Dungeons have been a crucial part of The Legend of Zelda for 37 years, and we've taken a look at how they've evolved over time.
"When all's said and done, Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition is a fantastic revamp of perhaps Nintendo's most sublime sequel. What was once a technical marvel on aged hardware now has a chance to truly shine, with visual and performance boosts undoubtedly making it the definitive way to play.
Nothing will ever match the feeling of playing it for the first time, of course, and some bonus content would have been welcome, but armed with Zelda Notes and the promise of buttery smooth upgrades, I'd challenge anyone to dip back in without losing hours to its unrivalled wonder." - Jim Norman | NintendoLife
Ben of Netto’s Game Room discusses the Zelda Notes App and why he feels it is actually pretty impressive, and well worth checking out!
Prices revealed for all Nintendo Switch 2 Upgrade Packs, coming from both Nintendo and third-parties.
Weird the Jamboree pack being 20 with no new boards or minigames for party mode, way to miss the mark. Minigame variety is seriously lacking for the party mode compared to superstars, my biggest issue with the game, think I'll pass on that.
I wonder if there will be supply issues (unable to find the system). Interesting that they are launching in the middle of the year as well.
*devolved or changed but the dungeons themselves aren't really improved with this new saga series.
The marketing wing is selling hard with these articles.
Shrines are fun, but the new dungeons are simply 5 mini shrines....
compass, map, small keys, master key, new skill or item, mini boss, big boss
That is the classic formula.
I can only hope that nintendo will do some more 2D Zelda games with the classic style.
But never stop making open world Zelda games. I will take that over the classic style if I had to choose, but please don't make us choose.