60°

This creepy Banishers Ghosts of New Eden boss took a year to design

DON'T NOD executive producer Karim Benfares reveals how Banishers Ghosts of New Eden stands out from the crowd, revelling in its unique world and setting.

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theloadout.com
50°

Banishers: Ghosts of New Eden review [SideQuesting]

An enthralling mystical epic that has a few rough edges to the magic

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sidequesting.com
80°

Banishers: Ghosts of New Eden Interview With Don't Nod - Endings, Sequels and Development

Banishers: Ghosts of New Eden Interview - Don't Nod talks to MP1st about the "AA" open-world game's endings, DLC and sequel chances and more.

140°

Banishers: Ghosts of New Eden Took 4-5 Years to Make; Not AAA but AA Says Don't Nod

Banishers: Ghosts of New Eden took 4-5 years to make states Don't Nod. The studio also clarifies that it's a AA game and not AAA.

Friendlygamer58d ago

5 years to make just for john from gamesreviewswathever.com to label it as a 6 because he woke up a lil grumpy

CantThinkOfAUsername58d ago

Duke Nukem Forever is a masterpiece because it took 14 years to develop.

Friendlygamer58d ago

Anyone with eyeballs can spot a wreck

senorfartcushion58d ago

AAA is a bad word now.

Bad acronym rather.