310°

The Horizon series is only just getting started, as developer has a pipeline of 16 "plans"

"We're going to be continuing it for a very long while"

Read Full Story >>
gamesradar.com
darthv72705d ago

Curious to know more about these "plans". I assume many will be expansions (dlc) while they will at some point release a full horizon 3 or maybe even 4.

shinoff2183705d ago

Wasn't there word about a show to at some point I thought I remembered seeing something. 16 is a pretty high number lol. I like the series though , I liked it the most of what Sony brought new on ps4.

Vengeance1138705d ago

Yes, a TV show is in development at Netflix.

S2Killinit704d ago

Netflix or amazon. One of the two.

EvertonFC704d ago

So looking FWD to 3 and see where it takes us

Adrian_v01704d ago

After Forbidden West I'm so fatigued by Aloy I don't need any more sequels tbh.

Ashunderfire86704d ago

Different character in the story perhaps.

Slappy McGee704d ago

It's kind of difficult with the way they have the game set up. Everything is built around her being "the one" and the savior of humanity. They definitely Mary Sued the series into a corner. Unless they come out with the co-op robot hunter game based in their Horizon world that was talked about then there could have somewhere else to go with the series but even then everyone would have to ignore the world dying around them to make it work.

Abear21704d ago

Exploring the detailed biomes was my fav part of the game, especially gliding and (later on) flying, and underwater was amazing too. I’ll explore another open world from GG day one.

Popsicle704d ago (Edited 704d ago )

Agreed. I enjoyed Aloy in Zero Dawn, but the personality she has taken on after becoming “the savior” is in my personal opinion unlikable and unrelatable.

+ Show (1) more replyLast reply 704d ago
crazyCoconuts704d ago

Here's what I'm ready for: play as a rough dude in the Horizon universe. Less flowery dialog, more Just Cause blowing things up?
Would be a nice change of pace imo

ChasterMies704d ago (Edited 704d ago )

Your “rough dude” game is “Horizon Call of the Mountain on PSVR2”. Great game. A “rough dude” protagonist like the Doom Slayer wouldn’t work for a main Horizon game because the overall story requires the protagonist to be an outside thinker, cerebral, and empathetic enough to build a coalition of allies. It would be like putting Doom Slayer in “Raiders of the Lost Ark. Sure, he’d kill a lot of Nazis, but he would never find the Ark or save anyone.

crazyCoconuts704d ago

I mean, there can be multiple stories in a universe like Horizon. You could put doom slayer in a parallel story involving a horde of corrupted machines led by a mad man as an example.

syrupywaffles704d ago

No thanks. Go play Just Cause for that. Horizon isn't about mindless, blow stuff up, action. The story, dialog and characters of this world are what make it special and Aloy is a fantastic protagonist. Coupled with that, you already have awesome gameplay in fighting amazingly designed robotic enemies (the human enemies, however, need some work). It's perfect the way it is and as long as they keep evolving on their current path, then it'll be wonderful.

Noskypeno704d ago

I would like a fps prequel set before the machines took over.

crazyCoconuts704d ago

Yes! Perfect... With modern weaponry... Great idea!

+ Show (1) more replyLast reply 704d ago
-Foxtrot704d ago

I love this franchise but Jesus...take a chill pill

Look what happened to Killzone, they got success and it was Killzone, Killzone, Killzone, Killzone, Killzone until eventually the quality slowly dropped, it started to become samey and we just got so fatigued by the Killzone Universe that most lost any excitement for it.

I'd rather they take a break, work on a new IP, get some new ideas going with that game and then when the PS6 comes around as a launch game do Horizon III with all the new fresh ideas you've learnt from the last new IP

Kurt Russell704d ago

I wouldn't mind a new Killzone universe game come of think of it... I'd like to see Playstation create at least 1 FPS this gen.

Vengeance1138704d ago

2 Games in 5 years needs a chill pill? We really haven't gotten all that much for the series. Perhaps you just read too many Horizon articles.

JEECE704d ago

It is crazy how people constantly complain about how games were better and less rushed 10-20 years ago, ignoring the fact that we often used to get sequels to games every two years or so. Now you get a sequel 4-7 years after a game launched and people start screaming about franchise fatigue and how the devs are driving the series into the ground.

-Foxtrot704d ago (Edited 704d ago )

VR game, TV show in the works, the bird game, Horizon III coming, the multiplayer game, they are talking about other things

Come on…this is just the start

Vengeance1138704d ago

@ Foxtrot
"VR game, TV show in the works, the bird game, Horizon III coming, the multiplayer game, they are talking about other things "

Because all those things are coming out this year? What on earth is the bird game? Horizon 3 and the Live service game are many many years away like 2025 or later and the TV show you simply don't have to watch if you don't want to. There are many other franchises that need a bigger chill pill than Horizon. Call of Duty and Assassins Creed being the top 2.

Ashunderfire86704d ago

Horizon 3 will come out on PS5.

FinalFantasyFanatic704d ago

This, don't give people franchise fatigue, I love the games, but if they just keep hammering out more HZD, people are going to get sick of it. I would be up for a Netflix series though as long as it's good, and a new game in a few years would be fine with me.

zaanan704d ago

While this may be true, I thought the death of Killzone was more due their failure to stick to what worked. KZ2 was the best Killzone, but they completely scrapped the feel of that with KZ3, which tried to be a COD clone.

andy85704d ago

You really can't win sometimes though. If a series takes ages between installments people complain this is 2 in 5 years, I don't consider that bad. We got GTA 3, Vice City and San Andreas within 3 years, I don't remember anyone complaining then

-Foxtrot704d ago

Development times back then compared to now are completely different

You could wait years for a sequel but there still might not e that many improvements that REALLY sets it apart

Forbidden West was pushing it, it had a few new things but by the end of the game it didn’t really have enough to really set it apart from the first game in terms of features (not graphics, visuals etc).

If we get a third game even if it takes 4 years I don’t know what else they could add in that games setting. They are better off doing a new IP for now and keep the sequel for later.

+ Show (3) more repliesLast reply 704d ago
ApocalypseShadow704d ago

I'm all for more great content. But don't be pulling a Yu Suzuki "Shenmue." And I love Shenmue. Still waiting for chapters. Lol.

jonny897704d ago

Games, maybe a movie, TV show.... anime?? a novel, various merchandise, collaborations with franchises like Genshin Impact

Show all comments (59)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused3d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19923d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon3d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack5d ago

NOooooooooooooooooooooo....... ..............

mkis0074d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai6d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack5d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga5d ago (Edited 5d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos5d ago

Sony's not paying the price its workers are.

z2g5d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh4d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg5d ago

People needed to buy the first game! And not at 20$

neutralgamer19925d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole4d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog5d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 4d ago
-Foxtrot6d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT5d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel15d ago (Edited 5d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog5d ago (Edited 5d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel14d ago (Edited 4d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

6d ago
Obscure_Observer6d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing695d ago

Jim Ryan got fir—err I mean, retired.

anast5d ago

Jimmy followed Phil's advice.

5d ago
raWfodog5d ago (Edited 5d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot5d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog4d ago (Edited 4d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate915d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly475d ago (Edited 5d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

Show all comments (44)