Live service games are vehemently criticized and companies need to rethink & prioritize respectful game design for consumer benefit.
Whether it's entering a zen state during DPS or the rush of dopamine on its completion, Destiny 2's Raids excels in multiplayer teamwork.
Players had high expectations for Destiny’s latest content drop, Destiny 2: Into the Light. Not only did it have to live up to other content added due to a delay, it needed to give players faith the conclusion of the Light and Dark Saga will be worthwhile. - IS
Yes, with the exception that nobody will play with you if you don't have experience on the raid, so the question is how do you get experience?
Warlocks in Destiny 2 are great for loads of things. Healing? We got that. Awesome PvE action? Sure! Warlock Mobility? Severely lacking.
An opinion piece about Warlock Mobility in Destiny 2 written by Jordan from The Nerd Stash.
Gabe says not being publicly owned is a huge part of what makes Valve so successful.
"The whole point of being a privately held company is to eliminate another source of noise in the signal between the consumers and producers of a good."
Looks at Destiny 2 > I used to go into a store to find a game. Now I go into a game and find a store.
"Bungie reportedly expressed concerns over how engaging The Last of Us multiplayer project was"
Bungie at GDC "Beware of overdelivering, quality doesn't matter, a live service being fast is more important than quality"
meh
That's kind of the GaaS whole thing, though. This is like telling wolves to stop behaving like wolves.
The issue is that journalists mostly ignored this issue as it was arising. Games like Overwatch were considered exciting until lesser news websites and organisations began taking opinion pieces on the problem. From then it’s just gotten worse.
This is why I won't spend money on a lot of these games, not only do they nickle and dime you at every opportunity, but a lot of these games have a very short life span, not many of them survive for multiple years like Fortnite has.
I also feel like most MMOs in generally are more aqueduct in terms of content, for what you pay, I feel like a lot of them give you a decent amount to enjoy.
Gaas the game doesn't end untill people stop paying