Only righteously.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
Well, it was. There is plenty of video evidence to prove that.
Can they redeem themselves with one paid DLC expansion? And with Starfield, Balder's Gate 3, and Sea of Stars crushing it right now, it's a tough time to launch.
I'd like to think that we are hopefully moving past the days where AAA games no longer require massive day 1 patches to make them even remotely playable, and that developers/publishers understand just how imperative to launch as polished a game as possible on the very first day of release.
Just a few generations ago, games went gold and that was that. Shipped in a box, and what you got is what you got. The buggiest of titles couldn't redeem themselves, and the most polished experiences were heralded for showing basic respect for the paying customer, and not belaboring the point with a "fix it in post" mindset.
But time and time again, we see people across all platforms happily celebrated a contrived underdog story, providing unilateral praise to experiences that took months, if not years *AFTER* release to be the vision they set out to craft.
Hopefully that changes, but I doubt it.
It's nice to see Starfield launch in a complete state and relatively bug free in comparison. Cyberpunk launched u finished and in a very poor state. Although if I'm being honest so did witcher 3. Still you can give a game as much time as you want and it can still fail at launch I. E. Infinite and redfall
Selling $30 DLC to make up for losses is a tragedy and slap in the face to gamers. Oh, it’s actually good now but I have to pay again? No thanks.
Well, yeah, he'll say that now that the marketing won't effect his sales, welcome to today's world, but it would be been nice to hear an honest response then. The same thing will happen with Starfield. They know they screwed up, but they don't want to admit it because they have to make their sales goal first, then they can talk about regret. EVERYONE wants to talk about being transparent, but it's all just politics, its marketing