It's the end of an era as Microsoft has nerfed the XBL Gold to Game Pass Ultimate conversion, which however still remains the cheapest way.
May 7 (Reuters) - A federal appeals court on Wednesday rejected a legal challenge by the U.S. Federal Trade Commission to Microsoft's (MSFT.O), opens new tab $69 billion purchase of “Call of Duty” maker Activision Blizzard.
The San Francisco-based 9th U.S. Circuit Court of Appeals upheld a lower judge's order that said the FTC was not entitled to a preliminary injunction blocking the deal, which closed in 2023.
Final nail in FTC´s coffin!
It was a lost cause from the start and a waste of taxpayers money!
This FTC case provided fascinating insight into gamers' views on economics/politics. It's very common for gamers to blame capitalism for many of the negative trends in the industry, but as soon as the U.S. government started exercising one of the most recognized limitations on capitalism (monopoly regulation), most gamers turned into libertarians and starting spouting Republican talking points (or at least pre-Trump era Republican talking points, lol) on "government staying out of the way of private businesses."
I remember when certain people here were saying they weren't going third party, guessing to recoup that 69 billion they are doing just that.
To be honest as a long time ps gamer, this deal initially made me panic.
but if I had known that it make MS u-turn on exclusive strategy, I would have happily joined xbox fans supporting the acquisition.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.
Sony has bought out their distribution business partner in China and will be renaming it to Wanzhanpiwu Cultural Entertainment Development.
Maybe they'll be able to keep Playstation console prices stable as a result. One can dream.
Pretty much as we all predicted. After a while, they’re gonna bring it back.
MS is obviously digging into the couch for loose change to try to make Xbox profitable... It's a sure sign of a company division losing money when they start nickel and diming, raising prices, etc.
After a soon to be 70 billions purchase of AKB they need to be make money.
Hopefully the £1 a month offer is like it was in past let sub expire give it a day or two and a new £1 a month or 3 is offered.
Not had new subscription total users since January 2022, I'm guessing it's still around the 25m mark hense no new number update since the £1 offer stopped ? I wonder WHY.