250°

Microsoft Nerfs XBL Gold to Game Pass Ultimate Conversion, Though $1 Promotion for New Users Is Back

It's the end of an era as Microsoft has nerfed the XBL Gold to Game Pass Ultimate conversion, which however still remains the cheapest way.

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wccftech.com
franwex669d ago

Pretty much as we all predicted. After a while, they’re gonna bring it back.

fr0sty669d ago (Edited 669d ago )

MS is obviously digging into the couch for loose change to try to make Xbox profitable... It's a sure sign of a company division losing money when they start nickel and diming, raising prices, etc.

GamerRN669d ago

I mean, would you say the same thing when Sony increased their prices and raised console costs?

For some reason, I don't think you would...

mandf669d ago

They aren't losing money. Ms is.

fr0sty668d ago

I mean, Sony has been profitable on hardware, software, and services consistently. MS has not, so...

GamerRN667d ago

You guys DO realize Sony as a company was bleeding money and for a little while Playstation was their only profitable division...

sertz667d ago (Edited 667d ago )

It's sadly true. For a while there everyone was getting along nice and cozy playing crossplay once it was finally a thing (thank you Microsoft! They pushed this since Xbox Live was a thing in 2002) because Sony wasn't having any of the crossplay bullsh**. They straight up didn't want to do it.

So third party devs started implementing their own way of doing it, and Sony just had to agree. They are a greedy, insurance minded company. They are one of the biggest insurance providers in Japan. And who do you know personally that "likes" their insurance company?! Not many that I know. That's their money maker. Then they poach good devs, in addition to coaxing them in to exclusivity deals because of previous collaborations that turned out well for the devs.

I can't blame the devs, honestly. I would take a fat paycheck for an exclusive game, sure. But if I saw profits soaring above that if I released multi-plat, thats the obvious choice. Can you imagine how much more money Spider Man would have made released on the Series consoles?! Yeah, a ****-ton.

Sony is losing money on consoles hand over fist. So is Microsoft. Switch and the direction Nintendo has taken is the only console maker that is actually making money on their hardware right now. M$ and Sony continue to battle, but they have a very different point of view on the gaming industry. M$ wants huge multi-player titles as well as engaging single player titles every few years. Sony wants huge single player exclusives and couldn't care less about multi-plat titles.

Problem with that is when Microsoft starts picking up smaller devs and makes their games exclusive, people will be forced to make a decision. M$ has a good deal more assets in the bank. Sony isn't doing so shabby, in the 143 billion range. M$ has about 2.3 trillion. I mean... It isn't even close. The only thing M$ has to worry about is becoming a monopoly legally. They just need to choose their purchases carefully and they will succeed. Sony however... Hopefully their insurance industry is going well in Japan.

GamerRN578d ago

You guys act like you know what you are talking about. Saying Microsoft is kidding money, etc...

Microsoft has shown that it actually makes more money despite being behind in sales thanks to Gamepass and other things.

+ Show (2) more repliesLast reply 578d ago
porkChop669d ago

Or it's a sign of the current economy. It's almost like console prices and stuff have recently gone up as well.

blackblades668d ago

IDK about that I heard prices going down slowly for food etc

fr0sty668d ago

This would be believable if Xbox had not been in the red since it's inception.

fr0sty668d ago

The economy isn't that bad off... In fact, the federal reserve is raising interest rates to try to slow consumer spending to ease inflation, but people keep spending more anyway, which is why they are looking to hike interest rates at least 2 more times. If people were broke, they wouldn't be spending so much.

+ Show (1) more replyLast reply 668d ago
ManMarmalade668d ago

That's what happens when you try to buy up the competition and have companies make games like Redfall.

shaenoide669d ago

After a soon to be 70 billions purchase of AKB they need to be make money.

ocelot07669d ago

Hopefully the £1 a month offer is like it was in past let sub expire give it a day or two and a new £1 a month or 3 is offered.

EvertonFC669d ago

Not had new subscription total users since January 2022, I'm guessing it's still around the 25m mark hense no new number update since the £1 offer stopped ? I wonder WHY.

shinoff2183669d ago

Probably lost some.

Using the old pay a dollar subscription and hope they forget about it so it keeps recurring every month from their account trick. I see you ms

DarXyde668d ago

They definitely lost some.

It was a popular (and legal) "exploit". With Starfield around the corner, I reckon they're really looking to juice the numbers for engagement purposes. It's XGP day one and a $1 deal will definitely help with that.

It is an interesting point though that they haven't shared numbers in a while. There is definitely going to be a loss in subs and I think that's easy enough to explain to shareholders. If I had to guess, the decline in memberships was at a minimum statistically significant; at worst, I would say we're looking at a drop that is an existential threat to the viability of the service. Naturally, some revenue beats no revenue. So they're likely to get those people back, along with newcomers ahead of Starfield.

For how long, who can say.

EvertonFC668d ago

Agreed, MS have been boasting there sub numbers but all of a sudden nothing since Jan 2022 that's 18 months. Definitely stayed the same or less imo

DarXyde668d ago

EvertonFC,

I don't think it's stagnant. I'm feeling very confident it's a drop, and likely big enough to warrant concern.

If we return to the stakeholder argument, I think they would say "while there was no growth in subscribers, removal of the $1 XGP deal was a net positive for revenue, showing the value of the service as users retained their memberships, irrespective of the increased cost for some."

Microsoft is the master of spin, and I think they're at a place where they can't really spin it.

Father__Merrin668d ago

Last month I forgot to turn off recur billing after using a monthly ganepass code so I'm 10.99 down now

+ Show (1) more replyLast reply 668d ago
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230°

Microsoft wins FTC appeal challenging $69 billion Activision Blizzard deal

May 7 (Reuters) - A federal appeals court on Wednesday rejected a legal challenge by the U.S. Federal Trade Commission to Microsoft's (MSFT.O), opens new tab $69 billion purchase of “Call of Duty” maker Activision Blizzard.
The San Francisco-based 9th U.S. Circuit Court of Appeals upheld a lower judge's order that said the FTC was not entitled to a preliminary injunction blocking the deal, which closed in 2023.

Obscure_Observer9h ago

Final nail in FTC´s coffin!

It was a lost cause from the start and a waste of taxpayers money!

Reaper22_8h ago

Indeed. When sony got exposed with some of their deals it was pretty much game over.

Christopher8h ago

That's not at all how this works. Sony made deals Microsoft, the trillion dollar company couldn't? You think that's what won them this case?

This wasn't seen as a act of attempting to monopolize the industry. Plain and simple.

Obscure_Observer7h ago

"Indeed. When sony got exposed with some of their deals it was pretty much game over."

And now that MS is releasing all of its Xbox games for all platforms, Phil is free to buy whatever studio or publisher he wants and FTC won´t have a case to say sh!t.

Like I said; It´s final nail in their coffin!

-Foxtrot6h ago

"exposed with some of their deals"

Says the company who said their plan was to "spend Sony out of business", you know a year before they bought Zenimax.

IRetrouk7h ago

It was a lost cause once ms went multiplat, they cant be anti competitive if they release on everything......

DodoDojo5h ago

No bud this is an appeal, they already failed the first go and the FTC seeked to block the deal way before MS showed any signs of making their games multiplatform. Like most of the courts rulings, it just wasn't seen as the monopoly.

Reaper22_5h ago

Right. And they stated from the beginning that their intent was not to keep games off of plastation. Microsoft served subpoenas on Sony to produce documents and testimony related to the lawsuit, and the FTC ordered Sony to disclose information about its third-party exclusivity deals. And it exposed their dealings with other publishers to keep games off xbox and Gamepass. That is what helped them most in securing the deal.

1Victor6h ago

@obscured: “ Final nail in FTC´s coffin!”
Supreme Court here we gooooo 🎼 🎼 🎼🎹 🤣

UltimateOwnage5h ago

lol, celebrating consolidation. Good thing this is the deal that broke Microsoft’s back and made them go the 3rd party route on every platform.

Rockstar5h ago

Obscure will always cheer Microsoft. It doesn't matter the subject matter.

+ Show (1) more replyLast reply 20m ago
darthv728h ago

Wait... they were still not done with this deal?

Christopher8h ago

No. FTC has multiple appeals since then. It was very unlikely they would win any, but they still had them. People claiming it was over with the first judge ruling don't understand how the law works and what avenues the FTC had available to them even though appeals are quite normal.

JEECE7h ago

This FTC case provided fascinating insight into gamers' views on economics/politics. It's very common for gamers to blame capitalism for many of the negative trends in the industry, but as soon as the U.S. government started exercising one of the most recognized limitations on capitalism (monopoly regulation), most gamers turned into libertarians and starting spouting Republican talking points (or at least pre-Trump era Republican talking points, lol) on "government staying out of the way of private businesses."

Traecy3h ago

I remember when certain people here were saying they weren't going third party, guessing to recoup that 69 billion they are doing just that.

Reaper22_3h ago

They said the same about sony. Now you can play Playstation games on PC/ xbox.

TriniOutsider3h ago

What PlayStation is game is Xbox?

JEECE2h ago

@TriniOutsider

MLB The Show. But arguably that is a special case. The seemingly accepted story behind that is that MLB told Sony they had to start making the game multiplatform to keep the MLB license. I haven't ever read definitive proof that happened, but assuming that (or something like it) is true, that isn't really indicative of a multiplatform trend in the same way that MS's recent launches on PS5 are.

Traecy2h ago

The only PlayStation owned games on XB is Destiny 2 which was already multiplatform & MLB The Show & that's because it's licensed by the MLB & wanted the game multiplatform. XB first party legendary exclusives are going multiplatform as well as the new games that were supposed to be exclusive to the XB gaming console. It looks though the XB gaming console will have minimal timed exclusives to no exclusives at all.

InUrFoxHole15m ago

@TriniOutsider
Get those gloves ready my boy. Gonna need em to move those goal posts. Think with your brain not your gamer heart. You think sony sees ms making all this money and says.. ok get that without us. Help me out here my guy! Sony charged you for psn, then they put their games on pc. What do you think is going to happen next?

+ Show (1) more replyLast reply 15m ago
Kekewei3h ago(Edited 3h ago)

To be honest as a long time ps gamer, this deal initially made me panic.

but if I had known that it make MS u-turn on exclusive strategy, I would have happily joined xbox fans supporting the acquisition.

Reaper22_2h ago

They never made a u-turn. Initially Microsoft offered sony a 10 year deal but they turned it down but eventually they agreed. They've always said they wouldn't keep games away from playstation. But that is something Sony was doing to them.

sinspirit1h ago

That's the thing. They said they did not aim to take games away from the competition with the acquisitions and that they weren't taking games away from PlayStation. But then they try to get Sony to sign a 10 year deal just to show to a court that they aren't keeping games away. Sony saw this as a tactic to make their acquisitions look like good faith but in reality they don't need to sign that 10 year contract. They just gotta keep developing games for the console. Then they still excluded games from Sony anyways which is what they wanted while saying they didn't. They are only now going third party because they couldn't monopolize the hardware side of things and they ruined their software sales by trying to make everything a service and now we see them continuously bumping the price and changing policies to stop losing money.

Kekewei59m ago

Yes they did. I mean I was worried about Elder Scrolls series leaving playstation those days, but now I can play Forza horizon and Gears of War on ps5… this is a crazy turn of events

InUrFoxHole13m ago

@Reaper22
You are 💯 correct however we also have to consider these companies lie all the time. Or make plans and change them

220°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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dsogaming.com
Vits1d 11h ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK16h ago

But will it have micro-stutters?

Vits12h ago

But of course, even compatible with VRR, so you can really feel it.

rlow111h ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac5h ago(Edited 5h ago)

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel1h ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

Profchaos14h ago

Will it have games or just more decade long projects

IanTH13h ago(Edited 13h ago)

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH13h ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen10h ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH10h ago(Edited 9h ago)

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen9h ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno11h ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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90°

Sony Now Owns 100 % Of Their PlayStation Distributor In China

Sony has bought out their distribution business partner in China and will be renaming it to Wanzhanpiwu Cultural Entertainment Development.

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gameranx.com
red2tango13h ago

Maybe they'll be able to keep Playstation console prices stable as a result. One can dream.

Outside_ofthe_Box11h ago

I doubt. Only reason PS console prices hasn't change is because Sony stock piled in anticipation of tariffs. 6-12 months at best until they announce their own increases.