FromSoftware pioneered the soulslike genre, but its multiplayer components always fell short. Remnant 2 rectifies this issue and understands why co-op is vital.
Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.
These are the best Easter eggs in video games—from Atari to Elden Ring. Hidden secrets, surprises, and scandals await.
Saving some trapped aliens in Super Metroid and seeing them escape. Daisy's third eye in Melee. Seeing Mario characters portraits in a window at Hyrule castle. Megaman X using Ryu/Ken's movesets in mutiple entries. Bayonetta cosplaying as Fox McCloud while using an Arwing to kill angels and demons. So many good ones throughout the years.
VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.
In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."
To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast
One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter
Why don't we have more 12-15h single player stories for $45 is beyond me.
Totally agree. I'm tired of the same bloated fluff that games present as 'content.'
i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author
It's not clunky it's intentional. I have no problem playing with friends on elden ring
For MP those games are built around PVP. The "co-op" feature is just tacked on, they aren't MP PVE games really.
I like the co/op for Souls games. What’s the issue ? I talk to my friends we plop our signs down on a designated area and that’s it. It’s easy . I solo souls games first then do co/op but I have no issue with their design choice. Hate these articles
I dunno, the way co-op works for the Souls and Elden Ring games are so fitting. It’s as convoluted and obtuse as everything else in those worlds. I actually admire the setup and once you understand the whole setting up a co-op password and dropping a sign there’s really nothing to it.
Co-op is vital in Remnant cause the game is lame solo. Gear that is locked behind puzzles that have to be done in multiplayer is a system that is going to age poorly.