Electronic Arts has announced an agreement to acquire Dark Age of Camelot developer Mythic Entertainment.
Mythic Entertainment CEO Mark Jacobs said that the deal will provide his team with "opportunities and resources we could only dream about in the past."
Clair Obscur Expedition 33 has proven that there is an audience for turn based game play, but what else has been doing that all along?
Yea but what we need back is that classic square turn based combat and for AAA not to be afraid to go back to it. It is also just so frowned upon. Yet look at clair obscur, persona, and plenty of games that are beloved.
i mean, ever since Final Fantasy move away from it, u really only had Atlus and Dragon quest 12.
its a shame that asquare feels the need to move away from it.
but im glad that exp33 brought it back, wkth alot of success.
like can u imagine ff16 or ff7 remake to be like that? daaaym.
I've always loved both turn-based and action rpgs. For me, it's the overall combat flow and mechanics that interest me more than whether I'm moving around or standing still.
I played 300+ hours of P3Reload, SMTVengence and Metaphor last year. And Metaphor was a GOTY contender last year. As was infinite wealth.
So i don't know where this Turn based games are dead narrative is coming from...
Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.
Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.
Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.
I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.
Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.
It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.