130°

Sonic Superstars Team Doesn't Think Pixel Art Will Be a "Viable" Art Style in 10 Years

Sonic Superstars is an exciting return to the Blue Blur's 2D origins, but its new art style exists because its developers don't think the classic pixel art approach will be "viable" in future.

Speaking to GamesRadar+ at Gamescom 2023, Sonic Team head and Sonic Superstars producer Takashi Iizuka discussed (via a translator) the importance of having both 2D Sonic games, like Superstars, and 3D titles like last year's Sonic Frontiers.

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gamesradar.com
ZycoFox666d ago

This might be a good game but I certainly like the pixel style Shantae games, like the newest one that's being worked on again. I don't agree that it won't be viable in future. There are also AI pixel art generators to convert your images to pixel art style which I'm guessing will get even better soon.

-Foxtrot666d ago

These kind of comments and not doing Mania 2...it just feels like they are kind of hurt a team who did fan made games managed to make a better Sonic game than them.

maniacmayhem666d ago

Well yeah , pixel art/games is already an artistic choice and not the norm. I'm sure in 10 more years it will be considered a gimmick or some nostalgic throwback which it usually always is

gold_drake666d ago

if team sonic would get their Sonic 3D games right for a change, we wouldnt be asking for the 2D styled games.

NotoriousWhiz665d ago

They need to get their 3d Sonic games right. And Sonic Frontiers was an excellent step in that direction. However, they shouldn't abandon 2d games either. We can have both. Same as Mario.

Chocoburger665d ago

Takashi Iizuka being wrong about something? Surprise, surprise.

Whether its the classic Sonic pentalogy of games on the Genesis / MegaDrive.
Retro-modern like Sonic Mania, fan games, or future official 2D Sonic games, there will always be a place in this industry for 2D pixel art (or HD sprite art) gaming.

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60°

Sakurai May Have Been Offered Kirby Air Riders To Direct Another Smash Bros, Claims Insider

Nintendo allegedly let Masahiro Sakurai work on his passion project, Kirby Air Riders, in order to convince him to direct another Smash Bros.

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twistedvoxel.com
60°

Atomic Heart 2 Q&A - 'It's a Few Years Out, We're Taking the Time to Make It Tighter'

Wccftech interviewed Mundfish's Robert Bagratuni about the freshly announced game Atomic Heart 2, the sequel to the successful first-person shooter.

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wccftech.com
-Foxtrot6h ago

A few? Then why show it now then…

60°

Rematch dev says it'd be "great" to support Nintendo Switch 2

With Sifu already on the handheld, Pocket Tactics asks Rematch creative director Pierre Tarno about bringing the new soccer game to Nintendo Switch 2.

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pockettactics.com