100°

Here's how character switching in Spider-Man 2 works

Insomniac Games' Bryan Intihar and Ryan Smith explain how character switching in Spider-Man 2 works.

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eurogamer.net
Bathyj748d ago

Nice to know you can be either when the story isn't dictating.

raWfodog747d ago

I liked having that option to freely switch between characters in GTAV. It was an especially nice touch to switch into a character while they were in the middle of an activity. I remember switching into Trevor while he was in the middle of being chased by police. I hope there will be something similar in Spider-Man 2.

100°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr9h ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo3h ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac2h ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

Vits3h ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Themba7636m ago

Best controller I’ve ever used I even like more than my dual sense edge

80°

Here's a list of Steam games Sony just removed its PSN account requirement for

Sony has finally removed sales restrictions from four major games on Steam, and all of them are compatible with the Steam Deck.

80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy011d 10h ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK14h ago

Lol. Had no idea who that was, but I will admit they do look quite similar.