420°

Starfield vs. No Man's Sky: Which Game Does Exploration Better?

Patrick Armstrong: "Starfield and No Man's Sky take very different approaches to space exploration. When the pros and cons are weighed, which does it better?"

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mandf235d ago (Edited 235d ago )

No man's sky. You can walk around the planet. You can fly from place to place. You can leave the planet and fly uninterrupted to the edge of the galaxy. The question is bait because all the aforementioned is fact. This article is meant to incite and devide.

Have a little class n4g, these articles are pointless and divisive.

343_Guilty_Spark234d ago (Edited 234d ago )

You won’t find class here

Binarycode234d ago

I'm here.

Remember. Class Never involves money like some people think.

Sonic1881234d ago (Edited 234d ago )

Definitely No man sky. Starfield has restricted it's boundaries on planet's and you have to click on the menu section to travel. As far as story and a campaign I give it to Starfield. I put in over 20 hours in Starfield and I still feel like I'm in the beginning of the game. I need to start focusing on the main missions

jwillj2k4234d ago

Spoiler alert, that feeling never goes away

shinoff2183234d ago

I've got in 35 hours and haven't even went to Sarah after she wanted to meet up

spss11234d ago

You don't need to use menus to travel. Just point your ship at the planet/mission area and press E to select and then R to travel on PC.

Lightning77234d ago (Edited 234d ago )

Besides flight freedom what else does it have going for it? Does it have a ton a main story?side quests? Romance? Leveling, crafting, radiant side quests, having a home in every major city etc? All people talk about is flight. Of course it does flight better that's the main selling point for the game but comes up short in every other way compared to Starfield.

It's no contest.

It's clear you haven't even played the game.

EvertonFC234d ago

The article title clearly states "exploration" not story, side quests, romance etc.
We know SF has great story and writing but this article is exploration.

Sonic1881234d ago (Edited 234d ago )

I do agree with you but I still don't think the game is a 10/10. It's more a 8/10 imo and it's not better than Oblivion or Fallout 4. Bethesda and the fans made it sound like it was going to be their best game ever and a GOTY contender. Not even close. The story and side quests so far is mediocre as well but that's my opinion. I do like the spaceship fights in space. That's awesome

shinoff2183234d ago

Way to miss the point lightning. It's talking exploration.

Z501234d ago

"Comes up short in EVERY other way"

How is Starfields underwater gameplay compared to NMS???

MrNinosan234d ago

Did you even play No Man Sky? 😏

fr0sty234d ago

It has a ton of crafting, the entire game of NMS is based around crafting... You can have bases on any of the literally billions of planets, and can build them yourself to your liking. It doesn't have invisible walls. It has plenty of side quests, you don't have to just try to reach the center of the Galaxy.

It's clear you haven't even played the game.

IRetrouk234d ago (Edited 234d ago )

It has multiple storys.
Side quests and radiant ones on every planet and moon.
No romance.
Loads of leveling.
Loads of crafting.
Homes wherever you want.
Plus 60fps.
Plus vr.
Plus 4 player coop with or without missions.
Plus you can own a capital ship and a shit Load of smaller frigate ships too, thats on top of the 10 or so starships you can own at one time.
Plus a squadron of fighters to call on in space.
While I'm not saying it does all these things better, it certainly does plenty that starfield doesnt🤷🏻‍♂️

BehindTheRows233d ago (Edited 233d ago )

Did you actually READ the question or decide to wear your heart on a sleeve to defend a plastic box? Some of you are seriously annoying with this. EXPLORATION - which one does it better? He presented it as he saw it.

It’s not that difficult.

+ Show (5) more repliesLast reply 233d ago
Jin_Sakai234d ago (Edited 234d ago )

No Man’s Sky did exploration better which is what both these games set out to do. It’s also twice the frame rate on console.

Lightning77234d ago

Funny Ive been exploring planets. Finding new cities (yes random sprawling cities with different NPC's missions and recruitments and ships. Outposts, caves random encounters on each planet). Making things fresh and new so far. I probably discovers 25 maybe 30 planets and still have fully explored those planets that I've found because I'm constantly moving and doing other things.
The game has its issues that's for sure but Exploration like flying around to different planets freely is the only thing NMS has.

I'm not gonna sit here and argue this mind numbing facts that Starfield does way better because of the hate parade Ive been seeing across socials since it's release. Anyway back to it, I got more exploring to do.

Sephiroushin234d ago

@Lightning
Fresh?
I have put like 40 hrs, cave, outpost, laboratories, crashes ship and so on are repeated on every single planet, they are like big assets reused, i wouldnt call that fresh

xenz234d ago

@Lightning77 Starfield re-uses assets on every planet. Even side-stuff uses assets, buildings and areas found in the main campaign. Even enemies have the same placement.

+ Show (1) more replyLast reply 234d ago
fr0sty234d ago

Considering Starfield promoted itself on its exploration, it is not divisive at all to bring this up, it is making a valid point.

Lightning77234d ago

When did I say it didn't have crafting? So where's the rest of the content that does better than SF? I named and gave a list of things it did better. Where's your list? Flying, seemless exploration outposting and what else?

+ Show (2) more repliesLast reply 233d ago
Flawlessmic234d ago

Exploration no man's sky....

Literally everything else starfield!!

JEECE234d ago

The ideal game in this category would be one that feels like NMS when you are in your ship but like Starfield when you are on foot. Also remove the boundaries on planets lol.

neutralgamer1992234d ago

Ninosan

Agreed hopefully Bethesda will make improvements via patches to make the game even better. This is where NMS is today and it got here with a lot of hard work and feedback from players

MrNinosan234d ago

@neutralgamer1992
IF Bethesda would put a percentile of the effort to fix their singleplayer games compared to Hello Games, we would see progress Skyrim, Oblivion, Morrowind etc...

Skyrim is as buggy and broken through all 3 generations it's been released, so not buy wanting money, they care, as long as their fanbase says the games are perfect and the community fix the rest through mods for PC players.

So I wouldn't hold my breath, sorry.

MrNinosan234d ago (Edited 234d ago )

Not everything else.

No Man Sky:
- Exploration
- Basebuilding
- Ship and gear upgrades
- Item management
- Surviving mechanics
- VR
- Water/swimming
- Vehicles
- Animal breeding and riding
- Jetpack usage
- Space combat
- FPS (performance over all)
- Loading screens
- Multiplayer

Starfield:
- Quests
- Character development
- Shipbuilding
- Dialogue
- Cities
- RPG elements

shinoff2183234d ago

Ouch I forgot that. It was kinda sad getting in the water and finding out I couldn't dive. Wtf

MrNinosan234d ago

As I see many doesn't agree with me, I would love to know which points I was wrong at? 😏

I've spent 40 hours on Starfield as of writing this, and still going (and loving) the game, but would still be interesting to hear from the ones who disagree in my above comment, where I went wrong. 🕺

goldwyncq234d ago

And how many of those features were already in NMS on launch?

MrNinosan234d ago

@goldwyncq
Not that it matters as I'm responding to Flawlessmic who talks about the present, but 8 of the 14 lines were there from start.

Do you also want to ask how old No Man Sky is, or how big the team was, making it?

phoenixwing234d ago

I'd love a game with nms exploration and adventures on a galaxy with starfields content for story. would make a great game. unfortunately they're separated experiences.

+ Show (2) more repliesLast reply 234d ago
raWfodog233d ago

Yeah, your character can swim and explore underwater in NMS? Was that what you were asking?

Terry_B234d ago

Nah..the music and the creativity in NMS is miles ahead as well.

+ Show (1) more replyLast reply 233d ago
gametrotter234d ago

I gotta say, I'm disappointed by the exploration in Starfield. I don't really care that you can't run across entire planets, but the actual mechanics of the game as related to flying around space basically boil down to clicking menus. It's all fast travel, and so I don't get that same sense of wonder that I had in NMS. I really wish the game had a smaller scope and just included NMS mechanics :/

343_Guilty_Spark234d ago

It was never billed as a survival/exploration game

Christopher234d ago (Edited 234d ago )

It 100% was billed as an exploration game.

From Bethesda: "In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery. [...] Venture through the stars and explore more than 1000 planets."

Z501234d ago

What does "Unparalleled freedom" mean???

CrimsonWing69234d ago (Edited 234d ago )

@Z501

I'd assume "unparalleled freedom" means freedom in a game that can't be compared to another game side by side or "parallel" in comparison... but I mean, y'know, it's marketing terms.

badz149234d ago

don't forget that Todd also said "limitless possibilities"

gametrotter234d ago

I never said anything about survival components; simply, that space travel lacks depth and intrigue. There are too many menus, and I get no sense of distance or discovery.

+ Show (2) more repliesLast reply 234d ago
mrcatastropheAF234d ago (Edited 234d ago )

@christopher

They 100% billed it as an RPG hence "in this next generation role-playing game".

No Mans Sky is a crafting/survival game with light RPG elements (and a narrative that nobody remembers or can reference without a google search)

Starfield is a traditional Bethesda RPG with space exploration and crafting elements.

I would say the only deception here on Bethesda's end was the "unparalleled freedom" tidbit; everyone else is just mad that they had different expectations than what we were told (and should've known from prior Bethesda RPGs) to expect.

Christopher234d ago

That's some stretching to ignore what is right in front of you in text alone let alone the whole presentation at gamescom and thereafter.

anast234d ago

This is why Bethesda makes so much money.

computeSci234d ago

Fair enough. But which game does questing better? Starfield is a Bethesda RPG first and foremost. No Man's Sky was always about the exploration.

pezking234d ago

yeah I think digital foundry said it best when upon playing it for a minute, they tempered their expectations in that it's just a classic Beth game using space as a backdrop.

Once you accept this, it really opens up and I treat it like a new Mass Effect title and can't put it down.

MatrixxGT234d ago

That’s how I always expected this game to be and I wasn’t disappointed. At 35 I haven’t wanted to go home to play a game in a loooong time.
All the little Easter eggs like a 🥔 randomly sitting on an old computer or my ship being hailed by a foreign ship asking about my ships extended warranty.
Always a little chuckle…

Eidolon234d ago

That's how I will go in.. we'll never get the space exploration adventure we dream of because it takes too much work designing worlds, the best we get is procedurally generated.

EvertonFC234d ago

So basically before playing starfield role play it's another game called Mass effect pmsl.
They got the RPG right then Haha

anast234d ago

Why should anyone temper expectations when the expectations were built on what they had said?

+ Show (1) more replyLast reply 234d ago
computeSci234d ago

Why all the disagrees? Starfield does do questing better. And No Man's does exploring better. Crafting maybe about equal? These are 2 diffrent games really. In Super Mario Galaxy, space is a theme and setting. Starfeild is simply a Bethesda style RPG set in space. It's that simple.

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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex6d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville6d ago (Edited 6d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex6d ago (Edited 6d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville6d ago (Edited 6d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya6d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga6d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein6d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood6d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic6d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip6d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot6d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic6d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos6d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando6d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger5d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 5d ago
raWfodog6d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws6d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus6d ago

Is saving money inherently greedy behavior?

northpaws5d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic6d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo6d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris6d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

Tody_ZA6d ago (Edited 6d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

Tody_ZA6d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger6d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

Tody_ZA6d ago (Edited 6d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast6d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

Show all comments (56)
160°

15 Single Player Games That Divided Fans

One way or another, these games provoked strong reactions.

Read Full Story >>
gamingbolt.com
banger8815d ago

I don't think Days Gone divided fans. For the most part, gamers loved it. It was the reviewers who were divided. Self-loathing racist pieces of shit that took exception to the main character being white. This was a fantastic game, one of the best open-world games I ever played, and I've played them all.

Cacabunga15d ago (Edited 15d ago )

Second you on this.. I had absolute blast playing this game!! Memorable!

TLOU 2 I thought was utter s***.. I still haven’t finished it and stopped about halfway (apparently).

It wasn’t fans divided around The Order, it was a period where xbox fanboys were thinking Rise was a more engaging game so they were spreading a lot of hate..
Today they are hibernating with nothing to play
The Order was short, no denying, but a great game with huge potential

shinoff218314d ago

I enjoyed days gone and last of us 2. PeoPke trippin.

I always thought the order was kinda whack seeming so I never tried it. Id like to now though.

Jon6158614d ago

No thr order was a short, clunky mediocre yet visually stunning game. I thoughts so and pretty much every other reviewer did too.

thorstein14d ago

The Order, where length was a criterion for rating a game, but only this particular game and no others.

Demetrius15d ago

I agree on my 2nd playthrough, ps5 this time

RavenWolfx15d ago

While I enjoy what is there in Days Gone, I mourn what was lost. The first trailers for Days Gone showed a morality system that looked interesting. For example, in the beginning when you are chasing down Leon and after you caught him, you could choose to shoot him or leave him for the freaks. You can see hints of it in other places, like if you catch a bandit unaware sometimes they will disarm and it seems like Deacon had the option to shoot them or let them go (he automatically lets them go).

Crows9014d ago

Whatever...those systems unless revolutionary don't add much...they rarely do in games that do have them.

anast15d ago

For the most part, when it comes to Last of Us 2, incels, homophobes, and closet national socialist types didn't like it. I repeat not all, but most.

Days Gone is a great game and it was attacked by the leftist socialist people that are actually closet fascists. As a great poet once said: "Socialism is the mother of fascism."

The Order got hit from anti-Sony Xbox fans.

Out of these 3, Last of Us 2 stands above as being a work of art. It's still generating a ton conversation to this day.

coolbeans14d ago (Edited 14d ago )

-"Last of Us 2, incels, homophobes, and closet national socialist types didn't like it. I repeat not all, but most."

It's so weird & cringe to see other gamers paint this broad brush of *who* didn't like Part II. Why take the "most who disagree with me are Hitler" type of mentality over game tastes?

-"The Order got hit from anti-Sony Xbox fans."

No other community I've dabbled in - be it social media or gaming forums - has built up such a dedicated defense for The Order like N4G. This attitude fundamentally blows my mind, especially in the face of similar older titles (hello Uncharted 1) that already did a marginally better job at storytelling and gameplay. It almost feels like some N4G group chat made this reflexive defense as a meme and a bunch of posters are still playing along with it. No offense to genuine Order fans, but I simply can't shake that feeling.

Yui_Suzumiya14d ago

Well to be fair, I remember being only one of a few people on this site that actually praised The Order when it for came out and got alot of flack for it. Over time it seems opinions have changed about it.

anast14d ago (Edited 14d ago )

saying something is "cringe" doesn't prove me wrong. You just throw words out and hope they stick. Bring some evidence to prove me otherwise.

I got:

Letizi, R., & Norman, C. (2023). “You Took That From Me”: Conspiracism and Online Harassment in the Alt-Fandom of The Last of Us Part II. Games and Culture, 0(0). https://doi.org/10.1177/155...

You're up. Maybe you can change my mind.

Because NG4 defended it doesn't mean NG4 is the gospel of gaming.

thorstein14d ago

Yeah Yui, it was "the game to hate" at the time. What was bizarre was the, as usual, journalists that were lying about the game and their stories were approved.

It was all clickhate all the time for the Order. I defended it too.

coolbeans13d ago

@Yui

-"I remember being only one of a few people on this site that actually praised The Order when it for came out and got alot of flack for it."

That could've been the case right at release, but you should see more recent opinion articles on here. There's a pretty substantial cadre who defend it on here as being "unfairly tarnished" that I simply don't see elsewhere.

+ Show (1) more replyLast reply 13d ago
Skuletor14d ago

Most of the backlash against The Last Of Us 2 was people upset that Joel was killed off, simple as that.

anast14d ago

There is that too, but the other groups pilled on too, which increased the numbers. I really don't see why we have to ignore everything but Joel being killed.

Inverno14d ago

I didn't like Part 2 and I'm not any of. The game sold like crazy, it's just hard for people to understand that most found the story to be arse.

anast14d ago (Edited 14d ago )

Prove what I say is wrong. I will need evidence. I didn't not say all. Your exception rule doesn't work. Find evidence that counters mine. So, we can have a real discussion.

Inverno14d ago

There are plenty of legitimate criticism in hours long analysis videos and reddit posts actually critiquing Part 2. The people you're talking about are such a minority, and they attack just about everything because they see the "wokeness" in the most subliminal ways. They're insignificant because the game still sold pretty well, and reviewed well regardless. Keep in mind the game released world wide, and western politics and views can't be applied to every corner of the world. I can agree that Days Gone was attacked, and unlike Part 2, due to these sites being so heavily political biased it did do some damage.

anast14d ago

I am at least showing the group was large enough of a concern for a journal to publish an article.

Where's your evidence?

Crows9013d ago

He's not looking for evidence. Don't bother with him.

Crows9014d ago

The last of us part 2 was bad story wise. Not some nonsense that you speak of...most of the negative people were random...lots of the critical reception from anything other than mainstream journalism thought that the game had huge problems.

Angry Joe and skill up being prime examples of that...unless of course like most socialists out there you wanna just lable people.

anast14d ago (Edited 14d ago )

Where's your evidence?

Crows9013d ago

@anast

Oh geez...Twitter is full of trolls...common sense.
The YouTube critics I mentioned are innocent till proven guilty. And proven with facts not opinions. I gave you evidence of 2 prominent youtubers and yet you ask for more...either you can't read or you aren't looking for evidence.

As far as groups being "large" for journos to get their panties all tied up...well then again you must be extremely gullible. As if we haven't seen thousands of articles claiming players are offended, angry or backlashing based solely on 1 or 2 posts. They love grabbing very specific individuals and using them to represent a much larger base....whatever is convenient to them making the case that gamers bad and journos good.

coolbeans13d ago (Edited 13d ago )

-"saying something is "cringe" doesn't prove me wrong. You just throw words out and hope they stick. Bring some evidence to prove me otherwise."

It doesn't "prove" it, but I have a solid success rate with the term - which seems to be the case here too. With regards to your article, I should break this down into parts:

1.) For starters, bleating for countering "evidence" after brandishing a media analysis paper (or papers) shouldn't be treated as some kind of trump card. That's not to say these researchers did nothing, mind you. Only that expecting counter-ideologies within this field who'll make this specific kind of work for TLOU Pt. II is absurdly demanding on its face. Nevermind the probability of non-progressive types getting the administrative approval being next to nil, but that's another can of worms.

2.) While I have critiques about x or y (some anecdotes being more flimsy than others, GG speculation, etc.), let's say for this argument that it's a solid piece overall. Having read the whole thing, there is literally *NOTHING* that validates the broad brush with which you painted TLOU2 critics in your first comment (speaking as someone who thinks it's a good game). The discussion about alt-fans, anti-fans, etc. does paint an ugly picture about the TLOU subreddit, Twitter users, certain YouTubers, and more; however, there's no positive declaration about TLOU2's critics ending at these particular clusters either. Even if you say "most, not all" in your first comment, that still seems overly broad compared to the text I read. (EDIT: That's not to disregard the nastiness or modest size in its own right.)

It's also worth noting how much of that paper's material is inspecting a pre-/at-release sort of backlash. But the game's been out for several years now. More and more people who AREN'T incels, homophobes, closet Nazis have played it past 2020 and you don't really see this new broad consensus about its accomplishments; in fact, you see more of a continued split over whether or not it deserves such monumental praise. Here's just a few other sub-communities near its release that don't fit your description:

- https://www.youtube.com/wat...
- https://www.youtube.com/wat...
- https://www.youtube.com/wat...

-"Because NG4 defended it doesn't mean NG4 is the gospel of gaming."

Correct, but you're just solidifying my point. Even PS fans elsewhere (social media or gaming forums) don't go to bat for The Order with the enthusiasm and consistency they do here in my experience. That's what makes your assessment of "anti-Sony Xbox fans" so fascinating to me.

anast13d ago

1) Speculation and emotion

2) Speculation and emotion

2a) Might be an argument if you gave me something other than your own opinion and emotions over the subject, but it's left as an anecdote without any real research. By the way, we can't negate the at release behavior, because it fits your narrative. It existed and those groups were involved.

The article is not a trump card and the fact that you seem to think so is more troubling on your end than mine. The article was to see if you could find other people that researched this phenomenon and we can have a conversation, but you still refuse to do this. Instead you wrote a sermon, which is a shame because maybe you had something with point "2a: It's also worth..." But this point still tries to side step actual events.

The final point doesn't solidify anything unless you are trying to solidify your own opinion. Albeit, it is passive aggressive, which is strange.

coolbeans13d ago

-"Speculation and emotion"

I mean... okay? Where am I wrong on 2.) though? Asking for a conflicting media studies research paper on this specific topic is already a random ask, given the environment with which these are made.

-"Might be an argument if you gave me something other than your own opinion and emotions over the subject, but it's left as an anecdote without any real research."

Wait. Just so we're clear: a research paper that focuses most of its attention towards a subreddit and social media comments to Neil Druckmann means you get to sustain your overly broad claims while contrary social media sources that don't exhibit the same kind of "alt-fan/anti-fan" rhetoric can't be counted? Now I feel even more confident in my initial assessment b/c all you're after is just whatever can be found with some accreditation behind it - regardless of quality.

-"By the way, we can't negate the at release behavior, because it fits your narrative. It existed and those groups were involved."

That's the thing: I never said they wasn't a sizable contingent of that either. From the start, my response was just how wild it was to paint *MOST* detractors with such a broad brush. I still don't think I'm off-base in saying it's cringe to just say "most people who shit on x game are closet Nazis or bigots of some sort," especially when your research doesn't really validate that.

-"The article is not a trump card and the fact that you seem to think so is more troubling on your end than mine."

Bro, you literally responded with "Bring some evidence to prove me otherwise.... You're up. Maybe you can change my mind." I don't really see how I'm speaking out of turn there given this and your original comment.

-"The article was to see if you could find other people that researched this phenomenon and we can have a conversation, but you still refuse to do this."

If no other people *HAVE* researched this phenomenon, then I don't see how the next best option is highly-popular sources which counter your original claim. Given that all you're promoting is a media studies paper hyper-focusing on a specific cluster of media, why wouldn't other forms of media work as some kind of substitute? That's not side-stepping events in the slightest.

-"The final point doesn't solidify anything unless you are trying to solidify your own opinion. Albeit, it is passive aggressive, which is strange."

I don't know what that first sentence means, honestly.

Look, I'll just put it like this: try to have a frank conversation about The Order on some other non-N4G gaming forum. There isn't going to be this clean split between 'Sony fans' and 'Xbox fans' that love it or hate it. Ask Sony fans how they'd feel about paying full-price for it and you're not going to get the ardent defenses compared to some of its most popular comment sections here.

anast12d ago

Still no evidence. I ask for you to bring contrary evidence, so maybe I might change my mind, all research can be falsifiable. This is what you are missing. We are thinking in two different universes.

You are writing sermons, which is a waste of everyone's time including yours. Bring some research and we will discuss it. As of now you have only brought superstitions.

coolbeans12d ago

-"I ask for you to bring contrary evidence, so maybe I might change my mind, all research can be falsifiable."

But I literally read YOUR evidence and it doesn't support the broader claims you made at the start. I'm not sure where else to go with that.

-"Bring some research and we will discuss it. As of now you have only brought superstitions."

Bro, leveraging this kind of language is so wild in the face of what you've provided. It's like unless those different communities I linked where fused together in a random media studies paper, you'd magically consider it valid. I don't understand how you're leveraging that, especially when it doesn't fortify your initial claim. You're basically retorting to me writing too much, regardless of the content itself. Just the oddest conversation with you thus far and I don't quite get it.

+ Show (5) more repliesLast reply 12d ago
D0nkeyBoi14d ago

Amazing gameplay, but TLOU2 had one of the worst, most convoluted and uneccessary plots I ever seen in a sequel. Terrible story and the characters were forgettable. I didn't give an F about anyone in the story.

Inverno14d ago

I don't think any of these divided fans, other than LoU2. The rest were either victims of biased reviews or just generally agreed that they weren't as good as they could've been or just overall disappointing.

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