System Shock is unapologetically old-school, keeping the core of a nearly thirty-year-old game while mainly focusing on visual and presentation upgrades with a few quality-of-life additions around the edges.
But Microsoft said no.
VGChartz's Paul Broussard: "Ultimately, I come away from my return trip to Citadel Station feeling very whelmed. It’s very clear that this is a remake primarily for people who feel like the original title has aged like a fine wine (barring its older aesthetics). Unfortunately, it’s tough for me to feel that same level of appreciation. I appreciate System Shock for laying the groundwork for future immersive titles, but it definitely feels dated now, and the few changes made in the remake are a mixed bag that don’t do enough to fix its problems, while also adding new ones of their own. If you’re looking for a chance to experience a significant portion of gaming history, or are part of the group that feels the general design of System Shock has aged well, then this is likely worth a serious look. For anyone else, consider waiting for a sale or skipping it altogether."
On-screen weapon stats and skill trees only serve as a barrier between player and playground.
When did we start hating on immersive sims though? The industry just moved away from it in favour of fluffing out their linear action/adventure games with shoehorned rpg mechanics.
Immersive sim is the new buzzword. To even suggest that someone is wrong for not liking a certain type of game completely invalidates your being a real journalist. You belong with the kind of funny guys who wear their fanboyism on their sleeves.