Wesley LeBlanc: "Final Fantasy XVI’s combat is fast, chaotic, and, most importantly, fun. There are plenty of combos to pull off, and in just the small taste of the action during my cover story trip to Square Enix’s Tokyo, Japan, office, I saw so much variance in setting up Clive’s combative abilities that I can’t wait to see what others do in-game.
I also watched combat director Ryota Suzuki play through some of the most challenging encounters in the game, and unsurprisingly, he excelled, taking maybe one or two hits in the 20 minutes he played. He used combos I didn’t really comprehend – admittedly, he was playing at a much later portion of the game than I had hands-on access with – and it got me thinking: is he excited to see what players do with FFXVI’s combat, much like I was sitting there watching him pull off intricate combos against myriad enemies?"
Three executives are leaving The Callisto Protocol developer Striking Distance Studios following the game's commercial underperformance, including studio co-founder and Dead Space veteran Glen Schofield.
I didn't mind The Callisto Protocol but the DLC really soured me, made everything feel pointless
Also these types of articles...why are we allowing articles where you need to pay to read the entire thing on here.
Loved Callisto Protocol alot though it did walk a little too closely in Dead Space's shadow. Would be great to see them seperate more in a sequel.
Schofield’s gone, among others? How long before they shutter? I platinumed it, wasn’t the worst game.
Square Enix president Takashi Kiryu provided an official statement on Final Fantasy XVI's sales and mentioned interesting plans for smaller IPs.
Go FFXVI.
I wonder what small IP they have in mind. I would love a Parasite Eve game that plays like the RERemakes and keeps the survival horror tone.
This ongoing saga hurts my brain. The game sold 3 million at launch. Case closed. The game sold great.