WTMG's Leo Faria: "I have seen a wide array of outlets and internet comments stating that Konami is back right now, as in, only after the announcement of the Metal Gear Solid 3 remake and the plethora of Silent Hill announcements in late 2022. I don’t particularly agree with that sentiment. If anything, I did state that the company was already performing a slow, but effective resurgence way back in late 2018, all thanks to actions like Castlevania Requiem, the VR version of Zone of the Enders, and partnering up with Nintendo in Super Smash Bros Ultimate.
This isn’t new for us, it’s just the natural course of what seemed to be a long-term (and unrushed) strategy. Over the past few years, we saw more releases, both in terms of retro collections and new entries in estabilished IPs. Thankfully, I was able to interview Michael Rajna, Senior Director of Business Development and Licensing at Konami, at BIG Festival this year, where I was finally able to ask about the company’s past, present, and plans for the future."
Get ready for Blood Message, a game that combines stunning visuals and compelling storytelling from NetEase Games and 24 Entertainment.
This feels like 90% stolen from Uncharted and the guy is also falling or almost falling to often down. Nah this is to much show, something is strange here.
Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”
Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.
They want to get scammed and pay twice for a thing they already own.
Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?
Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.
New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.
June 26th, 2025 – 16:00 PDT
June 26th, 2025 – 19:00 EDT
June 26th, 2025 – 23:00 BST (london time)
June 27th, 2025 – 00:00 CEST
A rather generic interview with all the same diplomatic responses. There are all the tough questions that nobody wants to ask because, who wants to bite the hand that feeds, right? But it's the same sounding interview just with Konami