180°

Fortnite's Holocaust Museum Sparks Debate Among Players

Gamezo writes "Jewish developer Luc Benard along with a team of developers have created a virtual museum within Fortnite Creative to educate players about the Holocaust."

aaronaton270d ago

Education should be done in school, games are escapism. Slippery slope for sure.

VenomUK270d ago (Edited 270d ago )

I remember watching a YouTube clip somebody made in Fortnite as they tried to watch the recording of Martin Luther King give his 'I have a dream' speech being played on a giant outdoor screen. And there was this little c*** who kept going up to him and dancing in front of his character, and when he moved he was following him.

As a kid I can see there would be humour in annoying others but this kind of thing is not appropriate if you're trying to discuss the sombre issue of the Holocaust. Featuring serious issues in games like Fortnite does seem gimmicky, but on the other hand educating young people on these topics to an initial level through games could be an appropriate method to reach them. Maybe the best way to balance it all is for Epic Games to enforce a different set of controls when in the Holocaust museum - eg, not allow frivolity such as dance moves.

KrystofKage1270d ago

A video game where you shoot each other to death until only 1 person or team is left standing. And they thought putting black history month in it was a good idea.

Nah man, that was a dumb move by Epic. The kids playing fortnite don't want to be educated, they want to play the damn game. If Epic doesn't like it, then another developer is more than happy to have those players join their game instead.

EvertonFC270d ago (Edited 270d ago )

Then we wouldn't get gems like "The light in the darkness" or "valiant hearts".
Nowt wrong with educating in games.

I've learnt more playing games and watching films about war more than I ever did in school with useless teachers who couldn't give to shits.

ChasterMies270d ago

100% wrong. Games can be anything, including educational. The Assassin’s Creed Origin museum mode is fantastic. You can learn a lot about objectivism from Bioshock. Oregon Trail will always be a classic,

dumahim270d ago

I was going to mention the AC thing. Using popular games to add some educational content is a good way to get people interested in something they might not want or able to. I can see how an interactive medium like AC would be much easier to access and more interesting than say, going there and visiting the ruins or just reading some text in a book or on a website.

Christopher270d ago

Games can be anything. Let's not try and gate keep gaming. TV Shows are also escapism, as are movies, but they can be educational as well.

+ Show (1) more replyLast reply 270d ago
Killa78270d ago

This seems very inconsiderate though.

People who had family suffering during the Holocaust surely don't want them to be remembered in a battle royale game!?

goldwyncq270d ago

Inconsiderate how? If it's done in a book, film, or a tv show, people don't raise an eyebrow, but if a game does it it's suddenly inconsiderate?

I'm pretty sure the Jewish developer behind this project have already given it plenty of thought and doesn't need the opinion of a non-Jew telling them that they're being inconsiderate to their own people...

Killa78270d ago (Edited 270d ago )

You don't know if I'm Jewish or not.

And books, TV etc don't shoe-horn in the holocaust memorial as an afterthought in an action movie. Fortnight is a battle royale game with indiscriminate violence and a poison gas cloud/storm which shrinks the map.

I don't have to explain how that could be construed as inconsiderate.

anast270d ago

"I'm pretty sure the Jewish developer behind this project have already given it plenty of thought.."

This doesn't make one person an authority over events that have affected millions up millions of lives.

CrimsonWing69270d ago

It’s weird for sure. Like, you see this and then what, go murder a bunch of people? Honestly, why would you include this in a game that doesn’t have a contextual need for it? I haven’t played Fortnite, so maybe I’m off base. Is there a learning center or something where this makes sense to be included?

ThichQuangDuck269d ago

Terrible idea for so many reasons

80°

Metroid’s Samus Almost Came To Fortnite—Here’s Why She Didn’t

Samus Aran from the Metroid series almost made an appearance in Fortnite, but Nintendo and Epic couldn’t agree on how she’d be implemented.

Read Full Story >>
gamespot.com
230°

GaaS – The “Only” Way Forward

VGChartz's Mark Nielsen: "Warner Bros. gaming boss J.B Perrette recently described traditional AAA games as “volatile”, but while that development approach has its issues as well, in reality it’s the GaaS format that best fits this description, as each title is quite literally as likely to explode in popularity as it is to implode."

Read Full Story >>
vgchartz.com
Alos8824d ago

Live services aren't the way forward, they're an expensive dead end that appeal to execs far more than the gaming community.
For every game that gets it right, at least five fail miserably and make no money at all. What WB and other companies consider to be easy money is actually a much worse bet than a SP title or traditional MP game could ever be.

senorfartcushion24d ago

You're talking about videogames. To these people, they don't want videogames, they want services.

The thing I've been trying to wrap my head around lately is not thinking of services as games. Games are made, games are owned and games are played.

I actually got the opportunity to speak to someone in marketing for a AAA games company and when I spoke about my annoyance regarding ownership they got flustered and actually became weirdly pedantic.

"No, you don't own the games, that's not how it works. You're wrong. They're not meant to be owned and people don't want to own them." Like they were helping people?

It was weird. It changed my outlook on the games. A Fortnite player is technically not a proper gamer. They play Fortnite but they've no idea what Assassin's Creed even is.

FinalFantasyFanatic23d ago (Edited 23d ago )

I think this just goes back to companies trying to force the subscription model into everything, I don't want to pay a subscription to use Office or Adobe, I don't want to pay a subscription for heated seats in my car, I don't want to pay a subscription for multiple games. I want to buy and own the product to use and enjoy as I please, I also don't want a constant internet connection for everything either.

PapaBop23d ago

Helldivers 2 proved live service works, I think there will always be room for good ones that respects the player base but ultimately, how many GaaS games can people juggle realistically before gaming becomes more of a chore than a hobby? FOMO is also a huge problem with these games.

CrashMania23d ago

'how many GaaS games can people juggle realistically before gaming becomes more of a chore than a hobby?'

This to me is one of the main cruxes of the problem. If you try shove 10 GAAS titles down everyones throats, that demand you spend a few hours every day for the 'dailies' and 'weeklies', there's just not enough time for them and they saturate each other.

Cacabunga24d ago

The only way to flop.. ask Rocksteady

Tody_ZA24d ago (Edited 24d ago )

So says the company responsible for one of the biggest flops of the year. This is a pathetic attempt to push an agenda to justify GAAS and mobile monetisation in triple A games. Do you think we're stupid? No one asked you to balloon your development costs by over hiring and expanding and over estimating sales and budgets, failing to meet targets, developing trash games like Suicide Squad that have to be delayed and take 6 years to release because of poor reception, creating mediocrity like Gotham Knights, or over extending on advertising

As the article points out, Gaas is equally likely to be a monkey sink especially post release if it fails like Redfall.

Baldur's Gate 3 and God of War Ragnarok shamed you all. The former for delivering a top quality product without the vices of triple A games, and the latter for releasing an entire game mode and story DLC for free because their product was quality enough to sell beyond expectations.

CrimsonWing6924d ago

It’s already working. I’ve made comments about this and people are happy with Hell Divers 2 and even defending the micros and Battle Passes. We’ve opened the door and traditional games are going to be less and less the norm. Hope you’re happy with the bright future of gaming.

Alos8824d ago

Not when the vast majority of these are failing and losing these studios money. Helldivers didn't succeed because it was live service, but in spite of it- because the devs wanted to deliver a fun game first and a storefront second. It is absolutely not comparable with trash like SS or Skull and Bones.

CrimsonWing6924d ago (Edited 24d ago )

Live Service is Live Service, my dude. It doesn’t matter if it’s good or bad, it’s the thing the industry is pushing for and for a very SPECIFIC reason. You still have your battle passes and micros with Helldivers 2 and everyone has defended it. Why couldn’t it just be a traditional made game with no season passes and micros? Why choose to make the game GaaS?

So, now guess what? You’re going to have many who will just throw everything at the wall to replicate that success. I mean you have Sony looking into pulling an Xbox and publishing on different platforms because sales in traditional game don’t bring a ROI. WB is just hellbent on GaaS because traditional AAA games are “volatile.”

This gen actually has been terrible for Sony with lines like this coming out:

“Sony now expects to sell 4 million fewer PS5 consoles in its 2023 fiscal year ending March 31st compared to previous projections, Bloomberg reports. The revision came as part of today’s third-quarter earnings release which saw Sony lower the PS5 sales forecast from the 25 million consoles it expected to sell down to 21 million.”

““Looking ahead, PS5 will enter the latter stage of its life cycle,” said Sony senior vice president Naomi Matsuoka in comments reported by Bloomberg. “As such, we will put more emphasis on the balance between profitability and sales. For this reason, we expect the annual sales pace of PS5 hardware will start falling from the next fiscal year.” Sony added it has no plans to release “any new major existing franchise titles” in its next fiscal year.”

https://www.theverge.com/20...

Have you read the leaks of possibly Sony selling Spider-Man 3 piecemeal? I have no idea why dev cost is so expensive now when the tools to make games haven’t changed. Why are they hiring more people when games don’t radically look different than last-gen games or even worse as is the case with Suicide Squad vs Arkham Knight? I think I even read an article on this very site claiming more people enjoy playing older games than games released currently.

We’re going to see shift in games. I think a lot more AA traditional games (which is what the industry needs to do, the onus is on them to manage budget and do cutbacks rather than expect everyone to pay more for games and buy an insane anount to make up for ROI) and a lot more GaaS.

Chriswynnetbh24d ago

@crimson Helldivers 2 is everything right with service games. The micros and battle passes are not remotely predatory and there are plenty of ways to earn the currency to unlock that content at no cost to the player. Everything is not as black and white as everyone here pretends it is. There are levels to it and some live service games are clearly out to exploit and extract as much money as they can as opposed to games like Helldivers that were obviously made with player experience in mind.

Profchaos24d ago

I'm a helldivers 2 player love the game refuse to buy a battle pass they got my money once I'm happy to grind out the free pass

DustMan24d ago

Best 39.99 game purchase I've made in a long time. Like you, I'm not really swayed to heavily to buy any of the extra warbond tiers. Probably get one after I've unlocked all the standard stuff, but even then that just more of a me thing. Need to be able to spend those bonds on something new eventually, but at least their are multiple choices in tiers, and aren't locked into something like COD where you have to grind 100tiers to get everything it has to offer. Not to mention the game is fairly liberal with the amount of bonds, and SC's you can gather in game.

JackBNimble24d ago

Just because a very few games are successful as a live service, that doesn't mean it's the way forward. Very few dev's/publishers have found the winning formula.
There will always be those exceptions

Barlos24d ago

HD2 being what it is, is the reason I didn't buy it, and won't buy it. Any game - no matter how good it's supposed to be - that is live service is an instant deal breaker for me.

Crows9023d ago (Edited 23d ago )

The micros in helldiver's don't really do anything at all. The super credits are to unlock battle passes ..which you can do by playing and to buy cosmetics.....which you also get by playing. Not to mention you can grind super credits in the game.

You can't buy samples or medals with super credits.

Not to mention they don't function like typical battle passes. No expiration

CrimsonWing6923d ago (Edited 23d ago )

This is my point. Everyone, pay attention to how we’re justifying the battle pass and micros now.

There was a time, not long ago, when the backlash was real to anything like this. We’re ok with monthly battle passes now because they don’t expire. I personally, do not like the thought of continuously dumping money into a game over the course of its life-time and the “roadmap” of the game.

I’m saying why even do them in the first place? Why even design with GaaS in mind over just a good ol’ fashioned traditional game design? Imagine if all games started doing this? But hey, it’s not like the battle passes would expire.

+ Show (2) more repliesLast reply 23d ago
anast24d ago

He really means mobile. Hasbro made 2 billion on their mobile monopoly game.

Tapani23d ago

2.8bn in 2023 revenue. I bet that game also has a very high profit margin, so it must be a bit of a cash flow cow for them.

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110°

Apple to Reinstate Epic Games' iOS Developer Account Paving the Way for Fortnite's Return to iPhone

Epic Games scored a win against Apple as the iPhone's manufacturer is being forced by the European Commission to reinstate Epic's iOS developer account, paving the way for the return of Fortnite to the platform.

UltimateOwnage51d ago

Beh. Tim Sweeney is such a pain. He's always trying to force Apple to play by his rules. He should make his own phone, and launch his own app store there and see if he can make it viable. Options are nice, unless they're parasitic, i.e. Epic Games / CCP.

anast51d ago

"He should make his own phone, and launch his own app store."

This is the future of gaming.

jznrpg51d ago (Edited 51d ago )

I hope not I hate gaming on phones

cammers199551d ago

Sorry that apple isn't able to get away with being corrupt.

Abriael50d ago (Edited 50d ago )

Imagine being on Apple's side in basically anything. 😂