Blizzard has released its first major client-side patch since early release access, with some changes across multiple classes hot on the heels of its earlier, smaller Hotfixes.
Dive Deep into the Darkness: Your Ultimate Diablo 4 Guide!
That's what battle pass and seasons do to a game. They control how much you can play, how fast you should level and what you can win for free.
I am starting to believe Xbox is cursed at this point... everything they touched slowly become shit, not saying it is their responsibility as I know they don't have involvement on some of these games, just crazy how they are almost impossible to put out a decent games as long as the publishers/studios are owned by them, unlucky I guess.
Really? They BUFFED the Necromancer? I started out as Necro and changed characters because my skeletons were killing all the enemies before they even made it onto the screen. Every now and then a couple enemies would make it to me for me to kill, but for the most part my minions were killing everything easily. To the point that I was wondering why the game had so few enemies in it.
Then I switched to Barbarian and realized that there were a lot of enemies but as Necromancer they were all just getting murdered before I even saw them.
I really don't think Necro needs a buff lol. At least not to the minions.
They said that Rogue was buffed, but reading the article, all I see is that Twisting Blades has a longer cooldown now, critical chance for some attacks has been reduced, though I guess damage done by Caltrops has been increased...
Haven't started the game yet, but I plan on playing a melee Rogue.
Would really like to see more coverage on the licensing issues and couch co-op