CGMagazine was able to talk about Sea of Thieves: The Legend of Monkey Island with Rare's Creative Director Mike Chapman.
VGChartz's Lee Mehr: "Despite a few noticeable setbacks, it's ape-solutely bananas just how well Rare's latest crossover expansion harnesses the spirit and mood of a bygone adventuring era."
The latest collaboration for Rare’s Sea of Thieves plays with another classic pirate franchise, Monkey Island.
I never seen the appeal of SOT. And adding monkey island to it because it's pirates is a terrible dis service to Monkey Island.
This really has been the only Xbox game this generation I would buy if it came to Playstation. It won't. But I'm saying I wouldn't spend money on any other Xbox exclusive to date, if it released on ps. Depending on skull and bones I suppose, that statement could change.
Split across three hilarious Tall Tales packed with secrets and side-quests, Sea of Thieves: The Legend of Monkey Island invites pirates to meet classic characters, in a new narrative that brings the iconic locations of Monkey Island to the Sea of Thieves.
The adventure begins on Mêlée Island, where pirates can take in the sights, smells and roguish splendor of the island as they seek to uncover why everyone suddenly seems to think quite highly of self-proclaimed mighty pirate, and known poodle pacifier, Guybrush Threepwood. Something's quite clearly wrong...
This love-letter to the classic adventure game series will be available to play alone or with a crew, with three Tall Tales being added over three months as free* updates for all players, starting July 20.
Another charming surprise from the show. Hopefully it's as good as A Pirate's Life.