100°

Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

Read Full Story >>
rushdownradio.net
abstractel627d ago (Edited 627d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.

110°

Ex-Naughty Dog Dev Says Resident Evil 4 Inspired Uncharted and Many More Action Games

Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.

CrimsonWing695h ago

It revolutionized third-person shooters, in a genius way that gives you full control of aiming.

InUrFoxHole5h ago

Both are great series. That's awesome

Samonuske3h ago

I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games

60°

Too Kyo Games, DMM Games Reveal Shuten Kyodan Game

Game writer Kazutaka Kodaka's Too Kyo Games company and DMM Games' EXNOA company revealed on Friday that they are developing the Shuten Kyodan video game. The game's X/Twitter account revealed that the game will release for DMM Games, Nintendo Switch, and Steam.

Read Full Story >>
animenewsnetwork.com
140°

Sierra made the games of my childhood. Are they still fun to play?

Get ready for some nostalgia.

Read Full Story >>
arstechnica.com
RaidenBlack1d 14h ago

Yes,
and I absolutely loved the logo of Sierra for some reason.
Maybe, mainly because of F.E.A.R. 😈

Levii_921d 13h ago

EXACTLY what i was thinking!! My thoughts immediately went to FEAR as soon as i read Sierra.

Eidolon1d 1h ago (Edited 1d 1h ago )

Did they develop it? I thought it was Monolith.

Notellin16h ago

In video games there are two logos that appear before the title screen. One is the publisher and one is the developer.

In your question, Monolith is the developer so the logo they are speaking about is the one for Sierra, the publisher.

Hope this helps.

gurp1d 11h ago

yes, everyone or at least most people should try to play some of them
I never played any 80s games, but played most of the 90's and early 2000's Sierra games

jznrpg4h ago

Played a lot of Sierra games as a kid and teenager. Fun times