520°

Starfield's 30fps cap is best explained by a big pile of sandwiches

That sandwich gag highlights why 60fps would be tough to achieve on console

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gamesradar.com
Jin_Sakai704d ago (Edited 704d ago )

pile of sandwiches > 60fps. Because that’s what fans want.

Sonic1881704d ago (Edited 704d ago )

Sure you do. Forget about 60fps. That's the spirit 😂

Jin_Sakai704d ago

I’m sure their vision could be realized at 60fps. This is Bethesda we’re talking about though.

LordoftheCritics704d ago (Edited 704d ago )

If unlocked fps on Xbox hardware meant 32-38-36-27-29-33-34-32 fps all the time.

Then 30fps locked is the best solution.

For all other superior hardware 60 and above is obviously better.

Also I believe Star Citizen players will immediately understand the sandwich concept here. For object tracking and persistence, SC is the only game to have achieved it at that scale and being fully online.
Hurry up and finish SC.

Now would we prefer object tracking across the universe with 30fps or a sub par game with 60fps??

Well I just know I'm playing it on PC.

Shadowsteal704d ago

Delusional.

If 30fps was the "vision", it'd be locked on PC as well.

Crows90704d ago

That's some crappy ass vision running at 30fps. Pretty sure they'd need more than glasses

r2oB703d ago

Their vision is for you to blindly fork over your money regardless of bugs or game quality.

+ Show (3) more repliesLast reply 703d ago
Tacoboto704d ago

Fans of Elder Scrolls and Fallout titles, yes actually. That is the kind of interactivity fans of their titles know to expect. Have you played any of them before, especially at launch?

Also expected - massive bugs, because this is a Bethesda Games Studios title, not an id Software title. Again I'll ask - Have you played any of them before, especially at launch?

This game is doing exponentially more computations than The Medium (a launch window 30fps title that is completely ignored now); The Medium also launched later on PS5 and like Xbox also lacks 60fps, because neither console is a PC capable of PC performance.

If Bethesda launches this game at a stable 30fps on console without major bugs, then that would be genuinely historic for them as a developer.

Jin_Sakai704d ago

The entire QA team at Microsoft is playing Starfield to discover bugs so I’d hope it launches with less than average from Bethesda.

abstractel704d ago

It's also not just about physics. They chose to go with a real-time GI system. It's of course a combination of all these things but even as Sony fan I feel this site is going to hate no matter what when it comes to MS titles.

GamingSinceForever704d ago

A pile of sandwiches with a GPS tracking device inside of each one of them. I suppose of someone steals your sandwich you can travel the galaxy to hint it down and try getting it back. That alone could be better than 60fps to some people. 🤷🏾‍♂️

704d ago Replies(1)
PapaBop704d ago

A pile of sandwiches can be this generation's fish ai

rlow1704d ago

No that’s what you want. I’m fine with it because I understand the difficulties of achieving a stable frame rate on such a massive game.

goldwyncq703d ago

Creativity and innovation > 60 fps

Kaze88703d ago

Drop the resolution from 4k to 1440p, turn down some graphic settings and it would be done....but no. Some devs at least make 45fps modes if they cannot reach 60fps. Even sweet little lies Todd said that they run comfortably above 30 fps and sometimes even over 60 fps, but we all know that Bethesda is not good at their own engine or have a proper QA. This is why modders have fixed their shit for years and it's the reason that they still are alive.

giovonni703d ago

There would still be complaints. “ what?! It’s not in 4k” “ screw you MS I would rather have it at a stable 30 FPS at 4k” I promise you that would be the talk. Bottom line people just hate MS so they’ll find something wrong.

Kaze88699d ago

Well they aren't running this gen only games native 4k anyways. They will use 4k or close to it upscale, resolution this day and age does not matter much. The performance gain is just so good, that it would be crazy to not use it. I believe this game is using it as well, so it's not even true native 4k atm.

+ Show (5) more repliesLast reply 699d ago
KingKionic 704d ago

"Like prior BGS titles, it seems that Starfield tracks the location and position of arbitrary items in the world. Given the scope, this stuff begins to add up."

Yea anyone who is wise can clearly could of seen this instantly. Its super cool that you can live out your fantasy of people a space pirate and hoard keepsakes from random ships.

Cant wait.

Rimeskeem704d ago

The dude is like duct tape. Thinks they can fix all the damage done.

NXFather704d ago (Edited 704d ago )

Yeah CPU has to be free at all times for that level of persistent gameplay from the sound of it.

Edit: Or a quarter of it.

NXFather704d ago

Sounds like maybe Bethesda dedicated roughly half of the CPU power to this persistent gameplay design.

BriBri703d ago

That's not how this works

Christopher704d ago

Do you mean like they do in their other games that run at 60fps or higher?

KingKionic 704d ago

If where speaking strictly consoles. Please do list the open world games that track objects in there precise location and leaves them there ready for you to pickup to any specified location you want across a open world and then into space and then the ships in space and runs at 60 fps.

Magog704d ago (Edited 704d ago )

It doesn't actually track them at all times. It tracks them as a certain distance which is why if you like enough stuff in skyrim when you come back the area it will all jangle and explode as it's dropped back into the play space. Assigning a 2D location to an object takes very little power to achieve it's just a mess so most devs avoid it.

Christopher704d ago (Edited 704d ago )

Skyrim on PS5 and XSX. Your example of moving them around in space is nonsense, they're not tracked in real-time like that which is why this whole argument is entirely silly. They drop reference points and when you are within viewing range then they are processed. Your argument is like an individual reading every article on N4G at once. That's just not how it works.

maniacmayhem704d ago

*Skyrim on PS5 and XSX*

You're comparing a game from 2011, that has been ported numerous times, to a brand new game that is infinitely bigger than what Skyrim ever was. That's like asking why can Legend of Zelda Breath of the Wild run at 60fps on Switch and not Zelda: Tears of the Kigndom

Christopher704d ago (Edited 704d ago )

***You're comparing a game from 2011, that has been ported numerous times, to a brand new game that is infinitely bigger than what Skyrim ever was. ***

This is what optimization is all about. You're the one giving them a free pass. Let alone the reason this article says it's 30fps is proven to not be the issue. The issue is they are choosing to not downgrade graphics to make it happen. This is not a creative choice, it's a choice to do less work.

But, hey, at least there will be modders out there to do what Bethesda can't.

Crows90704d ago

Dude. It's a game....they're not actually in space. You're making it sound like they're doing some crazy star trek technology in game development

+ Show (2) more repliesLast reply 704d ago
KingKionic 704d ago

New Atlantis in Starfield alone destroys any city in skyrim according to bethesda.

We havent even talked about the game having a thousand planets to explore.

Space must be accounted for because your going from one world to basically flying in space to boarding other vehicles in realtime that has gear there that can be literally taken to your ship and transported back to whatever world you visited.

All of this is no small feat. Many games we see pore most of there render time just in visuals. Starfield chose a much more shocking result.

Christopher704d ago (Edited 704d ago )

All of the space isn't loaded in real time. Having more space to explore means more work for the team and more work for QA, but it doesn't mean it impacts the framerate more just because there is more. They are only processing what is in view of the player and nearby, not was is in the current galaxy. And even then, much of their heavy areas are instanced, meaning they aren't even a part of the open space region. They're regions you load into for a reason, so as to distribute the impact those areas have specific to them rather than the procedural elements outside of them.

New Atlantis is literally an instanced region. It has no effect on space.

maniacmayhem704d ago

*You're the one giving them a free pass.*

I'm not giving them a free pass, you're being ridiculous when comparing a game that was released decades ago that isn't doing half of what Starfield is and demanding it should just based off that.

Christopher704d ago

***you're being ridiculous when comparing a game that was released decades ago***

The comparison is specific to the topic. It's not ridiculous. Both games manage items in the exact same manner. That's what is being discussed.

***isn't doing half of what Starfield is and demanding it should just based off that.***

It's doing the same thing last gen games did and are also currently at 60fps. It's a "big" game, but it's not cramming all of that into the player's vision or real-time managing the elements like ship customization in real-time. All of this stuff has been done in other games for over a decade. It's just got the Bethesda sheen on it. Well, that Bethesda sheen is focused on 30fps and not a performance mode.

It's as simple as that. They can focus on performance but they are choosing not to. They're just calling it creativity, but none of what they are doing is new or tied together in a way that hasn't been done before. They want better looking. That's their decision. Simple as that.

MetroidFREAK21704d ago

As long as it plays well, I really don't care what framerate its at. It's a slower paced RPG. I'll be playing it on Series S so I won't even have the best visual fidelity and thats cool with me. Who knows, maybe they will release a 60FPS mode in the future? Here's hoping

Tacoboto704d ago

I would hope they give us a VRR mode much like Flight Simulator provides - locked 30 on 60hz mode but 120hz mode unlocks it.

MetroidFREAK21704d ago

I don't own a VRR display, but it would be nice for those who do

Magog704d ago

VRR doesn't work at the low Fps Starfield can achieve. It will be 20-25 fps in big battles. Bet on it.

Tacoboto704d ago

Xbox has a wider VRR range than PS5 because LFC is built into the platform. This is why Elden Ring as an example can feel smoother on Xbox than PS5

And Howard's gone on record saying "Fortunately in this one, we've got it running great. It's often running way above that. Sometimes it's 60. But on the consoles, we do lock it because we prefer the consistency, where you're not even thinking about it" - so if he's honest, that sounds like VRR support would be effective.

Also, FF16 has a performance mode that occasionally drops below 48fps - the PS5's min limit - but that didn't stop Square from including it.

EvertonFC704d ago (Edited 704d ago )

"as long as it plays well" and "I'll be playing it on series S"

Oh dear, good luck with that.

The_Blue704d ago

They'll be playing on the cloud.

MetroidFREAK21704d ago

I'm sure it will be more than tolerable, but if it isn't, come back and tell me you were right. No biggie

JEECE704d ago

Remember that many of the same people defending 30fps in Starfield based on sandwiches clowned on 30fps in A Plague Tale: Requiem based on rats. And that game probably had about 15% of the budget of Starfield.

Tacoboto704d ago

People who clowned on A Plague Tale were out of line and should be called out for their inconsistency then. Who here did that?

Gotham Knights releasing around the same time as Plague Tale also at 30fps deserved its criticism by having inconsistent performance. Plague Tale also released with 40hz support so that makes the criticism it received even less warranted.

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160°

Hideo Kojima is a little bummed as Death Stranding 2 is testing way better

"I'm not interested in appealing to the mass market, or selling millions of copies."

jznrpg9h ago

I’m replaying the first game it’s great. It’s not for everyone no doubt. There are still a lot of people playing it.

-Foxtrot9h ago

Then why do a sequel straight away?

Why not something else like maybe a horror game similar to Silent Hills but rebranded into a new IP.

8h agoReplies(2)
8h agoReplies(1)
Rainbowcookie1h ago

Reverse psychology...ok I won't buy it then.

Eonjay32m ago

To be honest, he is in a great situation if he doesn't have to make a mass market product. Means he can make what he wants. I think that's great.

50°

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christcenteredgamer.com
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Capcom Fighting Collection 2 Review - Twisted Voxel

A love letter to fighting game obscurities, delivering cult classics with modern polish.

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