord there's Astro Bot and Silent Hill 2.

And Helldivers 2 is clearly the game the devs wanted to make and Firewalk is a self proclaimed multiplayer game studio so they wouldn't have made a game you wanted to play anyways.

So take your head out of your own ass and stop with the hyperbole.

CrimsonWing694h ago(Edited 4h ago)

First off, “the every game as GaaS” was staying on the same line as the article title, “proving that not EVERY game needs to be live-service.”

I mean, holy sh*t, why get a wild hare up your a** over that? You saw me mention Sony, which I did over Concord’s reception and the fact that they have plans for more GaaS, and you totally go into defensive fanboy mode.

“Who’s supporting GaaS?”

Literally brings up how successful Helldivers 2 is.

It’s like impossible to discuss anything with fanboys because as soon as they pull away from swallowing Sony’s gravy they’re so out of touch with any negative fact over their precious brand that it just turns into a sh*t show to have any sensible discourse.

Facts: reception to GaaS games are mostly negative than positive.

Facts: More GaaS fail over GaaS games that do succeed.

Facts: Concord is getting poor reception

Facts: Sony has a bunch more GaaS in the pipeline.

So, yea get your head out of Sony’s ass and learn to interpret and comprehend what’s being said instead of losing your sh*t and claiming hyperbole. It’s super f*cking annoying.

VersusDMC3h ago

You're just a baby that throws tantrums when a game genre comes out that you don't like.

And when you see one be unpopular you claim they all are so they stop making it like a child without considering there are people that like these kind of games and would like new ones. I don't like them. But i'm not a narcissist to go out and demand people stop making that type of game.

You have the same mentality as the executives that closed down Japan studio. "They don't sell, nobody likes them, spread the devs to other studios to make games that people actually like and buy."

Sony had one break records and one that might bomb. That won't stop them from making more. So keep seething.

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Furesis10h ago

What? Live service is there to milk money. Even if BG3 had 5 mil concurrent players it still wouldn't generate any extra money, that is the point of live service and for u to not own anything. BG3 being popular will sell more copies sure but this is not the point. And this is one of the best and biggest game in recent history of course it will have good numbers, it is relatively new too. I get what you are getting at but you are kinda brute forcing your point. Kinda of a no brainer take anyway tbh

phoenixwing8h ago

What dumb sh!t article and thinking is this that concurrent players means a thing worth talking about? It has zero influence on how much lifetime money these companies make. Bg3 sold millions of copies at 60 dollars a pop and made bank. Having a bunch of players later on revisiting the game does little to say anything other than ppl like to play it. If the numbers go down compared to a live service game it makes no difference.

Tldr: concurrent players means nothing for single player games amd this article is a waste of time on what must have been a slow news day

Christopher2h ago

Are we arguing for company profit or for player happiness?

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80°

Unveiling Baldur's Gate 3: The Art of Crafting an Acclaimed RPG

Having spent three and a half decades playing games and the best part of a decade writing about them, Adam Smith embodies a lifelong passion for gaming. His journey led him to Larian Studios during the nascent stages of Baldur’s Gate 3's production, where he now serves as Writing Director. In this exclusive interview, Adam shares profound insights into crafting narratives, balancing rich lore with innovative storytelling, and his vision for the future of interactive narratives in video games.

TheNamelessOne12d ago

Amazing game. Glad to see Larian finally being recognized with games like Original Sin and this.

80°

The Indie Genre Has No Exact Boundaries Anymore

In recent times, the Indie genre has lost its charm by becoming a loose term. There are no borders to decide whether a title is Indie or not.

OtterX14d ago (Edited 14d ago )

The defining factor is creative freedom. If you answer to a publisher, and they push ideas, changes and their own vision, then you are not indie. If you have a small publishing agreement that brought in funding, but the publisher's stake in the company or project is not large enough to give them creative reign, then you are still indie bc you still remain independent of control.

It's that easy. Indie means independence of creative control, not independence from funding. Many times small time publishers of indies will take control of only the marketing side of things, which is usually very much appreciated. I've worked in this side of gaming.

*It's the same thing in indie films or indie music really, with varying levels of quality and funding. It's about retaining the creator's original vision without unwanted meddling.

Vits14d ago

Unfortunately, yes. Indies were originally games that were outside of the main market, created by studios with no ties to publishers or larger companies. Then, at some point, they started to include pretty much every game that looks smallish. And even that went the way of the dodo, and budget size started to be compared, which we often don't know; now it's pretty much whatever you are feeling that day. Some will say that it's about creative freedom, which is also basically impossible to measure in most games and could very well mean that a bunch of smaller projects by Sony, Microsoft, Nintendo, etc., are actually indies.

So at the end of the day. It's another label that has very little meaning.