Turns out that a big, empty planet is the perfect environment in which you can contemplate your insignificance in a cold and uncaring universe.
Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.
Wait I thought they cancelled a game? Or did they announce another project?
https://wccftech.com/naught...
Company skipped last year's event.
Not surprising at all.
I mean, they´ll be releasing a new console in a few weeks.
CD PROJEKT RED celebrates The Witcher 3's 10th anniversary with concerts, comics, REDstreams, and more.
Because everyone wants a barren wasteland with a 1km barrier when exploring a planet.
Let’s see…
You can’t continuously walk the circumference of a planet: you'll hit a boundary eventually
You can’t fly your ship anywhere on a planet: Landing and taking off are purely cutscenes, and there's no way to fly to a different region without returning to orbit first
You can’t run out of oxygen: You have an oxygen meter, but it's not real. "Oxygen" is just Endurance from Skyrim and Fallout 4. A sprint meter, essentially.
You can’t fly to every planet: Saturn for example, you can’t land and you must fly for hours to get closer in which eventually you’ll just clip through the planet as It’s basically a giant prop.
So why bother making it then? Seems like it's just a ploy to be able to say big worlds
That’s actually good. Kinda gives that feeling of discovery.
I like how Forespoken (and other games) got spam comments about having an empty world even though it was explained in the game.
But for Starfield it is justified because it's in space?
I guess i shouldn't be surprised about hypocrisy here...it all depends on what system it's on here.
No Man's Sky got absolutely destroyed their false promises. A team of 17 people.
Bethesda gets a pass though apparently.