200°

Remnant 2 proves that Dark Souls and Elden Ring have no excuses for their clunky co-op

FromSoftware pioneered the soulslike genre, but its multiplayer components always fell short. Remnant 2 rectifies this issue and understands why co-op is vital.

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theloadout.com
mandf632d ago

It's not clunky it's intentional. I have no problem playing with friends on elden ring

PunksOnN4G632d ago

So its Clunky LOL... bro stop intentional u elden fans will do anything to cope LOL

mandf632d ago

Fan or not it works just fine. It's not spoon fed for an easy game. It's mechanics are original not copy and paste

MrNinosan632d ago

It's absolutely clunky and intentionally stupid.
I absolutely hate playing Elden Ring co-op, but really want to do it. But the way it's done is lame and plain silly.

I really hope a real co-op patch will come along the years.

Zombieburger638632d ago

Me and my buddies used the coop mod and while it’s fun it definitely breaks the game a bit. It’s much better with the vanilla system.

Goosejuice631d ago

Does it work? Yes. Does it suck? Yep. There's a reason why one of the top mods on pc changes the whole coop mechanic and let's ur friends stay in the game. It's an annoying feature that works but why?

Zeref631d ago (Edited 631d ago )

It's definitely clunky. I understand some of it was intentional, like limiting co-op (for extra challenge I guess??) by having it done through the flower thing but it's dumb and annoying. If I want to play with my friends that's what I want to do. Not having the flower thing pretty much killed the whole session until we were later in the game where you could easily grind them which is still annoying af. Let's not even talk about when the host dies. The whole thing needs to be reset. Some areas you can't even access without resetting.

Elden Ring is my game of the generation so far. But there's no doubt that the co-op sucks.

The co-op mod made it infinitely better. But by the time we discovered that we were already over Elden Ring.

Kaze88631d ago

for extra challenge, no playing solo is the vanilla style to play the game. Coop is just to make life easier. For extra challenge you take rings that for example reduce your health or play without gear or play with heaviest gear that you cannot roll.

Daeloki631d ago

It's clunky no matter how you look at it. Constant connection problems, no way of simply joining your friend or inviting them to a game aside from setting up a password on the summoning system. In ER sometimes the summon mark shows up, sometimes not, sometimes it shows up but nothing happens when you use it. Don't get me wrong, I love ER, it's a great game, but they're using a vastly outdated co-op system.

Kaze88631d ago

It's intentional. If you can have your friends anywhere at all times it makes the game easy. Only on certain portions of the game or bosses you can have your buddy there. Annoying at times yes since you need to always summon your friend back after death etc. but it is intentional. The game and balance was not for you to have your buddy always there. In Remnant you don't fail if the host dies and you can revive, in souls there is no revive. The connection problems, not seeing friends sign even with password, those are not by design. For pc there is a coop mod, it makes it way easier to join friends, but also makes the game way easier.

Kaze88631d ago

Coop game vs single player that has coop/pvp elements.

+ Show (3) more repliesLast reply 631d ago
anast631d ago (Edited 631d ago )

For MP those games are built around PVP. The "co-op" feature is just tacked on, they aren't MP PVE games really.

jznrpg631d ago (Edited 631d ago )

I like the co/op for Souls games. What’s the issue ? I talk to my friends we plop our signs down on a designated area and that’s it. It’s easy . I solo souls games first then do co/op but I have no issue with their design choice. Hate these articles

GameBoyColor631d ago

I think the problem is you have to keep doing that per area, multiplied by how many friends youre playing with. It get's annoying fast.

Daeloki631d ago

The problem is how unreliable and outdated the sign system is, sometimes it works, a lot of the time it doesn't, and when it works there's still a high chance of getting disconnected for no apparent reason. The article points out that there is a better way of doing it.

CrimsonWing69631d ago

I dunno, the way co-op works for the Souls and Elden Ring games are so fitting. It’s as convoluted and obtuse as everything else in those worlds. I actually admire the setup and once you understand the whole setting up a co-op password and dropping a sign there’s really nothing to it.

Ataraxias631d ago

Co-op is vital in Remnant cause the game is lame solo. Gear that is locked behind puzzles that have to be done in multiplayer is a system that is going to age poorly.

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90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net
90°

Best Easter Eggs in Video Games

These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.

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clouddosage.com
Killa786d ago

Using Elena to play Crash on Uncharted 4 was pretty great.

ZeekQuattro5d ago

Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.

160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos38d ago (Edited 38d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake38d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204938d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer38d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos37d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

7d ago
SimpleDad38d ago (Edited 38d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos38d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman38d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein38d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername38d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast38d ago (Edited 38d ago )

BG Act III is dense. It's the opposite of bloat.

andy8538d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast38d ago

There is some much unique content in that ACT.

gold_drake38d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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