He believes that releasing the game on the same console as its predecessor negatively impacted its performance
'If the big companies dictate what games can be created, I don't think that will advance the industry.' -Shihei Yoshida
🙄 same guy who said 80$ is a steal lol and according to him M$ shouldnt put good on a services🤣 wtf
Subscription services have f***ed the movie industry and it's work force, caused massive studio buyups by companies like Disney consolidating huge parts of the industry under one roof and have creatively sterilised the IP's they've gobbled up. The same thing is happening to gaming, MS being the main greedy piggy.
I get what he's saying, but I don’t think we need subscription services to see a lot of the problems he's pointing out. All we really have to do is look at the gaming industry over the last two console generations. Even without subscriptions, the big AAA publishers have already been moving in a direction where almost every game feels like it's built from the same template. It’s all about streamlined, safe design choices that are meant to appeal to the widest possible audience. At this point, you could probably ask an AI to make a AAA game from a certain publisher and it would spit out something pretty close to what they’re actually making.
Now, about the whole “walled garden” thing... that’s not some future problem, it’s already here. Consoles have always worked like that. Their entire business model is based on controlling what gets released on their platforms. Sure, maybe they’re not as locked down as the extreme examples people bring up, but the end result is similar. If you’re not making the kind of game the platform holder wants, you’re probably not getting through the door. We’ve seen it with Sony, Nintendo, Microsoft, even Valve does this in its own way with Steam. So yeah, the issue isn’t new or exclusive to subscription services.
Would a subscription-only future make that problem worse? Sure, it definitely could. But I don’t think we’re heading in that direction anytime soon. Unless physical hardware truly becomes a thing of the past and everyone switches to streaming games, I just don’t see subscriptions becoming the dominant model. They’ll stick around as an option, but I doubt they’ll take over completely.
Now, what will take over completely is digital media, and that’s a whole different issue that’s going to hit us a lot sooner. PC and mobile are already basically 100% digital, and that makes up around 70% of the gaming market. The remaining 30% is consoles, and even there we’re seeing the shift. Sony’s removing the disc drive from boxed consoles, Nintendo is releasing just one super expensive 64GB cartridge for their new system, which means almost all third-party publishers will end up going digital and Microsoft is mostly digital already. You either get a digital-only or a physical box with disc that only acts as a activation key. So yeah, that future’s already knocking on the door and the damage will be enormous.
Right, because then you can’t sell individual games at $80, which is an incredible value for the consumer!
Dragon Age star Alix Wilton Regan has given her personal response to the backlash faced by last year's Dragon Age: The Veilguard, and blamed the "mixed reactions" on people who "wanted to see the game fail, or wanted to see [BioWare] fail".
Blame everyone else...yeah...great stance
Gives off that "if you didn't like it then you are clearly one of those bigoted trolls" vibe
They never wanted to see it fail or the game fail, they wanted to see a good game with a good story that was in line with the original. They knew we weren't going to get this so they openly criticised everything about it. AND they were proven correct. The game sucked and failed in every way. Maybe you should have listened to the fans in the first place.
Perhaps people just wanted a proper Dragon Age game, not a Disney inspired Dragon Age, with awful writing.
This game was changed from a live service to a single player game quite late in the development, I'm surprised it turned out as well as it did. The writing and the direction was screwed by EA marketing teams.
Then you had all the anti-woke psychos set loose by heavily politicised streamer grifters. How people take their directions from those nutters I will never know.
Plus: how Kepler plans to be the A24 for games, and why a follow-up to Clair Obscur won't involve a big studio expansion
The same logic doesn't seem to apply to TotK though.
Well Zelda dominated on the switch. Just make a better game.
Maybe people don't give a shit about it
The fact you guys NEED Mario to sell the Rabbids say everything
Just make a 3D Rayman 4...jesus
Xenoblade Chronicles 3, Splatoon 3, and The Legend of Zelda: Tears of the Kingdom performed well.
What’s Mario + Rabbids excuse?
That’s rich coming from Yves “guess how many Assassin’s Creed, Far Cry, Tom Clancy & Just Dance titles my company releases each generation” Guillemot
How you can have the Mario IP and flop with is beyond me. It’s not like Mario & Luigi: Bowser’s Inside Story remake which released on a dying platform. No excuses here