IOI's 007 "Looking Very Cool," Project Fantasy "Not Confirmed" To Be Xbox Exclusive

Now, when for years talking with IOI meant talking Hitman, this time around their two other, still under wraps projects were getting closer by the day. And Project Fantasy specifically, which had been linked to Xbox as early as in 2021, saw earlier this summer how the Activision acquisition all but confirmed, or leaked, its future publishing under the Xbox Games Studio logo.

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Noskypeno254d ago

It's been about 20 years since a good James Bond game. Not sure if its the nostalgia but the og Xbox just had banger after banger for the Bond games

Profchaos254d ago

I think it's nostalgia the only two bond games I consider good are Goldeneye and from Russia with love which was an 6th gen game on PS and Xbox (think it skipped GameCube) the last under EA before Activision started making bond of duty games

Hofstaderman253d ago

My favorite is Agent Under Fire.

P_Bomb253d ago (Edited 253d ago )

007 Everything or Nothing was my main! Last 007 I bought/beat was Blood Stone.

terstomp253d ago

From Russia With Love was on the GameCube.
Goldeneye Rogue Agent was on the GameCube.

Battlestar23254d ago

I hope Project Fantasy is exclusive to Xbox and more games become exclusive to Xbox in the next few years as it might get Sony to become a 3rd party publisher and release all their 1st party games on Future Xbox consoles.

thesoftware730254d ago


Hahahaha, that was a good one.

Vengeance1138253d ago (Edited 253d ago )

Hahahahahahaha 🤣😂 most unrealistic fantasy ever put to words hahahaha
Also ironic since Xbox is pretty much a 3rd party publisher already, not a chance they'll make anymore hardware.

wiz7191253d ago

@Vengence if you think MS will stop making hardware now that’s an unrealistic fantasy 😂😂😂 why would they stop making hardware to solely depend on making money on the competition hardware ?? That’s kind of dumb .. they didn’t buy studios to stop making hardware lol

Vengeance1138253d ago


Not sure if you keep up with latest events but Microsofts big push is no console required to play their games. Starfield has a big marketing ad to play straight from Samsung TVs on their hub (no console required) .
Xbox is just a subscription service nothing more. Play it on phones, tablet, PC etc literally no reason in the world for Microsoft to make another console, it's against their whole strategy. Not to mention current Xbox hardware sales are horrendous, can't even crack 30M when Sony is beyond 40M. Nobody needs an Xbox.

wiz7191253d ago

@Vengence what are you talking about ? The Xbox app you have to have a Xbox to use any functionality .. when I stream through the Xbox app it uses My Xbox , I cannot stream anything if my Xbox isn’t connected to the internet. I’m guessing ppl never heard of OPTIONS before SMFH .. Just because someone gives you more options to get into the ecosystem doesn’t mean they will drop their dedicated gaming machine. You think MS will take the same route Stadia did ?? Only fools on N4G believe that .. think about it like this wtf would they stop making hardware to develop for Sony or Nintendo .. Who are worth way less than they are ? They could just out right buy them both lol .. half you ppl on here don’t know wtf y’all be talking about lol you can only stream certain games on mobile and tablets , so you’ll still need a Xbox regardless. It takes consistent work and release of good games to easily increase sales , lol I own all three so I can enjoy everything like a REAL gamer should.

Vengeance1138253d ago (Edited 253d ago )

Oh man what an absolute mess of a rant you just vomited lol you really reveal your fanboyism for Xbox. It's incredibly hilarious how you somehow brought up company worth into your unhinged rant like it has any impact on anything. MS has always been worth more than Sony and Nintendo since they entered the industry, how's that working out for them? Oh right last place every generation. Do you know why Gamepass exists? Because Sony beat MS so incredibly badly and humiliated them that they had to think up a whole new way to exist lol 😆
Also buy them?? Do you realize MS did try to buy Nintendo once and Nintendo literally laughed in their face LOL That's how much of a joke MS is. Sony would do the same, Microsoft would have to run out of the meeting room humiliated once again lol. All that money and it's useless to them. How's Bethesda working out? Oh right they haven't moved the needle at all.
Xbox is done making hardware. If they did, it'd be incredibly hypocritical to their own marketing. No console needed just like Starfield. Play on a TV, nobody needs an Xbox.
Go ahead name one game where anyone NEEDS an Xbox to play lol I bet you can't do it.
So adorable lol ohhh a REAL gamer oh wow, we all better watch out for you hahaha ha, big kid in town.

+ Show (1) more replyLast reply 253d ago
-Foxtrot253d ago

If anything, with the way they are going and what their overall goals seems to be, you have more chance of Xbox becoming third party than Sony

And you know it

MisterZay0000253d ago

LOL! That some weak trolling. Anyways Xbox may not even be around for much longer the way their low sales has been going.

253d ago
ApocalypseShadow253d ago

I actually laughed at this ridiculous nonsense.

tay8701253d ago

Lmao that's not going to happen. You want sony games, buy a playstation or wait for them to come to pc. It's far more likely that xbox will become a 3rd party publishers since they continually finish last place and their push towards gamepass is growing. They will probably end up exiting the console market and become a huge 3rd party publisher.

+ Show (5) more repliesLast reply 253d ago
DarthZoolu253d ago

I’m not excited at all because you’re not going to be able to play it off line and they’re gonna come out with a bunch of different packages that makes the entire game a mess!

CrashMania253d ago

Been a very long time since we got a good 007 game, and I don't count the recent barebones ports of Goldeneye either, I hope it's good.

-Foxtrot253d ago

I really hope they design Bond to look like the classic sketch Flemming did of him

Also I really hope this gets a vocal theme song for the game.

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Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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franwex2d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville2d ago (Edited 2d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex2d ago (Edited 2d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville2d ago (Edited 2d ago )

I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya2d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.