Yeah. Connection as a requirement for all the games is a definite "NO!" Paying to be able to play but you can't play because the servers went down is a huge fat "NO!" Credit please. Refund please. Paying and you're getting a degraded image because everyone is online and you're waiting for your packets to hit your screen is a tremendous "NO!" Lol. Seriously.
But I love when they link websites you can't read unless you pay./S
And the funny thing is the original title in the article doesn't match what Sony's executive says. He believes it's a great opportunity in the article but it's more titled as a warning that gamers will not accept under delivering and under achieving with a stream. Most gamers demand accuracy and low latency. Especially in competition. That comes from local play. Not games miles away from your controller play.
No, it won't. Look how far we've come in just the last five years. Tech is constantly growing, and it's growing even faster im countries outside the US.
Canadian guy here, and telling you, you are god damn wrong bro, 4 years ago I live in Barrie which is 1hr from Toronto had bad connection and thats what 2019 my friend. This will take forever because we live in such big land. Hard to cover.
Agreed, I remember when I thought lag was a PS2 era issue then realized it’s just where the servers are and who you are playing with. There will always be lag and this sucks for fighting and sports games, they play like trash online. This isn’t changing anytime soon unless servers are everywhere.
But not everyone wants that future. Ms trying to force it is part of the reason I'll be buying a used series x. I can't support that bs. I don't want it.
@Shinoff2183 Why are you pointing fingers at MS when It's Sony who just announced a Cloud Console? I would understand if MS had the Serie Cloud or something like that but they don't.
Im expecting the moment global internet gets good enough for cloud gaming to be as reliable as a Gameboy to ALSO coincide with strong gaming hardware becoming portable too, diminishing the impact of cloud gaming….
They never did. They just rebranded their services. PlayStation Now became PlayStation Premium. So, yeah if you have the Premium, you can already stream PS3-PS5 games (to PS5) but as you can already figure most folks are just gonna download the PS4 and PS5 games. Its one of those features no one (not even Sony) talks about. And clearly thats coming to the Q handheld too. I would expect Sony to incorporate PSPlus streaming service in TVs, PCs and Phones as Microsoft has already done.
But yeah its just a rebranding. Service never actually stopped.
It works for slower paced games like strategy games, where latency is not as big of an issue. Anything that requires good reaction time has always been frustrating to play for me through cloud streaming.
Still to early for cloud gaming imo. However, I'm very impressed with microsofts xcloud. Have been enjoying playing forza on my steam deck via xcloud the last few nights.
Imagine being out with your phone and not being able to stream games from your ps5 library. Stop being so dramatic about cloud gaming. It's not meant to replace a console and physical games, but to complement it.
As I have been saying for several years speaking as a physicist- I can't see how e get around the issue that latency has a hard limit the speed of light. Perhaps there are technologies that can improve speed of light in a fibre optic but realistically whatever happens the speed of light in a vacuum is the hard limit to how fast anything can travel. So bearing that in mind you are still looking at latency depending on how far you are from the isp exchange and the servers, how long signals take to process etc. We measure latency in milliseconds and yet calculations and response times for on hardware are typically performed in micro or even nanosecond time frames.... That is why thr cloud todo real time physics calculations rendered on your machine crap MS was boasting a few years back NEVER coukd have worked and they must have known it. Playing an online game via the cloud then further basically doubles your latency issues....
That's one big issue for sure, another is requiring a connection.
Still too early for cloud gaming. Internet and mobile data still sucks in many areas unless you're livin really good.
yea, especially since you dont have a constant good connection all the time
“An amazing business model” is a scary thing to hear from *these* types of people.
Im expecting the moment global internet gets good enough for cloud gaming to be as reliable as a Gameboy to ALSO coincide with strong gaming hardware becoming portable too, diminishing the impact of cloud gaming….