There's an RPG liker's apocalypse looming on the horizon: Baldur's Gate 3 and Starfield are launching within a month of each other, and each is looking like a whopper.
If you were a bit miffed about not getting some cool dialogue options as a Paladin when it comes to specific gods, this article is just for you. Some Baldur’s Gate 3 players share a helpful PSA on how to get more thematic and god-specific dialogue options out of Paladins, without having to resort to mods.
As Starfield's identity and future plans remain uncertain, looking to the Aceles could open the door to a goldmine of content.
A new Baldur’s Gate 3 mod brings Clair Obscur: Expedition 33 content to the popular Larian RPG for free on PC.
I think bloat is a big problem in games today which is why as much as I love open world games, when I see linear or semi open games I get excited and generally speaking 90% of the content in there is meaningful and not just mind numbing collectathons and terrible sides quests or bases.
Very few open world games get it right, gta series, red dead, the witcher 3, elden ring, botw are all top class examples of getting it right.
Ghost of tsushima, horizon, skyrim and fall out are good examples of it done right aswell.
Given larians experience with the divinity games I think there gonna hit the nail on the head for both quality and quantity.
Starfield will depend, for me I'm a story gamer so I'm looking forward to the main quest and all the different faction quests and doing meaningful stuff of new planets.
The dead planets that are used for mining and what not, basebuilding hold no value to me.
I'm confident starfield and BG3 will be great but generally speaking gaming has a bloat problem full of brain numbing stuff.
Give me a fantastic 20- 45 hrs game and I'm loving it, usually once you go past that it's dries up quickly, only the games I mentioned above for the most part have kept the fun going for double that time
BG3 is top-tier RPG stuff while Starfield is looking like a another "modders please help us" game.
Both are bloated.
Larian has always been both, quality and quantity. Recently finished OS1, played OS2 first actually. Both extremely good games and can be played in any order. My brother played all the Divinity games, and I've watched longplays of them, clearly Original Sin is a step up from their previous games, OS2 another one up, and Baldur's Gate 3 yet another masterpiece.
Bethesda is quantity. Their stories, writing, content etc. is pretentious, superficial, shallow and generic. Bethesda does know how to create an interesting combination of a world, put music in it and combine a decent atmosphere with some nice vistas. Bethesda games always make a great first impression, a splash, but they become stale fast.
Larian games on the other hand, they give an okay first impression, but become increasingly interesting and complex as you go forward. They have that "need to know what happens next, where can I go next, what's behind that corner!" feel to them, like old school games used to have. Bethesda games are just "okay, another forest, another generic NPC, another generic town with some generic dialogue and dead eyed characters"
Being back multiple story paths and ending, then we can talk.