Odhran writes: "With The Crew Motorfest closed beta now concluded lets take a look at where this new Ubisoft entry shines and what lets it down."
Second OWO Collaboration with Ubisoft to be Natively Compatible in Season 2 of This Highly Popular Racing Franchise This Year
Ubisoft just announced its financial results for the first half of the fiscal year 2023-2024, and they're "much stronger than expected."
Digital Foundry: "As the series' third outing The Crew Motorfest hands in a solid 60fps experience on PS5 and Series X consoles. The open world design is in the same mould as Forza Horizon, and translates well to each. However the result on the 4TF Series S console isn't up to the same standard, where all gameplay is fixed at 30fps - with issues in frame pacing and tearing to boot."
At least MS lets titles run at 30fps on Series S and doesn't require parity with Series X in that regard. It's good for future titles. It helps a bit, even if I don't think The Crew MF is all that great looking on any system. It's not bad, but Horizon looks better.
I played the beta and it came across as a poor man's Forza Horizon unfortunately. It has copied FH nearly play for play. They say imitation is the sincerest form of flattery. It's a very beautiful game with great lighting, immaculate car models and nice detail.
However it comes up short in most key areas that really matter, particularly the handling model. The handling in the end made the game feel more like an Outrun than a modern racer. You do not feel real weight transfer. Cornering hard tends to have the car stick like a limpet until a certain speed is reached, causing it to suddenly break into something akin to an exaggerated drift mode. There does not feel like anything subtle or in between.
One frustrating aspect was that despite the game encouraging open world play, the way cars traverse off road environments still feels awkward with strange physics.
The map design does not lend itself to exploring in the same way Horizon has perfected the past few iterations. You're more likely to smash into small terrain and halt unconvincingly or have your car crash strangely off a cliff than flow over sections that are clearly carefully curated to not do this in the Horizon games.
It is slightly more arcade orientated than FH with the nitro feature in all the vehicles that does create some strategy when to deploy, this was quite fun.
The CGI trailer looks good but...the gameplaypart is only a handfull of seconds.
I wait till i have seen more gameplay....
If it could ditch the horrible character models and dialog in Forza Horizon it could be even better. Got tired of hearing over acted lines about the amazing chorizo soup grandma used to make
Loved it. Super cheesy story/ dialogs but a definitely an improvement over TC2. I just hope the map will be bigger in the full version.