480°

Final Fantasy 16: as close to flawless as we've seen in a long time

Final Fantasy 16 arrives in excellent condition, giving players exactly the experience the developers intended.

Read Full Story >>
eurogamer.net
Workshyskiver721d ago

As sad as I am to see how action focused the series has become, its great to see how polished and well crafted it is from a technical perspective.

4Sh0w721d ago

Yeah, personally as someone who never cared for turn based jrpg's, FF16 looks right up my alley. This game is absolutely beautiful and the combat looks fun as hell.

blackblades721d ago (Edited 721d ago )

As someone that liked both, I prefer action over turn in 2023. Imagine turn base for a game like this, that shyt would be much longer and dull later on. Turn base would be fine for smaller games, i liked it in child of light. Also it'll have to have something unique turn base system not the standard one. I remember disgaea to much time on it, I think they added auto mode grinding like gatcha games.

Crows90721d ago

There will still be ff7 part 2.
This is a continuation of ff15 approach...vastly improved it seems.

shinoff2183720d ago

Agreed with it all mcardle. That delay did wonders.

sparky77721d ago

As shown from other sources the performance mode is a complete mess and 30 fps is the only way to play it. Crazy so many devs are just throwing in a performance mode without even trying to optimize you may as well use that time making the 30fps better.

This was likely one of the reasons Eurogamer scored the game 6/10.

northpaws721d ago

@sparky77

Digital Foundry says performance is flawless and you can still find a way to say it is otherwise... you are indeed something else...

maniacmayhem721d ago

No where in the article does it say the performance is flawless

--Onilink--721d ago (Edited 721d ago )

Where are you seeing that they said performance is flawless? Literally right from the beginning they said everything EXCEPT the performance mode is great
The game is nowhere near close to 60fps (outside of combat, where it drops to 720p to do it) in the performance mode, and the visual cutbacks are quite noticeable too
This one is looking just like Hogwarts or Guardians of the Galaxy where Quality mode really is the only way to go

King_Noctis721d ago

You didn’t even watch the video. And as always, comments like this get upvoted on N4G. Smh.

blackblades721d ago (Edited 721d ago )

They said quality mode is 30fps maybe a drop here and there. The performance mode is 60fps doing combat but drops outside of combat. Basically performance mode is quality mode doing traversal and performance doing combat only. Overall i have no issue in that cause I didn't feel like it was distracting when playing the demo cause I didn't really noticed it and being 60fps doing combat is what matter more. Overall hopefully they fine tune and make true performance and keep the these 2 modes.

4Sh0w721d ago (Edited 721d ago )

Blackblades to be clear DF also said the resolution drops to 720p during combat to hit 60fps which makes things blurry like a oil painting as he said, frankly I dont like that, whens the last time we seen a AAA game do 720p???...but overall I still think it's a great game as does DF. We get wrapped up in the specs too much sometimes and lose focus on the big picture= Is it great, is it fun? The lesson again to both console fanbases is remember these are fixed $500 boxes, as devs do more, more sacrifices will be made OR the dev can stay within the limitations of the hardware & make the next amazing card game at 8K 120fps. Me, well I'll take FF16 over that direction any day.

blitz0623721d ago

They didn't say it was flawless. There are several issues with performance mode, but none big enough that makes it unplayable. Most issues are for nitpickers and performance is prioritized during combat which is where it matters most. He even recommended playing quality mode but obviously that's very subjective.

Quality on the other hand is near flawless 30fps.

721d ago
SPEAKxTHExTRUTH720d ago

It’s definitely not flawless. 60 fps mode is terrible and needs major work.

+ Show (5) more repliesLast reply 720d ago
lukasmain721d ago

"Final Fantasy 16: as close to flawless as we've seen in a long time" - Digital Foundry

Flawlessmic721d ago

Your having a meltdown at this point 😂😂

Love to see it.

🧂🧂🧂&# 129474; here some more salt, not that you need it

repsahj721d ago

You didn't watch the video right? the combat is consistent 60fps, it will return to 50s if your out of combat.

--Onilink--721d ago

Did YOU watch the video? It “returns to 50s” in the best case scenario, but it is constantly dropping to low 40s and even 30s, not to mention it looks significantly worse.

jznrpg721d ago

@Onilink that’s what VRR is for. Hopefully by next gen everyone should have it but most decent Tvs have it these days . My oldet LG OLED TV from 4 years ago has it and so does my newer LG C1 OLED

Skate-AK721d ago

@jznrpg To be fair, the PS5 VRR range is between 48 and 120HZ. So it wouldn't help very much at all in this scenario. I have a C2 myself. Fantastic TV.

--Onilink--720d ago

@jznrpg

As it was mentioned by Skate, the VRR window in PS5 starts at 48fps, so its going to be constantly dropping in and out of VRR. Also the PS5 doesnt do LFC either when it drops below the VRR window which would also help.

That said, VRR is not magical either, having drops as big as going from 60 to 30s or low 40s will still be felt.

The part that baffles me is that the performance is so far from 60 when there are already significant cutbacks in image quality. I wouldn’t mind (though I probably would still use Quality) if they scaled down graphics if it stuck at 60, but right now you are not getting anything out of the performance mode

+ Show (1) more replyLast reply 720d ago
GamingSinceForever721d ago

I’m surprised this site hasn’t banned you for obvious trolling. There are opinions but then there are people who like to antagonize and be abrasive for no apparent reason other than they have absolutely nothing better to do.

I’m tired of this site to be honest and it’s because of people like you.

Flawlessmic721d ago

Yep there just allowed to troll and cause flame wars hiding behind fake concern

MrNinosan721d ago

Performance runs 60fps perfectly well when it's needed, which is in combat.
Outside combat it dips and will probably be patched shortly.

Even DF is impressed with how polish this game is, which is a big statement. Watch the video, grow a beard and play games you like instead.

Tapani721d ago (Edited 721d ago )

Agreed. And this is the sole reason I'm not buying the PS5 version. In the demo, I could not take the 30fps due to the camera shutter speed and laggy controls, and the performance mode was all over the place dropping in and out of the VRR range making it extremely uneven and unresponsive. The uncapped FPS without VRR was equally bad, so this is a resounding "No" from performance point of view. Plenty of other games to play at 4K120.

I'll wait for the PC version and do a 4K120 DLSS Quality with RT and other bells and whistles. Given what the creators said about wanting to polish the PC version before getting it out makes me want to wait as well.

derek721d ago

@Tapani, let be honest you were never going to buy this game, im not even sure you own a ps5. Lol

derek721d ago

@sparky, go play redfall and leave the commentary on ps5 games for people who actually own and enjoy playing on the system. Lol. "That's why Eurogamer blah blah blah". You not fooling anyone.

+ Show (5) more repliesLast reply 720d ago
maniacmayhem721d ago

"Unfortunately, performance mode delivers noticeably poor image quality throughout and also suffers from an unstable frame-rate. This was first noticed in the demo, and reappears in the full game even with the relatively small 300MB day one patch installed. In side by side tests, any improvement is negligible, with regular dips below 60fps and even below 48fps - so you're falling out of the PS5's 48Hz VRR window."

And now we should begin to realize why companies make certain decisions for other games that chose to lock down a framerate for consoles..

"It turns out that when the developers mentioned they were targeting 60fps in battle only, they meant exactly that. The second you initiate combat, the internal resolution drops like a stone, hitting as low as 720p in the process."

Now imagine if say a game like Starfield with an option for first person combat shooting could possibly drop to 720 just to maintain 60fps? I don't think anyone would like that option if it meant resolution would dip that drastically.

I_am_Batman721d ago

The devs already confirmed that they'll work on improving the performance mode based on the feedback of the demo. It's unfortunate that this kind of stuff has to be fixed post launch and it definitely shouldn't be that way, especially for a studio that explicitly takes pride in releasing a very polished product.

The performance mode as it is right now frankly seems like an afterthought. There doesn't seem to be much of a graphical difference between both modes besides the resolution scaling. Because it's the primary scalefactor, it needs to scale quite aggressively to reach the 60 fps target. That's not a great implementation of a performance mode especially when paired with the low-quality upscaling that makes the entire image look blurry. They should be able to do a lot more to free up the necessary render budget to reach 60fps consistently and potentially even end up with a higher quality image, by being less agressive on DRS and potentially implementing a better upsampling method.

Time will tell how much they can do to improve performance, but if people didn't complain and simply accepted the subpar performance mode, they probably wouldn't even try to improve it.

maniacmayhem721d ago

They already had a patch that based on the feedback of the demo and still there's issues. There's a point here, as powerful as these consoles are, they still cant keep up with the demand of some of these bigger triple A games. So it doesn't matter what performance options a game has, you are going to always have to have sacrifices in one or more areas. Bethesda chose not to have this (for now), what they do later is a different story. But locking 30fps was obviously a better decision because now we see that a game like FF, that is large in scale but not larger than Starfield is having it's own tough time running smoothly in certain areas.

I have no issue with people not accepting a performance mode, it's when people go overboard with their exaggerations on what they think a developer should have done when they have zero knowledge on what that development detailed.

I_am_Batman721d ago

@maniacmayhem: The demo came out June 12th. The current patch was live June 19th. That's a week. That's not enough time for performance optimization based on the feedback including internal testing, building the patch and submitting it for certification. I highly doubt the demo feedback had any impact on that patch at all.

I also don't get why you keep bringing up Starfield. That's a different game with different constraints. The fact that FF XVI nearly locks to a 60 fps during combat by aggressively scaling resolution down implies a GPU bound performance. As I've mentioned they have room to scale fidelity on many more dimensions than pixelcount, which they seemingly haven't made use of yet. They'll have to implement more sliders for the PC version anyway and people who prefer 60 fps are generally willing to give up some of that eyecandy for a better performing game.

I can't make the claim that a steady 60 fps will be achieved. After all I'm trying to make an educated guess based on a very limited amount of footage that may or may not be representative of the rest of the game, but if the devs say that they will improve performance based on the feedback, I'm inclined to believe them, especially when it seems like there's a lot of unutilized potential on the table.

maniacmayhem721d ago

*I highly doubt the demo feedback had any impact on that patch at all.*

You're right, definitely not enough time even with internal QA, stress testing and the likes over the years this was in development. Which further proves it may have been the better decision from bethesda to lock their game at 30fps rather than waste developer resources on multiple performance modes that still won't improve the game significantly.

*I also don't get why you keep bringing up Starfield.*

Because people seem to believe that Starfield should be able to achieve 60 fps by sacrificing other areas or it's something that is easy to do only because Sony does it with their games or Bethesda has done it before with older games that is no where near the size of this one. But with FF, the sacrifices are way too great and this is a game that relies heavy on action gameplay elements. Not taking anything away from this game, it's getting great reviews but multiple outlets are writing about the obvious performance issues.

Also, there doesn't seem to be nearly the same amount of outrage from the media and gamers for a game that constantly drops frames and resolution in either modes over having a stable framerate and 4k resolution.

(To be fair it's more gamers than the media)

Lightning77721d ago (Edited 721d ago )

There's a few things here. For both MS and Sony this is the second instance this happened. 30 fps with Redfall. Forspoken 720p resolution to hit 60(still wasn't stable at the time). Maybe it's the engines or design choice? Perhaps both? Jedi Survivor wasn't hitting 60 fps consistently and Respawn even said play it in fidelity mode until they can fix the 60 fps mode. It's starting to look like a toss up now. The first few years after the consoles launch yeah the consoles were hitting 60 fps in every game but then again those games were cross gen also.

Anyway with all the graphical and special effects going on it seems to be taxing on the GPU side of things tanking the res down to 720 while the performance takes over. Regardless sacrifices will be made. That's probably why the guys over at DF can see 30 frames in PS5 Series X only games.

The Starfield 30 frames was indeed overblown when this game can dip as low as 720p like Forspoken. That same energy needs to go everywhere if we're going to over blow things out of proportion.

--Onilink--721d ago

There are plenty of cutbacks besides resolution in the performance mode though, it looks decidedly worse (not to mention FSR1 with lower resolutions is downright terrible).

As much as I don’t like the idea of having to use 30fps, at least that mode seems quite consistent. I’m definitely not going anywhere near that performance mode from everything I’ve seen so far

I_am_Batman721d ago (Edited 721d ago )

@maniacmayhem: I've specifically addressed your claim that the current patch was based on the demo feedback. The development time prior to that is irrelevant to that point. I've already said from the start that this shouldn't be a post launch issue at all.

To your point that there is less outrage in the case of FF compared to Starfield: First of all there was enough outrage, that Square felt compelled to respond to the issue. They responded in the best way possible, by acknowledging the performance issues and promising to improve it with upcoming patches. Bethesda on the other hand straight up said they aren't planning to implement a performance mode at all. I don't see why you'd expect the same reaction in those two situations.

@Onilink: Some aspects are hard to judge from a compressed video, but at least draw distance, foliage and wind simultaion seem exactly the same on both modes judging from the limited footage I've seen here. LOD scaling also seems identical although it's hard to be 100% sure because of the image quality difference caused by the lower resolution. There is difference in shadow quality as John mentioned, but that's obviously not enough to significantly improve performance. He also mentions pop-in, but even this video shows it happening at the exact same time between both modes at different point in the game. If I get the game today, I'll check the graphical differences out on my TV, but it seems like there's a lot more room for scaling certain aspects back to improve frame rate.

+ Show (3) more repliesLast reply 721d ago
repsahj721d ago (Edited 721d ago )

Lol the performance is consistent 60 fps when in your combat, after it it will go back again to 50s. The fast combat is important to be consistent 60 fps dude. Go back to your counting sandwiches in 30fps. XD You cant bring a great game down. It's funny you mention eurogamer score while DF praise the game.

maniacmayhem721d ago

Combat is 60 fps with the resolution dropping to 720p, what's the point of fast combat when the game looks like it's being played on an Atari Jaguar?

I'll take those sandwiches in constant 30fps/4k please.

*It's funny you mention eurogamer score while DF praise the game.*

Where did I mention the score?

Lightning77721d ago

So it's ok to pick and choose where the 60 FPS matters? The way Square has been talking up PS5 there shouldn't be any issue's right? It should be 60fps across the board. Hell it should be 4k 60 the way Square has been promoting the PS5.

I'm not taking anything away from the game it's getting crazy by good scores every where. Even with these inconsistencies you're right ppl are
having a blast regardless. The way ppl were going off on SF making it sound like nobody will have fun 0/10 because of some frames now.

You need to share that same energy instead of it works good hear but not so good there.

--Onilink--720d ago

Why cherry pick the framerate outside of combat to the brief moments it went to 50s when the video itself shows plenty of times the game goes to low 40s and even 30s?

Also, dropping quality to guarantee 60 in combat is a good idea, but having to drop already compromised graphics to 720p to achieve it is pretty baffling.

You can still love a game AND ask for better quality/performance from a developer

shinoff2183720d ago

Maniac

Atari jaguar. Over exergate much.

Personally I always play games on quality mode when given the option. So not a huge deal to me just like I don't think starfield 30fps is a big deal. Some of yall real spoiled sounding.

+ Show (1) more replyLast reply 720d ago
KingKionic 721d ago

Hold on here.... the resolution is 720p during combat and its still has issues for 60 FPS?

Just lock it at 30 fps square and stop playing games.

Ridiculous they even considered this weird performance trade off.

Tacoboto721d ago

720p 60fps - it's almost like we're talking about the Series S! Or the Switch, that maintains a full 1080p60fps with 8 local players on Smash Bros.

This isn't even Open World either. Wow.

KingKionic 721d ago

Even the environment now looking at the screenshot... its definitely using baked lighting. No Realtime Global Illumination in game is another knock on them. They couldnt even pull that card.

Laughable.

721d ago Replies(1)
Crows90721d ago

Absolutely right! Finally some sense. Or at least half of it. The game doesn't look out of this world...why can't it manage 60fps at a higher resolution? Devil may cry 4 anyone?

Optimization is key here. While you ask for things to be dumbed down in order to excuse another game ..i say let's ask for that optimization to elevate games.

pitythefool721d ago

The Xbox guy hard on for 30 fps is comical at this point, it was you guys that made a massive song and dance about frame rate being king last gen, boasted about how many games the SX supported at 120fps.

That’s why you were getting teased over Star Field.

KingKionic 721d ago

After FF16 being 720p i think its about time everyone have a seat with the Starfield outrage.

This is quite pathetic.

721d ago
Greg2801721d ago

Its only in battles in the performance mode, but atleast they gave the players an option to play in 60 fps unlike starfield...

pitythefool721d ago (Edited 721d ago )

Again the “outrage” was direct response to the flip flopping over frame rate from a certain fan base.

Spent an entire generation poking fun at 30fps cinematic games only to gladly accept that when the worlds most powerful console had to go there.

Despite performance mode needing work
Square still managed a mode that’s “as close to flawless as we’ve seen in a long time”- Digital Foundry.

At least the options there if folks want the trade off, still better than take it or leave it.

Crows90721d ago

Nah...it's not game a vs game b. It's about being consistent.

4k/60fps has always been a pipe dream. I only remember one base going crazy about it last gen.

+ Show (1) more replyLast reply 721d ago
Lightning77721d ago

Hold on wait what?

"Spent an entire generation poking fun at 30fps cinematic games only to gladly accept that when the worlds most powerful console had to go there."

So this is clearly a made up narrative flat out. Are you saying xbox fans last gen poked fun at 30 fps a console that's weaker than PS4 for starters. A console that hit the same exact 30 fps as the PS4?

Please tell more lol.

pitythefool721d ago (Edited 721d ago )

Yes they made fun of games being 30fps simply to make it more cinematic and are now accepting 30fps as being a design choice.

Both are gibberish reasons.

Lightning77721d ago

"Yes they made fun of games being 30fps simply to make it more cinematic and are now accepting 30fps as being a design choice."

I've never seen X fans making fun of PS over 30fps. Do you have links? Again How can Xbox fans make fun of PS fans for having the exact same 30 fps on Xbox?

pitythefool721d ago

No not the 30fps on its own, the reason behind it, to make it more cinematic and now accepting another poor reason, being a design choice.

Show all comments (82)
200°

Final Fantasy XVI Maintains 60 FPS on Xbox Series X via FSR, but With Lower Resolution Than PS5

Final Fantasy XVI runs at a lower resolution on Xbox Series X compared to PS5, maintaining stable 60 FPS but with visual compromises.

Read Full Story >>
twistedvoxel.com
raWfodog21h ago(Edited 21h ago)

"While the PS5 version maintains superior resolution and visual fidelity, it cannot consistently deliver the same frame rate stability, especially in its Performance mode. Even the more powerful PS5 Pro struggles to keep frame rates within its VRR window when the action intensifies.

For players who prioritize performance above visual quality, the Xbox Series X version may offer appeal due to its stable frame rate. However, those seeking the best graphical presentation may find the lower resolution and various graphical compromises on Xbox a drawback. Digital Foundry concluded that while the port is serviceable in its current form, several issues, such as broken foliage rendering and contrast imbalance, remain in need of technical refinement."

----

As someone who prefers better framerate over visuals, it seems the X has the edge over PS5 in that department. But it apparently comes at the cost of more degraded visuals than one would imagine in this case. Perhaps it has not been fully optimized for the X yet, as the article also pointed out that this port perhaps derived from the PC version rather than the PS5 version. We'll see what the future brings (if anyone cares lol).

Obscure_Observer20h ago

I´ll take performance over graphics, thanks.

raWfodog19h ago(Edited 19h ago)

That's always my preference as well. More importantly, I prefer a smoother, stable framerate more than simply hitting higher framerates. But I do like it to look pretty as well lol.

Lamusiqa19h ago

That's usually my preference. But at 720p in 2025 with a 4K TV? Yikes.

CrashMania14h ago

I wonder if you had the same energy with Hellblade 2.

PhillyDonJawn13h ago

Yeah im not really a graphics 304. I feel like graphics has hit its peak and prioritizing graphics over gameplay has made games less enjoyable.

andy8512h ago

I took performance mode on the PS5, genuinely didnt look bad even at a low resolution

Snookies129h ago

@andy85 - Yeah, the performance mode was definitely the way to go. I guess with everything going on in battles, I never noticed the lower dynamic resolution kicking in. I was kind of stunned to hear how much the resolution drops when in battles.

I just wish the PC port had been good... I was getting 100 FPS in some areas, and under 30 in others no matter how I configured settings. Sad that Square-Enix has such an awful reputation for their PC ports.

gold_drake6h ago

it depends.
720p on my 75 inch tv aint pretty at all lol

but this is hardly a hardware issue but a square enix issue.
the games pretty but there isnt a whole lot going on in general in the game, outside of battles

+ Show (4) more repliesLast reply 6h ago
Elda9h ago

Nothing worse than looking at & playing a nice looking game with good graphics but the visuals are blurry.

badz1493h ago

12TF for 720p 60fps in 2025...WOW!

50°

LOGOS: The World of Final Fantasy XVI and The Art of FF XVI: Echoes of the Rising Tide Announced

Square Enix has announced two new books which expand the lore and world of Final Fantasy XVI.

Read Full Story >>
nettosgameroom.com
240°

FINAL FANTASY XVI - Available on Xbox Series X|S and Xbox PC today | Xbox Games Showcase 2025

The legacy of the crystals has shaped our history for long enough.

3d ago Replies(1)
Kurisu3d ago

Great news for fans of Final Fantasy on Xbox.

raWfodog3d ago

I’m sure Xbox gamers are also looking forward to FFVII Remake dropping this fall/winter, probably more so than FFXVI.

Kurisu3d ago

I didn't realise that had been announced as well!

Scissorman3d ago

But will it sell well? Let's see if everyone that was bemoaning this title as a PS5 exclusive now has the balls to back it up and purchase this game on Xbox. This game sold over 3 million copies in three days on PS5 alone. Let's see how many Xbox players will show up.

Elda3d ago

I'm curious to know if only XB Series owners will buy the game as well.

tay87013d ago (Edited 3d ago )

They are not gonna buy them.

3d ago
2d ago
Christopher3d ago

Why do we even ask this when the facts will speak for themself in the future? Let's just be happy the game is more available to more gamers. We can discuss the sales of the game when they actually happen.

Terry_B2d ago

^^ this. Good third party games should be available on as many platforms as possible.

SPEAKxTHExTRUTH3d ago

Why do you care so much about how well this game sells on Xbox? What do you gain by learning how well it sells? Maybe you should focus more on why the game STILL runs like crap on PS5…

tay87013d ago

Runs like a dream on ps5 pro. Man the s is gonna struggle big time.

Traecy3d ago

Why do you care why some people care if it sells on XB or not? What do you gain by trying to call them out for wanting to know that info. The pot calling the kettle black.

kpgs2d ago

"Maybe you should focus more on why the game STILL runs like crap on PS5…"
Isn't that on the devs to fix?
And if it can't run well on PS5, isn't Xbox in trouble too?

SPEAKxTHExTRUTH2d ago

@KPGS couldn’t the same be said about him worrying about sales? Shouldn’t stock holders be the one worried about that not consumers?

@tay8701 unless you’re playing a completely different version of FF16 than everyone else it still runs like crap on PS5 and on Pro so I’m not sure what dreams you be having…

At Traecy Oh you’re one of those guys i see. Ok I’ll play along, why are you worried about me be worried about someone being worried about sales? See what I did there…

+ Show (1) more replyLast reply 2d ago
3d ago
3d ago
Petebloodyonion3d ago

It's not about selling, it's about mending bridges.
Honestly, a huge chunk of ppl owning an Xbox do own a PlayStation console, something that Phil Spencer alluded to before the release of the Series X with why releasing a Series S console.
https://www.gamedeveloper.c...

And true Final Fantasy fans probably bought a PS5 when they announced only on PS5.
So don't expect a lot of sales for these games.

Pickledpepper9h ago

I was a true final fantasy fan up until the game turned to a hack n slash. Turn base was much better and gave the game more depth and challenge

thesoftware7303d ago

So, and old game that was later called "not really a FF" game and many concluded that has annoying gameplay issues(no real elemental structure)which everyone know about..and you expect it to seel super well.

They hype has been gone for this game, and the fact that there are so many other newer stellar RPG currently available.

Extermin8or3_3d ago

Thry don't buy games hardly at all anymore. It won't sell well. Will likely leave square Enix scratching their heads and thinking "oh shit, maybe taking money and dev assistance from Sony for it to be exclusive is the better financial move after all"

Workshyskiver3d ago

It won't really be a true reflection of what marketshare the Xbox platform would have of the game if it had released day and date. I would have been a day one buyer but its been out for so long I've since bought it on my PC and I can't imagine I am alone in that.

On the game itself I thought it was extremely disappointing and such a dull game outside of the big boss moments. Had a potentially great story and I just don't think they delivered on its potential.

FF7 remake is another one that whilst I liked and I loved reunion, cutting out a lot of the waffle they introduced and having those two games as one entry would have been better. Chadley is a horrible addition to those games.

+ Show (6) more repliesLast reply 9h ago
Hereandthere3d ago

Bought for 55.16, have to support blockbuster games like this.

Levii_923d ago

I’m replaying this game right now on Ps5 and while i like it a bit better this time (cause i knew what to expect) some of the choices made in this game gameplay and traversal wise are still mind-numbingly baffling to me.

Show all comments (32)