WTMG's Leo Faria: "Crash Team Rumble features the solid foundations for a neat gameplay loop, as well as excellent controls and decent visuals… but this is something that should have been a multiplayer mode in a mainline game, not its own thing. I actually think that this should have been the better approach with this idea, as it is fun… for a few minutes at a time. The fact it’s a paid game with an additional payment towards a season pass just adds insult to injury. Will this game retain a loyal player base for long? That remains to be seen. As of now, for as much as I like the idea behind it, I don’t think the game itself is worth picking up right now."
Crash Team Rumble will be recieving its final content update on March 4, following the news that Toys for Bob is going independent.
Good. This game was a waste of time for them
I bet they are glad they are allowed to move on
No way this was their idea to make this kind of game
“Here we are at our AAA Game of the Year Awards and there are loads of games to celebrate so let's dive in and get to the winners.” - A.J. Maciejewski from Video Chums.
VGChartz's Lee Mehr: "When you look at it from a bird’s eye view, Crash Team Rumble faces treacherous headwinds. Release schedule, marketing, invasive live-service shenanigans, and an unfamiliar template for this franchise have all coalesced into this unknown entity; and yet, the template finds firm footing. There's a genuinely interesting expansion of what’s come before while still capturing the tonal quirkiness of yore. But even when looking past the nagging corporate elements, there are still enough gameplay frustrations to diminish what are otherwise some pleasant accomplishments. To translate into Crash’s language: Toys for Bob scraped its way to the finish line, but missed a few crates along the way."