Sonic Superstars is an exciting return to the Blue Blur's 2D origins, but its new art style exists because its developers don't think the classic pixel art approach will be "viable" in future.
Speaking to GamesRadar+ at Gamescom 2023, Sonic Team head and Sonic Superstars producer Takashi Iizuka discussed (via a translator) the importance of having both 2D Sonic games, like Superstars, and 3D titles like last year's Sonic Frontiers.
We sit down with the legendary Gen Urobuchi to talk about his furry indie adventure.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.
The makers of a video game that even impressed the French president tell the unusual tale of its development.
This might be a good game but I certainly like the pixel style Shantae games, like the newest one that's being worked on again. I don't agree that it won't be viable in future. There are also AI pixel art generators to convert your images to pixel art style which I'm guessing will get even better soon.
These kind of comments and not doing Mania 2...it just feels like they are kind of hurt a team who did fan made games managed to make a better Sonic game than them.
Well yeah , pixel art/games is already an artistic choice and not the norm. I'm sure in 10 more years it will be considered a gimmick or some nostalgic throwback which it usually always is
if team sonic would get their Sonic 3D games right for a change, we wouldnt be asking for the 2D styled games.
Takashi Iizuka being wrong about something? Surprise, surprise.
Whether its the classic Sonic pentalogy of games on the Genesis / MegaDrive.
Retro-modern like Sonic Mania, fan games, or future official 2D Sonic games, there will always be a place in this industry for 2D pixel art (or HD sprite art) gaming.