Starfield doesn't have full mod support yet, but the community is charting the route on its own, and an absolutely essential mod has been released, the Starfield Script Extender.
Starfield's recent player spike is a good sign, but Bethesda desperately need to line up their Cyberpunk 2077 moment.
I feel like the second big update that releases late this year will do just that. Part of the story expansion is also new means of transportation on planets.
What player spike?
I checked steamcharts through the link in the article and it went from 8,000 to 11.500, so yea 20% but when the game peaked at 330,000 It's safe to say that the actual effect of this update was negligible.
Doubt it'll ever get redemption. As many developers have said in various interviews it's beyond saving.
Just release the mod tools and expansion and move on.
Cyberpunk 2077 had some strong bones i disliked it on launch because I could see the potential I could see the strengths of what they wanted to achieve but it wasn't done yet
Starfield fans are asking Bethesda to introduce mech piloting to the game after it teaser "major features" on the horizon.
They didn't get the memo the game is dead and the Bethesdabots only want magic and fantasy.
Starfield fans? The game only has 9 thousand current players, worldwide! As a company you cannot waste time on creating "Major features", it is simply not profitable. Just move on.
The YouTuber DeityVengy has transformed Starfield into an open-world Star Wars RPG, or The Mandalorian, with over a hundred mods.
Only mod I really need is maps.
And if mods could remove the countless loadingscreens, that'd be nice as well.
And as someone who loves No Man Sky, it would be nice if modders could make it possible to actually fly away from planets and land on planets without cutscenes and menu systems.