That sandwich gag highlights why 60fps would be tough to achieve on console
"I'm not interested in appealing to the mass market, or selling millions of copies."
CCG writes - "Overall, while it certainly has similarities to Pokémon, it's more a survival-style game that happens to have collectible monster-style features and both are pretty fun. Technically, aside from a few minor gripes with controls and performing certain actions, it's pretty solid and quite stable. Morally, it's got some mild if cartoonish violence with little else of note. Overall, I enjoy Palworld, and if you want a survival sim mixed with collectible monsters to make your pals, this is a great game with those themes."
A love letter to fighting game obscurities, delivering cult classics with modern polish.
pile of sandwiches > 60fps. Because that’s what fans want.
"Like prior BGS titles, it seems that Starfield tracks the location and position of arbitrary items in the world. Given the scope, this stuff begins to add up."
Yea anyone who is wise can clearly could of seen this instantly. Its super cool that you can live out your fantasy of people a space pirate and hoard keepsakes from random ships.
Cant wait.
Do you mean like they do in their other games that run at 60fps or higher?
As long as it plays well, I really don't care what framerate its at. It's a slower paced RPG. I'll be playing it on Series S so I won't even have the best visual fidelity and thats cool with me. Who knows, maybe they will release a 60FPS mode in the future? Here's hoping
Remember that many of the same people defending 30fps in Starfield based on sandwiches clowned on 30fps in A Plague Tale: Requiem based on rats. And that game probably had about 15% of the budget of Starfield.