EA to Acquire Dark Age of Camelot Developer

Electronic Arts has announced an agreement to acquire Dark Age of Camelot developer Mythic Entertainment.
Mythic Entertainment CEO Mark Jacobs said that the deal will provide his team with "opportunities and resources we could only dream about in the past."

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next-gen.biz
110°

Turn-Based Isn't Dead, It's Hiding In Plain Sight

Clair Obscur Expedition 33 has proven that there is an audience for turn based game play, but what else has been doing that all along?

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gamersocialclub.ca
Goodguy0117h ago

Yea but what we need back is that classic square turn based combat and for AAA not to be afraid to go back to it. It is also just so frowned upon. Yet look at clair obscur, persona, and plenty of games that are beloved.

gold_drake15h ago

i mean, ever since Final Fantasy move away from it, u really only had Atlus and Dragon quest 12.

its a shame that asquare feels the need to move away from it.

but im glad that exp33 brought it back, wkth alot of success.

like can u imagine ff16 or ff7 remake to be like that? daaaym.

Michiel198911h ago

what?

Sea of Stars, Eiyuden Chronicles, Triangle Strategy, Octopath, Bravely Default. DoS, Yakuza, xcom, marvel xcom and many, many (indie) games are turnbased. Most games i play nowadays are turnbased and I never ran out of good games to play.

andy858h ago

There's absolutely loads of franchises till have turn based

RaidenBlack13h ago

Need Wasteland 4 or a modern old-skool-esque isometric Fallout

Michiel198911h ago

Wasteland 3 is the only one I played of them and while I enjoyed it a lot, I had to wait a couple months to play because the loading times and bugs were unmanagable, really hope if they release a sequel they give it a bit more polish for launch, cause the game itself was hella fun.

raWfodog13h ago

I've always loved both turn-based and action rpgs. For me, it's the overall combat flow and mechanics that interest me more than whether I'm moving around or standing still.

VersusDMC12h ago

I played 300+ hours of P3Reload, SMTVengence and Metaphor last year. And Metaphor was a GOTY contender last year. As was infinite wealth.

So i don't know where this Turn based games are dead narrative is coming from...

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70°

How Xbox Is Making Xbox Cloud Gaming More Playable on Every Device

Xbox Cloud Gaming adapts to how you play—Touchscreen, controller, or mouse. Here’s how they’re helping devs support it all.

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clouddosage.com
90°

How Xbox Is Quietly Fixing Xbox Cloud Gaming Latency

Microsoft is tackling Xbox Cloud Gaming latency with real testing and tech upgrades—here’s what’s working, and why it matters.

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clouddosage.com
darthv725d ago

Speaking as someone who uses xcloud, i havent really noticed much lag, if at all. I have used the service on a wide variety of devices. A VCR XBO, a One X, the logitech GCloud, steamdeck and my work PC. in all cases it just works and works really well. I was not interested at first in the idea of streaming a game, but then i really started using it as a way to gauge interest if a game is worth my time of downloading/installing and I just cant help but jump into new titles when they drop. I used to do the same with new releases on netflix so i can see why they make that similar proclimation.

Tacoboto4d ago (Edited 4d ago )

With Remote Play, the lag can be almost complete nonexistent too. My TV and Receiver glitched up really bad a few weeks ago and my Xbox wouldn't output through 4K 120hz for a few weird hours of power cycling these stupid devices, so I got to test this out while my Xbox just refused to output video through hdmi.

With a Backbone on my phone, and a controller connected to the console (hardwired into the modem through an Ethernet switch; my phone is connected to a Router that the modem routes to - so there is that extra network layer), I could not notice any difference. Avowed was set to the Balanced mode, maybe Performance would've exposed a lag with the extra frames but the response on my phone screen looked near exact from stick push to game response.

Cloud Gaming, playing something like South of Midnight feels responsive enough to me, and games like Pentiment you really really can't tell, and if you could, that's a game where lag would be inconsequential to the experience

Vits4d ago

I live in a city that has an Xbox Cloud server, and my local network uses Wi-Fi 6. I've used the service for quite a while. I can't really say I don't feel the latency. Some titles are completely unplayable for me, like Forza Horizon 5. But there are also many games where I barely notice it, such as A Crab's Treasure and Halo MCC.

Honestly, it's great that they're working on making it better. But the way it works right now is already pretty usable, and casual gamers, who I assume are the target audience, probably won't even notice the latency. The issue then becomes more of a commercial or marketing one, because casual gamers are either on mobile or console, and they probably don't even know Xbox Cloud exists, how much it costs, or how it works.

It also doesn't help that some of the most popular casual games aren't available on it at launch. Sports games from EA, for example, are always a couple of months late.