310°

Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results

Bethesda's Todd Howard praises Starfield's tech team for the new Creation Engine 2 upgrade, promises consistency and says the game 'feels great' to play.

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tweaktown.com
Lightning77391d ago

Why are we just now posting this? This is old from the Kinda Funny interview.

Flawlessmic390d ago

i don't think the news was posted on here before unless i missed it at the time.

Either way good to hear fidelity for that engine has been improved, the hype train for me has officially begun now that i have finished the other big releases of the year and this is next on the hit list, bring it on!!!

4Sh0w389d ago

Yeah this says Microsoft's Advanced Technology Group has been helping Bethesda with optimization since early 2022. -I'm just glad it seems like they are really focused on making sure at least from a technical aspect that the game is going to run much better than past Bethesda games. The hype is real, I have a few coworkers who will be playing day 1 also we plan on sharing some gameplay about what we find, locations, etc. after a couple weeks.

__SteakDeck__388d ago

@4sh0w So why didn’t Microsoft’s Advanced Technology Group help with Redfall? 😂

4Sh0w388d ago

Why? Redfall was a bad game, troubled development with devs not liking the game, lack of vision with a studio working out of their comfort zone, game was forced out because there was no saving it without completely overhauling the game. From the looks of it, Redfall just wasn't worth more dev time & resources, just to still end up medicore at best.

So to summarize & answer your question ATG helps games iron out technical details for a overall more polished experience=optimization... BUT they do NOT "fix" your story, "fix" your combat, "fix" your level design, "fix" your enemy AI, "fix" weapons, etc and these were just the glaring problems with Redfall. That's why.

__SteakDeck__388d ago

@4Sh0w Really? Is that why Xbox made it their “one more thing” from their 2021 showcase, where Phil bragged and said “and like Starfield, this will be an Xbox exclusive”. Is that why Redfall opened their showcase last year? If they knew it was bad, why did they highlight the game, as one of their big exclusives for 2023 if they knew it was going to be bad? Remember Phil and MS thought the game would score in the 80’s Lol “Troubled development” and “lack of vision” are not excuses. Remember in the Jason Schreier report, Arkane Austin wanted MS to cancel the game, because they knew it would be a disaster and MS didn’t do that.

4Sh0w388d ago (Edited 388d ago )

"Arkane Austin wanted MS to cancel the game, because they knew it would be a disaster and MS didn’t do that."

Are you not listening? That's what I said. First of all I'm sure in the beginning and up until the game was near completion even with challenges like plenty other games of course Phil is going to believe in Arkane & of course show it off at game shows, if they didn't then people would say "oh its bad bc Phil didnt give Arkane support" blah, blah blah. Nope, their a good studio this was just a poor attempt.

Then when the game has been paid for & so close to launch hell no they shouldn't cancel it, just cut your loses, get it out, patch what you can and move on. This happens in business, you learn and move on but as your comment clearly demonstrates you dont understand the purpose of the ATG or really game development beyond "lol why does Redfall suck"

+ Show (2) more repliesLast reply 388d ago
seanpitt23389d ago

No it's 32x the detail now he said it himself...

blacktiger389d ago

It's 64x times the details. Bill Gates said it himself

Phoenix76390d ago

It's still the same engine then. Buggy asf

Godmars290390d ago

Can only say wait till it out, but stop the glowing praise till its out and has earned it.

porkChop390d ago

It's not the same engine. It's the Creation Engine 2. We already know that they worked with id Software to build the new engine and implement some of the features from id Tech. That's likely why the visuals, movement, gunplay, etc, all looked way better than last year.

mkis007389d ago (Edited 389d ago )

Is it built on the same base as creation engine 1? Is it completely new?

porkChop389d ago

Of course some of the older stuff is still there. Every engine contains code and pieces from prior versions. You don't just start from scratch, especially when you have tools and systems that still work well.

For example, the quest systems have been brought over and improved since Gamebryo because they're much faster than newer engines. I watched a video where someone compared programming a quest in the Creation Engine vs Unreal. Unreal can take hours or even days depending on the quest. In the Creation Engine that same quest can be programmed in literally minutes. That's how Bethesda can populate their games with so many side quests.

As for how much of the old code is still there it's difficult to really know. Starfield is such a bigger game with so much going on. I can't imagine there's much that hasn't at least been updated if not entirely reworked or overhauled to make Starfield even possible.

PapaBop390d ago

It'd feel even better to play in a 60 fps mode.

Jin_Sakai390d ago (Edited 390d ago )

You can on PC. But remember, 30fps was a “creative” decision.

343_Guilty_Spark390d ago

And suffer screen tearing, slowdowns, and massive degradation in resolution like that one game on console that forced a performance mode??

mkis007389d ago

Or just scale it back like they are doing for series s

Sonic1881390d ago

Hey Todd, you should be supporting Nvidia as well and not just AMD for the PC version

jznrpg390d ago (Edited 390d ago )

They have to try and make money somehow. Xbox gamers aren’t going to buy it (yeah maybe a few but not many) so they need to make up for losing PS and Xbox sales. PC won’t make up for that much.

Reaper22_390d ago

Starfield is gonna do really well, regardless. More gamepass memberships for sure. Getting this game was a smart move for Microsoft.

porkChop390d ago

AMD used to be all about open tech and wanting devs to support everything. Now that AMD is finally seeing some success in the GPU market they're pulling the same scumbag shit they used to complain about.

At least we'll be getting a mod to support DLSS 3. Hopefully that includes frame generation though.

Show all comments (35)
30°

TennoCon 2024: Ben Starr On His Bridgerton Moment In Warframe 1999

Right before the full reveal of Warframe 1999 at TennoCon, we chatted with Ben Starr about the responsibility of stepping into such a huge franchise.

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cgmagonline.com
290°

10 "Bad" Games I Actually Enjoyed

TNS: "We're shining a light on a bunch of "bad" games that may've been left wanting when it comes to their critical or audience reception."

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thenerdstash.com
Profchaos2d ago (Edited 2d ago )

Good list I've had similar reactions to some games even ones on the list like the order and Callisto

Also I recently grabbed forspoken for, 5 dollars at a eb games Clarence sale and I am actually enjoying it more than I thought I would

Sometimes you just need to give critically panned games a chance

FTLmaster2d ago

Oh gosh, good shout on Forspoken! Genuinely forgot about that one, and haven't got around to playing it. It's on my to-buy-in-a-sale list!

Cacabunga1d 14h ago (Edited 1d 14h ago )

Knack was great ! Had a blast with the first one. Haven’t tried the second one though due to backlog

The Fight: Lights Out was also a game i enjoyed very much and highly detailed with great motion control when you understand how they work, which is what pushed people away from this game..

LoveSpuds1d 12h ago

Both The Order and Calisto were harshly treated in my view. I am not saying they are perfect, but the were both really solid games. I personally really liked them despite acknowledging their flaws and coincidentally, got the platinum trophy for both games.

Evil West is another really fun game that's worth checking out for sure.

andy851d 12h ago

Forspoken was great. Never really understood all the criticism. 2nd best traversal in a game after Spiderman

Profchaos1d 6h ago

Yeah gameplay wise I get huge infamous vibes with its combat starting out as low level eventually becoming a unstoppable power spewing killing machine with a wide variety of powers infamous is one of my favourite franchises obviously it's not the same but I love the combat of it so far.

ChasterMies2d ago

I feel like we’re finally starting to see a sea change in how we treat our favorite games. Sure, we all acknowledge that a game can suck and we can still enjoy it. Hopefully this results in meaningful review scores. Personally, I find a lot of bad games are better if you blast through them on the easiest difficulty. Callisto protocol on the image is a good example of this.

LoveSpuds1d 12h ago (Edited 1d 12h ago )

I really liked Calisto, harshly treated for sure and I don't necessarily think it needs to be played on easy to enjoy it. It's not perfect, but it's not the car crash the media portrayed it as either.

I have said it before, but part of the issue is that there is a mind share going on in games coverage, with all the main outfits being personal friends and talking too each other. As such, there is a risk that everyone ends up sharing in the same opinion rather than thinking from themselves. I reckon that's why some games get a universal bashing when consumers actually like the game and equally, games get great reviews across the board and the game doesnt land with consumers.

RaidenBlack2d ago (Edited 2d ago )

Actually, I started liking FO76 after the wastelanders DLC ... it has been my guilty pleasure
other games I can think of Order 1886, Driveclub, Resident Evil 6 (only the Leon part), Alpha Protocol (pretty unique, needs a remake), XIII Remake (after patches), Medal of Honor 2010, Medal of Honor Warfighter, Homefront The Revolution, Enemy Front, Legendary The Box, Faces of War, Conflict: Vietnam, Conflict: Global Storm & Codename: Panzers – Cold War

CosmicTurtle2d ago

Driveclub was genuinely a good game with a poor launch. Alpha Protocol is superb, just a few archaic design choices for the time.

RaidenBlack1d 14h ago

I want past games with interesting setups/mechanics but having some flaws (due to crunch or budget) to be remade so that the gaming community can appreciate and enjoy them as was envisioned and intended by the developers. In contrast to a successful game being remade again just with prettier coat of paint.
Alpha Protocol tops that and I'll include FO:NV as well as an exception (it is popular but features were cut due to limited dev time). And also Vampire the Masquerade: Bloodlines I, Singularity, KOTOR II and maybe Daikatana.
There might be others which I can't recall atm.

SonyStyled2d ago

I loved Enemy Front. I pre ordered it months prior and remember calling the store to check if it came out that day. The guy never heard of it but confirmed my copy was ready to pick up. Game was simple and basic in a good way. Didn’t have any tacked on extras. A simple mission and objectives in each level. Kind of reminded me of the first Crysis in a way

gold_drake2d ago

The Order was really good. abit short

RiseNShine2d ago

I loved The Order, ridiculous graphics for it's time and a very interesting setting, it was linear but not as bad as people say. Similar thing with Callisto Protocol, i admit that i played it a long time after release so maybe issues were fixed by then, but it was a fantastic Dead Space-like horror game with some of the best graphics i've seen in my life.

LoveSpuds1d 12h ago

Yup, I am afraid to say I waited on Calisto and picked it up for around 30 quid. Once I played it on felt really badly for the devs because the game was really decent.

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100°

Earth Becomes Habitable Again in Starfield, Thanks to this Mod

Thanks to the Starfield Creation Kit, the "Earth Restored" mod has transformed the Earth into a Pine Forest and filled the sea with life.

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gamerstones.com
4d ago