ESTNN Writes: "The world of gaming is opening up more and more to the indie market. In recent years, there have been many small development teams who have managed to have great success thanks to their work, even if they do not benefit from the means that the large software houses have at their disposal. But you know, great means is not necessarily synonymous with quality, and indie developers know this well. Anyway, have you ever wondered why indie games are mostly platformers, puzzle games, and metroidvanias? We have tried to give an answer in this article."
Effective January 1, 2024, Unity will introduce a new Unity Runtime Fee that’s based on game installs. Unity will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
"It's an absolute f*cking catastrophe".
Unity has announced dramatic changes to its Unity Engine business model which will see it introduce a monthly fee per new game install beginning on 1st January next year - a move that has drawn considerable criticism from the development community.
Also, according to Yahoo, last week "Unity Software Inc's President and CEO John Riccitiello Sells 2,000 Shares".
It continues: "The insider transaction history for Unity Software Inc shows a clear trend: over the past year, there have been 49 insider sells and no insider buys. This could be a red flag for potential investors, as it suggests that those with the most intimate knowledge of the company's operations and prospects are choosing to sell their shares."
* https://finance.yahoo.com/n...
There will be fees for installing game demos that let you buy the full game, early access and betas... Epic must be celebrating in anticipation of everyone moving to Unreal.
And that is why engine consolidation is the issue that it is. It allows the company that operates the very few commercial options available to do whatever they want and their consumer base can only shallow it.
Corporate greed continues to evolve in unexpected ways. I was wondering how this will work if devs choose to move onto another engine and stop subscribing to Unity. Will they have to delist games to prevent new downloads? Will Unity prevent access to the games we purchased if the devs no longer want to pay them?
IGN can exclusively reveal the details from IATSE's 2023 Gameworkers.org Rates and Conditions Survey, where the organization asked hundreds of video game developers about their pay, benefits, and working conditions.
Sure they are. Video games aren't going anywhere. I think their confused with cashier jobs, fast food jobs things of that nature. Convenience stores around my city have started to go self checkout along with grocery stores.
Because they are easy to make. I expect with Unreal 5, AI and metahumans we will see more indies push to make more compelling games.
They have a very high output to input ratio
Easiest type of game to make. Many indie devs are still learning and lack experience.
It's an excellent way to learn the ropes. This type of game design takes the least amount of manpower to make and if it's a good game there is a high return on investment.
I love Metroidvanias, so I am not complaining. Plus many big companies don't do Metroidvanias usually.