Live A Live director Takashi Tokita comments on how there were plans for a sequel during the DS era and gives hope for Live A Live 2.
LIVE A LIVE’s original director and producer of the HD-2D remake Takashi Tokita talks to Marketing Manager Jay Curtis and Associate Sales Manager Megan Pelt about the history of the game, how the remake came to be, and what unique challenges present themselves in adapting a classic Super Famicom title to an audience outside of Japan nearly three decades later.
They jerked us in the west on numerous jrpgs. I get it the times we're different but it sucks knowing how many jrpgs we missed over a translation. Not just from square either. I like square doing these. I'd prefer beefed up graphical over hd2d but hd2d is pretty dope to so I won't hate. Keep em coming square.
Some physicals wouldn't hurt though wth
The Live A Live remake came to PlayStation and PC last month, and the director of the oft-overlooked Square Enix classic is once again teasing fans with the possibility of a sequel.
How did the manga artists influence the worlds of Live A Live? Which extra era would the team love to add? Could there ever be a Live A Live II?
— Square Enix (@SquareEnix) May 24, 2023
Producer Takashi Tokita returns to answer more of your #LiveALiveQuestions!
The game is out now on PlayStation 5, PS4, and Steam. pic.twitter.com/ukGAKNoRfA
With fantastic art, beautiful music, and a wildly experimental concept, LIVE A LIVE is a wonderful remake that feels like taking a time machine back to the golden era of RPGs.
Live a live 2 hype
The DNA of Live A Live is alive and well. You saw the same kind of game structure from Saga Frontier 1+2, plus Octopath Traveler 1+2. It would make sense if they wanted to revisit Live A Live one day.