Starfield players are coming to terms with the RPG's loose approach to cartography.
Bethesda has just released the latest update for Starfield and players have discovered that the game is still incredibly broken.
Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.
Expectations for Starfield were sky-high, and while many felt it fell short of them, raw sales and other statistics tell a different tale.
I'll never forget advertised as an open world sandbox game but you run into invisible Star Trek barriers when exploring. GTA has never done that and neither has No Man's Sky. If people love this game good for them I am not touching it. And if Microsoft does say port this game to Playstation I am still not touching this game.
I started playing a few weeks ago and am enjoying it thoroughly. Perfect, absolutely not. Yet it's nowhere near as bad as what people make it out to be. Plenty of quests to get side tracked with. The gunplay has been tightened up significantly in my opinion since Fallout 4. I originally listened to the online crowd absolutely crap on the game and made me curious to see if it was that bad. It's not. It's a good and fun game. It just didn't live up to the developer hype and peoples expectations. Which wouldn't be the first time Bethesda, or Microsoft promised the world, and gave us the moon.
I will say that the beginning few story missions really kind of drag, but once you unlock powers it picks up. I think that first few hours soured a lot of folks who left it behind before really digging in to it. Which is understandable.
10 years in the making.
Lazy ass devs.
IGN has already made better maps for the game in just over 2 weeks. I know Bethesda said it's a design choice, but why?
Humans can freely travel through space so the technology for having maps should be there as we do have it in real life on our phones.
Trying to find your way around in the larger hubs is extremely difficult without a real map and still after 30 hours played I can rarely find what I'm looking for until I've been running around for 5-10 minutes.
Uninspired.
They intended to create the illusion of scale and hide the invisible walls