Johnny writes "From that first announcement trailer, the tone was already set. Diablo returns to his dark roots and the demonic Lilith is going to put the heat on us. During the betas, we were concerned about server issues and lousy performance. Thanks to the very successful Server Slam weekend, we have seen that (hopefully) we don't have to expect a repeat of the Diablo III 'Error 37' nightmare. Diablo IV combines the best the series has to offer. It contains decades of formula refinement, the space to experiment endlessly and it is bursting with content. Audiovisually, it is a pleasure to watch and listen to. The game runs like a charm and manages to exceed the high expectations. Diablo IV therefore has us firmly in its addictive, demonic grip."
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That's what battle pass and seasons do to a game. They control how much you can play, how fast you should level and what you can win for free.
I am starting to believe Xbox is cursed at this point... everything they touched slowly become shit, not saying it is their responsibility as I know they don't have involvement on some of these games, just crazy how they are almost impossible to put out a decent games as long as the publishers/studios are owned by them, unlucky I guess.
The recent State of Diablo event in South Korea had almost zero interest, indicating waning interest in the game among Korean players.
That's because Blizzard are no longer Blizzard and just another developer under Kotick's greedy watchful eye. Gamers are no longer cherished fans but $$ cows to be milked.
Wait, don't you guys have Korea?
Apparently not.
But China... when they hammered that WOW statue down... be gone Satan!
I guess Koreans can spot when a game has been designed with a view to milking more money out of players. C & C went the same way and fans walked away from the franchise after 'Generals'.