Jordan writes, "There must come a point when making a Soulsborne that a development team has to look at each other and say “I think we’ve referenced one specific game a little bit too much.” In the case of Lies of P, this conversation perhaps happened too late into development."
I will summarize my impressions of the demo: (played every Fromsotware souls since ps3 Demon´s Souls)
Presentation: Slick
Stage design: Mediocre
Voices: Slick
Menus: good
Controls: great
Combat: poor
Conclussion: hey Sony where is Bloodborne 2!??
The writer of the article probably doesn't realize that maybe it's what the dev team wanted. Maybe they wanted a Bloodborne type game and decided to make one. Nothing wrong with that. While I'd love Sony and FromSoftware to develop Bloodborne 2 or even port it over to current gen/PC, it ain't gonna happen cuz for some reason, as the IP holders of Bloodborne, Sony's being stubborn about it. I'm glad other devs are doing what Sony refuses to do.
I don't think they're trying to deny it. It's clearly inspired by Bloodborne and Souls games in general. Defensive options are way too strong in the demo for it to truly feel Bloodborne-esque though. From Software deliberately took away block options in Bloodborne to make the combat have higher stakes and encourage an active playstyle.
Obviously this is a new IP and an entirely different development team, so I don't want to go into it with too many preconceived notions, but they kinda invited the comparisons by wearing their inspiration on their sleeves.
It plays NOTHING like Bloodborne. It’s far more inline with a Souls game. It may look similar to BB but that’s really about it.