Ed Boon responds to the NRS animation discourse online

Within the dynamic realm of interactive gaming, NetherRealm Studios (NRS) stands as a source of both excitement and contention, with discussions spanning visual aesthetics and kinetic animations. Since the debuts of Injustice 2 and Mortal Kombat 11, the studio’s visual evolution has been nothing short of remarkable. An evolution that becomes most apparent in the refined portrayal of character facial models, enhancing both their visual appeal and their ability to authentically render the intricacies of Black skin across various lighting conditions. However, in the midst of this progress, one aspect remains a challenge—the attack animations—an ongoing Achilles’ heel within the domain of NRS games.

Read Full Story >>
abstractel230d ago (Edited 230d ago )

My personal opinion would be that they focused less on juggles and more on grounded combos so sticking out a poke and it continues to juggle an airborne enemy should go away. It just looks silly. I love MK and Tekken, but this aspect has always been silly to me. It still has some great looking combos, but the air juggles just makes the animations reset, making those specific combos look stiff.

SF has some of these air juggles, but not nearly as much. I'd much prefer their combos combos which are generally more grounded. I don't think the animations are bad in MK in any way, it's the way they are implemented in gameplay in the juggle state.

MK1 is still a day one for me, but fixing this issue would make a lot of people complain less about MK1's animations.


Nintendo Indie World Showcase Set to Air Tomorrow, Nintendo Announces

Nintendo has announced a new Indie World showcase for tomorrow, and it'll feature around 20 minutes of info about upcoming Switch indies.

Read Full Story >>
CDbiggen13h ago

Still waiting on a proper direct. I can't think of anything coming out this year for switch.


Ready or Not Developer Has 4TB Of Data Stolen Including Full Source Code

Insider Gaming has learned that Void Interactive, the developers of Ready or Not, have had 4TB of data stolen in massive breach that includes all of the game's source code, including console builds.

Read Full Story >>
thorstein19h ago

This is why we can't have nice things.

1nsomniac18h ago

Been keeping my eye on this game for a while but never took the plunge and bought it because it seems to get a lot of stick from the community that the devs are all talk and no action. They’ve been promising an awful lot but not actually releasing anything new so maybe an easy way out??

Fishy Fingers16h ago

Game is great, "very positive" from the Steam community and currently 33% off.

Reads like youre talking about a completely different game.

Profchaos15h ago(Edited 15h ago)

Guess they weren't ready.

It does suck though to see all your hard work be dumped out there like that hopefully the studio recovers

Show all comments (7)

Larian and FromSoftware Show The Secret To Making Good Games Is A Healthy Workplace

Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."