270°

Everything in Tears of the Kingdom is Temporary, and it’s Annoying

Shaz from GL writes: “Tears of the Kingdom retreads many of the same waters as Breath of the wild, taking away much of its magic and outlining its many frustrating elements”

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gameluster.com
closed_account279d ago

Wow, I had no idea creations start disappearing like that. I haven't played yet and the building of machines seemed pretty awesome.. but if they get destroyed after a short period of time, what's the point? I would want to keep my favorite creations across the entirety of my adventure. :\

I sure hope they rework this on the next console after Switch. I'm actually surprised this didn't lower some of the 10/10 scores.

phoenixwing278d ago

the rabid nintendo fans would probably have sent death threats if it got lowered

senorfartcushion277d ago

Always thinking of rabid fanbases means that you’re rabid too.

GryestOfBluSkies278d ago

You can save your creations to have them automatically rebuilt, as long as you have the resources for it

Vx_277d ago

one of the most boring games of the year

Christopher278d ago

I mean, I've always hated weapon deterioration and that's normal for the game, so those creations have a limited lifespan built in. As far as creations in the world, I think it's a bit much to expect those to last. That's a lot for the game to remember and track let alone with how many things can and are created.

closed_account278d ago (Edited 278d ago )

Too much to expect for a Switch, sure. But it would be nice to retain at least 10 creations longterm if they ever remaster this for the next console. Like a gta garage almost. Clear out the ones you don't want anymore. I'd like an airship that I can continuously fly around the world. Be able to take several out at once. (I can imagine leaving them in strategic spots, set like a cross-country rally. People streaming their fastest times.)

I really think I'll just wait for a next gen remaster. I'm still playing Breath of the Wild and enjoying it. I've read that it can be hard to go back to after Tears bc of the re-used world, so I'd like to continue getting the most out of Breath of the Wild.

As for the quickly degrading weapons, I always hated that too. Wish they lasted longer, or you could cast a spell to retain at least 3 or so of your favorites. it is what it is though, and I'm not going to stop playing just bc of that. I really like the atmosphere of the game.

**Edit - For reference, you can retain many, many creations on Lego Worlds even on a Switch, albeit not vehicles. Also the rest of the game isn't nearly as complex as the Zelda games, the draw distance is horrendous and over all a buggy mess. Still, I'm confident that a next gen Tears of the Kingdom remaster could handle a garage worth of creations.

Concertoine278d ago (Edited 278d ago )

Not to mention it wouldn’t necessarily be a good thing. A lot of crafts are used for moments in gameplay, why should they be littering the world and disrupting the scenery? Sometimes the devs place vehicles or parts as a hint or gameplay option, but if those vehicles are coexisting along random vehicles that would be impossible to distinguish. The system the devs chose (build whatever with free local resources or craft anything with materials) makes the most sense and gives the least cluttered experience.

closed_account277d ago

Sure I agree on that point, but what about end game? I'd like for it open up to full freedom after you've finished everything. Would give incentive to keep playing.

BrainSyphoned278d ago (Edited 278d ago )

Switch doesn't have the option to cut its FPS in half like the excuse Bethesda is pushing for Starfield's 30fps. Vanishing items or 15fps Zelda.

Zhipp278d ago

Switch just doesn't have the memory to handle that many persistent items in the world. That was actually the reason for the Blood Moons as well. It allows the game world to reset and free up memory before it becomes a problem.

meganick278d ago

The blood moon is about keeping enemies in the world. Otherwise there would be no threats if you’ve killed all the enemies and they never returned.

fr0sty277d ago

Framerate would have to do with how fast the GPU could draw everything. This issue has to do with not being able to fit everything in RAM, so even if the game ran at 5fps, it wouldn't free up the RAM needed to fit more items. The same textures, assets, sound, etc have to go into RAM regardless of how fast the GPU is drawing frames.

Smellsforfree278d ago

Tldr; author is annoyed they can't make a permanent sandwich mountain in ToTK.

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220°

The Legend of Zelda: Tears Of The Kingdom Achieves 4K Resolution On Nintendo Switch With 8GB RAM Mod

A new hardware mod for the Nintendo Switch allows the console to run The Legend of Zelda: Tears of the Kingdom at a resolution of 4K.

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nintendopal.com
lucian22917d ago

4k turd doesnt look very good. resolution of textures, poor lighting, bad models and shaders wont be saved by upscaling a video to 4k

gold_drake16d ago

the issue is that zelda is heavily styliesed (spelling), take away all the yricks that make it look good, and ur left with ... well. that

lucian22914d ago

thing is you can be heavily stylized and detailed. zelda isnt unique in cel shading, just look at the detail given by arc system works granblue versus rising or guilty gear

gold_drake16d ago

its astonishing that nintendo games will never achieve it. maybe in 10 years when all of us have moved on to greater things

60°

Zelda: Tears Of The Kingdom Just Won Two More Awards

At the 2024 Game Developers Choice Awards.

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nintendolife.com
100°

Tears of the Kingdom Link Figma Has a Lot of Accessories for $116

GoodSmile Company formally revealed The Legend of Zelda: Tears of the Kingdom Link Figma, which comes in a standard, and deluxe edition. - IS

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infinitestart.com