270°

Spider-Man Fans Are Roasting Anime RPG Project Mugen Over Its Traversal System

You know, they say imitation is the sincerest form of flattery.

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thegamer.com
Yi-Long240d ago

It all looks amazing to me, tbh. Graphics are truly astonishing, love the colors, effects, anime style, everything, and it’s all so vibrant. It honestly pops off the screen, and the city itself looks gorgeous.

I was really disappointed to learn it’s just gonna be another F2P gatcha game. I really wish they would have brought this kind of production values and wide range of gameplay aspects into a single-player action-adventure rpg.

And yeah, the traversal seems copied from Spider-Man, but can’t really blame them when web-slinging is such a fun way to move around a city. Beyond the webslinging, it seems to offer so much more, so it’s not a big deal to me personally.

Again, a shame it’s a F2P gatcha, so most likely I’ll never touch it, but visually and gameplay-wise it truly looks outstanding.

shinoff2183239d ago

Damnit , about the f2p gatcha bs

rlow1240d ago

Does it matter if they use a mechanic from another game? Not at all, since all games use mechanics from games that came before. Spider-Man wasn’t the first game to use a slinging mechanism to get around. As long as the game is good, that’s what matters.

PunksOnN4G240d ago

Its the Same animation its 1 to 1 with Spiderman are some of u people blind or just flat out stupid?

Zephur239d ago (Edited 239d ago )

Also, are we really going to pretend Spider-Man combat isn't a complete rip-off of the Arkham games?

ThatArtGuy239d ago

Except Arkham's buzzing around Batman's head simply SCREAMS Spider-Sense. That being said, playing both feels completely different. Yes, it is all about crowd control, but Batman's is close-quartered. Spider-Man's uses the entire gameplay area.

H9240d ago

Unrelated note, I miss the days where roasts were actual roasts, like actual creative insults, "this should be illegal bro lmaooo" is not a roast

Outlawzz240d ago

This is pretty common with Chinese companies, I clicked on the article just to confirm it was a China based company. They can copy anything over there without any repercussions.

PunksOnN4G240d ago

watch out how u talk on them the weebs may come to downvote.

Amplitude239d ago (Edited 239d ago )

@PunksOnN4G
That's... that's Japanese not...
lmao yo Punks if you're not trolling around with your comments and these are legit, then you're one of my favorite N4G characters. I just picture you sitting with a massive American flag behind you, a 2016 meme on your mouse pad just pounding back beers and just popping off on here

shinoff2183239d ago

Where did you come from. I don't recall the name but I feel I'd remember your level of obnoxiousness

GoodGuy09240d ago

Ah, Chinese, they do typically make clones lol. Game looks cool though. Problem is, it's a gacha game...

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300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex3d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville3d ago (Edited 2d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex2d ago (Edited 2d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville2d ago (Edited 2d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.