120°

Diablo IV Is Making a Ton of Money for Activision Blizzard; CoD 2023 Development "Proceeding Well"

Today Activision Blizzard announced its financial results for the second quarter of the year, and they're very strong, featuring massive growth across the board.

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techraptor.net
Jin_Sakai282d ago

Activision are masterminds at emptying gamers pockets.

Rynxie282d ago

Nope, this will be the last game I buy from Activision. I will not support Ms monopoly. After seeing how mediocre D4 is, I know I won't be missing anything. The new blizzard devs lack creativity and talent.

Sitdown282d ago

You trying way too hard, your rebuttal doesn't really make sense.

Abriael282d ago

"monopoly" doesn't mean what you think it means.

Fonsecap282d ago

Nope... gamers are masterminds at filling Activision pockets...

Sitdown282d ago

So Activision had nothing to do with it? You all just say anything to have a rebuttal.

Fonsecap281d ago

No #Sitdown, Activision has nothing to do with it, did they make buy they're game, point a gun at you, when you decide to buy something it is your decision to make the purchase not the company that you're buying the product from... Everyone knows who they are, in the last few years they only release cash grabs, like immortal, so why would this one be different? Gamers are accountable not the companies, They're only doing they're jobs fooling whoever lets to be fooled...

JEECE282d ago

You don't play Diablo IV?

ActualWhiteMan282d ago

Im holding out strong not buying D4. My last regret was MW2, although it has gotten better. It was 50% complete at launch for $70

Abear21282d ago

Release date was perfect too

+ Show (2) more repliesLast reply 281d ago
-Foxtrot282d ago

From all the scummy MTs and the like I bet

Bunch of suckers, then the very same people will bitch about how the industry isn’t the same as it once was.

Charlieboy333282d ago (Edited 282d ago )

Unbelievable.......no wonder companies are keen to put in mimimum effort to create grindy generic games with copy paste dungeons, enemies and bosses and slap-in-the-face MTs when there is such a large amount of asshole lickers that will throw cash at them for the privilege of playing their 'games'. Sooo many low standard losers.

MIDGETonSTILTS17281d ago

How is the market happy with their output….

279d ago
220°

Steam’s Refund Policy Change Won’t Affect You Unless You’re A Lowlife

Steam is changing its refund policy, but you probably won’t be affected

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thegamer.com
thorstein9h ago

Should have happened a long time ago. People wanting refunds after 50 hours in game.

fsfsxii5h ago

Pc gamers will take this as an excuse to pirate things

KyRo5h ago

I'm not sure why you're getting disgrees. Whilst not all PC gamers are petty, an awful lot of them are lol

Crows905h ago

Entirely untrue. Not any more petty than console gamers. The only large difference is console gamers don't have much of a choice.

qalpha5h ago

Daily reminder that 'TheGamer' is a corporate-generated, anti-gamer, anti-consumer, clickbait web site. They are mostly A.I. generated articles that villainize gamers. They provide nothing positive and actively try to provoke and divide the community through extreme view points and politics. Do not give them any clicks.

Inverno5h ago

Only scumbags? As if people don't play their games on console put in the most amount of hours and return it to GameStop and trade it in for another game. But also how many people are actually do this? And what games have been allowed to be refunded?

DustMan5h ago

You can refund any game you've purchased as long as it hasn't been longer than two weeks, and you've played less than 2 hours. I wish they would change it to 3 hours because some RPG's have so much exposition that you may only get an hour total of complete gameplay. That's my only knock on it. I've refunded plenty of stuff I was just curious to try. I typically stay away from Early Access titles which are the only ones affected by this policy change.

Inverno4h ago

Apparently early access doesn't count, only complete games with a play early preorder bonus.

Gaming4Life19815h ago

I definitely know if I want a refund in 2 hours.

Show all comments (11)
200°

Huge new Diablo 4 stats are super encouraging for Xbox Game Pass

Xbox Game Pass and Diablo 4 are a match made in heaven, with the hellish RPG series blazing a path for ActiBlizz’s future on the service.

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theloadout.com
Lightning771d 5h ago

“Last month we added our first Activision Blizzard title, Diablo 4, to our Game Pass service,” Microsoft CEO Satya Nadella says during the company’s latest earnings call. “Subscribers played over 10 million hours within the first 10 days, making it one of our biggest first-party Game Pass launches ever.”

Sarah Bond announced this a few weeks back. That's the gamepass effect I suppose.

Zeke687h ago

So 1 million players tries the game for 10 hours each and quit -check on that... 🤷😉

S2Killinit7h ago

Lol but how many bullets were fired?

Lightning775h ago(Edited 5h ago)

If that was even the case since you don't know anything, let's entertain that it's no different than 1 million ppl buying a game and playing for 10 hours and quitting. Though it doesn't matter to the pub since they bought the game for 70$ they don't care if you throw your disc like Frisbee. Same with subscription, they got the money so a completion rate doesn't matter. 50% of the ppl didn't even play past the first lvl in Baldurs Gate. What does that mean?

If you troll me you get put down I don't put up with that just FYI, not sure if you're new or not I'm just letting you know.

@S2 No different than HD2 killing 1 billion bugs or whatever.

Ps5conehead1h ago

They would not be in the mess there in if they sold all those copy’s of games instead

UltimateOwnage7h ago

Guess they had to find at least one glimmer of positive news to combat the poor Xbox hardware sales trends. GamePass stats on game from a 1st party studio that they spent $70bn to acquire are kind of useless IMO, especially when other than Act/Bliz the entire XBOX division was flat. I hope that spike on Diablo 4 was worth having to the XBOX brand go multi platform for.

Lightning775h ago

You mean with out ABK they would be flat with nearly no growth.

They actually made allot of money only because of ABK. With out it they would suffer and slowly be obsolete.

Xbox Content & Services Revenue +62%

- Gaming Revenue +51%

- Revenue $61.9 billion +17%

- Operating income $27.6 billion +23%

- Net Income $21.9 Billion +20%

- Cloud Revenue $35.1 Billion +23%

- Xbox Hardware -31%

shinoff21833h ago

Without abk it was negative not flat. It's said so itself. They were negative.

jjb19817h ago

They probably all fell asleep due to severe boredom and left their consoles on overnight.

Tody_ZA7h ago(Edited 7h ago)

I really don't get the obsession with these stats. So what? Is always my response.

If 10 million people bought the game, it doesn't matter at all how long they played it for. It's irrelevant. The sale is made, the revenue is earned. The person can take a year to finish the game for all the developers care.

If 10 million played the game on a sub, what does it achieve? They could play 1 hour and delete it as quickly as they downloaded it. I've done this with games like Need for Speed Unbound or Immortals of Aveum, I just don't have the time for every single game.

Unless Games Pass generates developer and publisher revenue for every hour spent, this is meaningless.

sagapo6h ago(Edited 6h ago)

In case of a gaas game, hours played is an important indicator for the succes of the game imo. The game needs to generate money AFTER purchase (when bought) or when the game is on a sub.

Tody_ZA5h ago(Edited 5h ago)

This is a non-point, because in-game purchases generate revenue and can be tracked. Number of players is a meaningless statistic unless you're talking about a PURE multiplayer game. Otherwise you can make that point about any game that has DLC or microtransactions.

It's irrelevant how many baterangs are thrown in Arkham Knight or how many hours people spent playing The Witcher 3. A sale made five years ago or a sale made now is a sale.

Michiel19893h ago

why are you even comparing witcher or arkham to d4? They don't have the same business model. Your punchline "a sale is made" is cool and all, but d4 is not an offline, single player rpg. It has a battle pass, cosmetics to buy and by the look of it yearly expansions. Every 3 months the game gets changed up and they try to incentivize you to buy things because the cosmetics you can earn ingame look dogshit.

Your logic is super flawed, diablo 4 is a gaas game.

Lightning775h ago(Edited 5h ago)

"They could play 1 hour and delete it as quickly as they downloaded it. I've done this with games like Need for Speed Unbound or Immortals of Aveum, I just don't have the time for every single game."

So you just proved it doesn't matter if it's on sub or bought full price, half price whatever, you still deleted those games, allot less ppl beat or stick with games unless it's LS like Fornite, Minecraft etc you always here about a backlog of games. That's just a world we live in, doesn't matter if it's sub service or bought anymore. It's made worse with sub because you have access to many other games of course but the metrics are still not that distinguish from sub to fully own since backlogs are a growing issue regardless.

People don't beat games like they used to that's just facts.

Tody_ZA2h ago(Edited 1h ago)

Did you read my comment? Your response is literally nothing to what I wrote? I got Need for Speed Unbound and Immortals of Aveum off PS Plus, I paid nothing for them. Me playing them for an hour generated nothing for the developers. However if I had bought them, even for a dollar, my playtime would be utterly irrelevant because a sale was made. People not beating games is exactly the point - if they bought it, it doesn't matter how long they played it for. Hence, hours played is a meaningless statistic, yet Microsoft keeps peddling it.

It literally does matter if it's played off a service or bought - you're buying into Microsoft philosophy now. Game Pass monthly sub revenue goes to Microsoft, it isn't going to lead to better games unless it's a small indie studio getting a payout from MS.

On Diablo IV, if I buy it off Steam for 50% off, developers get revenue. If I download it from Game Pass and then delete it after an hour, worthless statistic and nothing else.

Diablo IV generated over $600 million in revenue from sales. Do you think MS' compensation package would match this if it was released exclusively on Games Pass and nowhere else for sale?

Tody_ZA2h ago(Edited 2h ago)

@Michiel1989 As per my comment above: "in-game purchases generate revenue and can be tracked" That aside, however, Diablo IV generated millions in revenue from sales and was a huge financial success, which is a metric that can be measured. I reiterate that the hours it was played on Games Pass means nothing. If they tell me that millions of $ was spent on in-game cosmetics, that obviously means something.

My point is little other than Microsoft repeatedly peddling worthless statistics and they've been doing it for months. They won't tell you how many Xbox units were sold (until financial results forced this), but they'll certainly tell you how many locusts were killed in Gears of War.

By the way, I'm not comparing Diablo IV and The Witcher 3 or Arkham. I'm comparing the difference between playing a title on Games Pass for some time and buying it at any point it's on sale.

I don't get why people argue this. I bought A Plague Tale: Innocence and enjoyed it. I then played A Plague Tale: Requiem on Game Pass and cancelled my sub soon after. Which scenario helped the developer? I don't see the long term sustainability of the Game Pass model, and adding all these high profile triple A games to it from mega publishers is going to come crashing down in the next few years unless Microsoft releases its games on all platforms, which they're clearly setting themselves up for.

Lightning771h ago

"I got Need for Speed Unbound and Immortals of Aveum off PS Plus, I paid nothing for them. Me playing them for an hour generated nothing for the developers. However if I had bought them, even for a dollar, my playtime would be utterly irrelevant because a sale was made."

You made no mention of getting of Plus not like it makes a difference because those games come with your subscription. Those games are part of your paid subscription, so Sony gets your money and whatever cut they're giving to Immortal and NFS devs. These things aren't for free and devs aren't going bankrupt from it either.

Plus you literally just made my point. When you said play time is irrelevant when a 70$ transaction was made. Which is 100% true.

"Hence, hours played is a meaningless statistic, yet Microsoft keeps peddling it."

Attach rate/console engagement is important to MS. Having high attach Tate means more will spend in the echo system that's why they track that. They have high console engagement but can't sell Xbox's they have to pick their battle.

"Game Pass monthly sub revenue goes to Microsoft, it isn't going to lead to better games unless it's a small indie studio getting a payout from MS."

I dunno HB2, Indy Stalker 2, Avowed look pretty good this year and they're all on gamepass this year.

+ Show (1) more replyLast reply 1h ago
anast6h ago

A bunch people played a game for two seconds and they added up the hours.

Show all comments (29)
100°

Media Molecule’s Next Game is Going to be a New IP

A job listing published by the UK studio reveals that its next project will be another entirely new IP.

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gamingbolt.com
Inverno1d 1h ago

The only PlayStation dev I care about tbh.

Inverno5h ago

Dayum did I hit a nerve. Sorry for not liking most of this gens games coming from PS, not really doe.

Cacabunga1d 1h ago

Hopefully doesn’t take them a complete gen to release it

TheColbertinator19h ago

Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.

Stopac17h ago

I too like to look for things in the wrong places.