300°

What Final Fantasy 7 Rebirth Being On Two Discs Really Means

FF7 Rebirth’s unusual format makes sense.

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screenrant.com
akuarius87686d ago

It means the game is really big and they dont want to optimize, i personally think they want to show high quality assets without compression to brag about the ps5 power.

CrimsonWing69686d ago

How does it show they can’t optimize?

Let me ask you this, what do you think is taking up that much data that they have to go over the 100GB limit of a PS5 disc?

mjchitown686d ago

i bet it have alot of long cut screens

CoNn3rB685d ago (Edited 685d ago )

Historically audio files have been a big problem for game file sizes, higher quality audio often doesn't get the compression treatment as audio compression can be quite lossy. Add to that 4K assets on a large scale and you have a recipe for a massive file size. Image files and assets are often what devs focus on optimising as image visual compression can be lossless when done correctly but there is only so much you can compress before you affect the quality.

As Squeenix has a reputation of making some of the most visually impressive games on the market I doubt they want to mar their flagship title by compressing the shit out of the assets and cutscenes that they have spent so long crafting and polishing just to save a few gig in space.

What this does mean though is that either things will go full digital if people want it or not or a new low cost storage medium will need to be invented to carry game data to the consumer.

FinalFantasyFanatic685d ago

@CoNn3rB,
Audio, despite being high quality surround sound, tends to take up significantly less space than video/graphics though, I agree that the bulk of the size would be 4K assets though.

neomahi685d ago

More games than you think exceed the 50GB data cap of a Dual-layer Blu-ray disc these days which I think is part of the reason you're seeing such a rapid shift from physical media to digital. Honestly, I'd like to see carts again, like with the Switch. Cartridges didn't really require loading, except for a select few like Street Fighter Alpha on the SNES, but it takes longer to stream from a disc than a cart, discs are cheaper but have their drawbacks but, yeah, The Last of Us Part II was two discs

Babadook7685d ago

I'm a little surprised that people are talking about this. I don't remember them talking about REMAKE being on 2 discs. Weird.

fr0sty685d ago (Edited 685d ago )

Uncompressed 7.1 channel 24 bit 96khz pcm audio is 18.44mbps. High quality 4K HDR video clocks in at around 80-128mbps (128 being the max bitrate used by UHD Blu-Ray discs). Combine the two, you're looking at 100-150mbps... add in some 4k textures, and it all adds up really fast.

akuarius87684d ago (Edited 684d ago )

The uncompressed assets of the game, and the blu ray have a limit of 50 gb, a lot of games have been doing that lately, games over 100 gbs, they apply the "They have a lot of space on the console"

+ Show (4) more repliesLast reply 684d ago
2moda5gamer685d ago

Knowing how PS5 games work, it'll still be compressed. I mean intergrade barely fit on a 100gb disc as was.
I imagine all the cutscenes over two timelines in addition to just how much ground the game is covering brings it to this cant be helped situation.

CrimsonWing69685d ago

Don’t forget about 4k textures. Along with cutscenes those take up a huge amount, but hey if they didn’t have 4k textures I bet this same person would b*tch about that. It’s ridiculous anyone in their right mind is complaining about this. I’m grateful Square is giving us a game like this and not cutting corners.

andy85685d ago (Edited 685d ago )

Optimize? Look at the size of midgar in the first part. That alone took up over 80GB. Now add in every single location you visit after that, if they're to the same standard I'm surprised it's under 200 GB to be honest.

fr0sty685d ago

part of ps5's power is its kraken decompression engine, so that doesn't make sense.

+ Show (1) more replyLast reply 684d ago
Lifexline686d ago

I remember when multiple discs was considered a bad thing by PlayStation owners showed the weakness of the console they said. How times have changed.

EvertonFC685d ago

Don't remember any hate of a game having 2 disks on PS or Xbox ?

Lifexline685d ago (Edited 685d ago )

During the Xbox 360 era PlayStation owners constantly bashed the Xbox 360 because some games had multiple discs the most famous one being final fantasy 13. Saying how weak the console was that it needed multiple discs but now I guess the sentiment has changed it’s just funny how things work.

Watch a PlayStation game have 30 fps one day and how the narrative will change for that as well. It always does just trying to point out hypocrisy.

shaenoide685d ago

Maybe you should spend less time on forums. In the actual world the majority didn't care about those things.

Furthermore disk don't matter since games are installed on the SSD. You're gonna have 1 data disk for the installation process and 1 game disk you'll use all the time after that.

Tacoboto685d ago

@Lifexline Ehhh that might just be your personal experience, and times have changed so any points back then can't be applied to today.

For one, PS3 had Blu Ray 50GB disc support, and Xbox 360 games were limited to DVD storage restrictions.
For two, games are installed now - they mostly ran off-disc for Xbox 360 and PS3 but XIII on Xbox allowed for the extra discs to install on their expensive proprietary hard disk. Remember the original 360 had only a 20GB HDD.
For three, games are shipping on discs that are just licenses now and completed games shipping on disc are rapidly becoming rare. Don't even think about your $250 PS Exclusive Collector's Edition having a disc anymore.

Specific to FFXIII - the video was more compressed on Xbox; it was objectively inferior. Here is the opening line from the Digital Foundry review back in 2010:

"The rumours are true. Final Fantasy XIII on Xbox 360 isn't anywhere near as impressive as it is on PlayStation 3. The real kicker is that it's a lot worse than it should have been."

Specific to 30fps - even though FFXVI doesn't hit a solid 60fps, and even though every Sony exclusive is marketed almost entirely in their 30fps quality modes, *they consistently deliver Performance Modes at launch* and have an impressive consistency so far in supporting VRR with Unlocked framerates.

Vx_685d ago

not because of console power, it was because Xbox uses DVD and PS uses Bluray

SullysCigar685d ago

Don't bother. He's here to troll, not learn. The PS5 is widely known to have more advanced compression technology, but I think he's trying to insinuate this game being on two discs can in some way be utilised for his little console war.

He MIGHT have had a point if it was coming to xbox and was on one disc, but it's not coming to xbox - which is likely the real reason he's here...

FinalFantasyFanatic685d ago

This, it was about the war between HD-DVD and Bluray that people fought about, not the number of discs that games came with. It wasn't uncommon to see multiple discs on PS1, I think the PS2 had some multi-disc games too.

Good-Smurf685d ago (Edited 685d ago )

It's the weakness of the format not the console and Microsoft chose to stick to DVDs that's why they got called out for later in that gen same with Xbox Arcade size limitation.
They clearly didn't looked far enough that certain games would get over 20 GB in that gen.
Nobody said it's bad, just not as convenient.
Look up HVD format that can hold over 2 TB per disc its certainly feasible but all the big companies focused on making solid state drives and memory cards at the time and Sony was busy battling with Toshiba's HD DVD format war.

tagzskie685d ago

I also remember when i have my first 4gb xbox 360 and playing star ocean the last hope and farming clay from planet to planet and i keep changing disk.. Sometimes if its inconvinient to have multiple disk of course its a negative to the one whos using it.. And of course who doesnt like big games?, not unless its unoptimize. I only use digital so being 2 disc doesnt bother me, Is i said its about personal experience, even a 12 year old kid knows it

MrNinosan685d ago

What? No one ever considered that, well probably someone, but never heard that was an issue.
The other way around.

I remember the hype when games like FFVII, VIII, IX, MGS1, Lost Odyssey etc were on multiple discs.

That screamed quality all the way

Extermin8or3_685d ago

That was because the exact same game on PlayStation only ever had 1 disc. Back then everything was streamed off the disc which also meant it effected the gameplay significantly. It was all because MS decided to back hd-dvd vs blu-ray amd we all know what won that format war....

685d ago
kayoss685d ago

Dude you need to stop day dreaming and making things up.

pitythefool685d ago

I remember people saying blu-ray was better, which was proven as a fact.

Didn’t think this one through did you, 0/10.

+ Show (6) more repliesLast reply 685d ago
HeliosHex686d ago

Reminds me of the good Ole days.

LoveSpuds685d ago

How? MS chose to be cheap and stick with a dying format whilst Sony continued to push boundaries by using cutting edge technology for the time.

Profchaos685d ago

They also didn't want to pay Sony any royalties for blu ray instead hedging bets on hd DVD and half assing the implementation

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90°

10 Highest Rated PS5 Games

Some of the best PS5 games are exclusives like God of War Ragnarok and Astro Bot, but there are some indie highlights as well.

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theouterhaven.net
100°

Big Games, Big Deals promotion comes to PlayStation Store April 23

Discounts on the likes of Dynasty Warriors: Origins, Final Fantasy VII Rebirth and more for a limited time.

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blog.playstation.com
160°

2020s - The Decade of Bloated Masterpieces

VGChartz's Mark Nielsen: "Halfway into the decade and the 2020s has been an interesting one for gaming in both good ways and bad, with the restructuring of the industry, a mix of innovation and the same old, and of course many, many long waits. But there have also been many quality titles, to be sure; the last three years in particular have seen a number of critical darlings. Something the most acclaimed ones have had in common (with the obvious exception of Astro Bot) has been an absolutely massive scope, easily boasting 100+ hours of content.

In my own experience that massive amount of content hasn’t always been a positive; in fact I would go so far as to call their slightly overeager strive for quantity a shared flaw of these games. I’ll be looking at four titles in particular here and going over the different ways in which these otherwise solid experiences became victims of having just a bit too much fluff."

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vgchartz.com
Profchaos42d ago (Edited 42d ago )

To much unimportant content and bloat is mote likely to cause me to stop playing or never revisit it. Especially when it feels like you're forcing the player to do side quests to pad out your game length just to make it long enough so you won't have the player trade the game in to fast

One recent example for me is Hogwarts I enjoyed the story but despised the level gating there was no real reason to lock missions behind a leveling system it was just forcing the player to fly around doing side quests and puzzles so they could advance to the next chapter

gold_drake42d ago

omg hogwarts

i love every second of it but damn, does it feel like a chore to play haha.

scorpio_204942d ago

Hogwarts Legacy should have stuck to what other games couldn’t do: Let us be a Hogwarts student. The open world aspect was just like any Ubisoft game.

attilayavuzer42d ago

Honestly wish it had more of a Bully feel. It was clear that 90% of the attention went to the school and town and the rest felt like the northern chunk of Just Cause 3's map. Almost like they had to justify the flying mechanic by spreading things out.

Profchaos42d ago

Yeah agree the Hogwarts castle and grounds is ripe for exploration. Look at the PS1 Argonaut game i felt like that old game did a better job with relaying what it's like to be a student at Hogwarts than what legacy did.

Legacy was like ok you've done a few classes learnt to ride a broom go spend the next multitude of hours exploring nearby towns and killing hundreds of goblins and spiders I don't think they did enough with the school grounds.

I appreciate them including Hogsmeade but I felt like it didn't need to expand past that point

11d ago
SimpleDad42d ago (Edited 42d ago )

Why don't we have more 12-15h single player stories for $45 is beyond me.

Profchaos42d ago

My guess is I recall around the late 2000s game trades were a big issue which resulted in publishers shifting away from standard single player campaigns that could be beaten in a month and we started to see more expansive open worlds that would take longer to see everything to keep the player invested long enough that they wouldn't trade in the game when it was going to be the most profitable retail window e.g the first month

With the rise of all digital games I can see those games making a comeback as there is no second hand market

I_am_Batman42d ago

Expecting a 12-15h game to be $45 is part of the problem. These games don't sell well at full price anymore and relatively speaking it takes a lot fewer resources to stretch it into a 30-40 hour game that can be sold for full price.

We can complain about padding all we want, but most people simply pay more for padded games.

thorstein42d ago

Eternal Strands $48. 18 hours

Citizen Sleeper 2 $23 10 hours.

AstroBot (got as a gift) 16 hours and they keep adding levels.

CantThinkOfAUsername42d ago

Totally agree. I'm tired of the same bloated fluff that games present as 'content.'

anast42d ago (Edited 42d ago )

BG Act III is dense. It's the opposite of bloat.

andy8542d ago

Act 3 is massive. I think I finished the game 4 times for the platinum and I know I must have missed at least half the stuff in that city

anast42d ago

There is some much unique content in that ACT.

gold_drake42d ago

i feel like Rebirth only really had Costa del sol as a bloat. but its a long game, so i dont blame the author

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