140°

CD Projekt: 220 Developers Working on New The Witcher Game

CD Projekt has provided an update on the team working on the next The Witcher game.

Read Full Story >>
techraptor.net
masterfox118d ago

lol im not sure if thats good, bad or worrisome after the "great management" Cyberpunk had.

Sonic1881117d ago (Edited 117d ago )

I don't know either. But I will say I enjoyed the Witcher franchise a lot more than any Western RPG that I have ever played even more than KOTOR and Elder Scrolls but that's my opinion.

porkChop117d ago

Give it a rest. At least they worked their asses off to turn that game around as much as they possibly could. It's miles beyond what it was at launch. They've done more than 90% of devs who just put garbage out and abandon it.

Abriael117d ago (Edited 117d ago )

Imagine still holding a grudge against CD Projekt considering that they worked extremely hard to make things right and they absolutely delivered.

Cyberpunk 2077 is one of the best games available at the moment, and not by a small margin.

CD Projekt is pretty literally the only developer out there that never failed to do right by gamers, even if in one case it took them a bit longer.

goldwyncq117d ago

They still haven't redeemed themselves with Cyberpunk. Bugs and glitches may be fixable, but promising certain features (branching paths, wall running, vehicle combat, mulitplayer, among many others) and not delivering is another issue entirely.

Abriael117d ago

LOL. They have delivered one of the best games released in the past 10 years. They've redeemed themselves plenty.

You can keep your irrational grudges. I'll enjoy the game.

just_looken117d ago

No this is bad if you look at the witcher 3 credits almost every major position in those credits has been replaced by someone fresh out of school.

They are using unreal engine no red engine so the combat we all loved tossed out just download medieval village from unreal store copy paste generic knight #04
https://www.pcgamer.com/cd-...

The big huge thing is they are 100% into esg ecosystem now so none of there old style of presentation will be in any future game.
https://www.youtube.com/wat...

At the 5:24 min mark on that video they show that this dev team has ladies working now that is great sure but equal pay? oh skipped that and you can see them getting herded into there own section of the office like the old days with the black only washroom's/working areas.

"Hey ye-all we support women look we hired them and look they have there own spot were they can work no men here."

That is not pushing the needle forward men/women should be allowed to work shoulder to shoulder same pay same respect same division with the same oversight regulations applied to them no double stranded bs.

A female coder/artist etc can be just as good as a male paid the same with the same rules.

But nope cdpr has 220 workers on one game oh wow yeah i see through you

Oh also it took 1500 people to create witcher 3 worldwide see sector 8.6
https://www-gry--online-pl....

Abriael117d ago (Edited 117d ago )

220 people on a project in early stage of development is entirely normal. They have *plenty* of their old guard, and I would know because I know several personally.

Developers moving around as they make successful games is also a 100% normal reality of the gaming industry.

Also buh buh buh muh politics. 😂

116d ago
just_looken116d ago

@loft

exactly flowers peace minimal gore a T rated game that inches across the M rating line

+ Show (1) more replyLast reply 116d ago
Hofstaderman117d ago

I hope they overhaul the combat. The Witcher 3 had excellent characterisation, main story and side stories are still the gold standard but the game had weak combat mechanics and animations even after the patch was released.

seanpitt23116d ago

With only a headcount of 220 it's definitely a 5 plus year Dev time

50°

Celebrating 15 Years of DRM-Free Gaming: GOG's Journey from Nostalgia to Triple A Releases

On the eve of its 15th anniversary, GOG, the digital distribution platform known for offering DRM-free games, reflects on its journey and the importance of game preservation. During Gamescom Sector had a chance to talk to PR manager Gabriela Siemienkowicz, who told them what surprises they have in store for us and shared her insights into the platform's mission and the unique place it holds in the gaming community.

130°

Bandai Namco: "Every publisher has to focus more on their own expertise"

European boss Arnaud Muller on maintaining momentum post-Elden Ring and the challenges of the market

Read Full Story >>
gamesindustry.biz
blackblades1d 21h ago

It's fine to stay working on the same IP that you are experts and experience on. Considering the fan base etc but should also build on new IPs. If you are good at making jrpgs or fighting games you should have the experience to create something new in a new world new name. Cause lately its been remakes, games with the same series aka Cod, tales, FF. Sometimes gaming needs a fresh world unrelated to existing games yes it can flop like forspoken but horizon and got did fine and they were totally different then there last game.

shinoff21831d 7h ago

There's all kinds of new things out there. Indie through aaa. I mean yea they don't take chances like they used to back in the day but some still do. Capcom did exoprimal(close enough) not my cup of tea (online) but just an example. Square did a handful recently, it's the eas and ubisofts that don't take chances

Knightofelemia1d 8h ago (Edited 1d 8h ago )

I just want a Xenosaga trilogy HD remaster or remake such a great trilogy. I like Namco they are one of my favorite developers/publishers. Love the Tales games and I would also like a new Dynasty Warriors Gundam game. I would like Namco to continue having great hits both new and old but I also don't want them to forget some of their obscured titles.

ThichQuangDuck1d 3h ago

Give us some genuinely good anime games. Like take your time to give us that true heat

anast1d 2h ago

Translation: "remakes and slot machines are where it's at."

DarXyde19h ago

Muller makes smiling look painful. Like, this is the face of a man that self-stimulates with Icy Hot.

Crudeness aside, I do find this quote interesting:

"And Little Nightmares will sell very well because we will deliver what the fans are expecting to the right level of quality. And if you do that, then you are on for success. What I would say is that there is probably less space for innovation at a time where the market is, post-COVID, a little bit struggling given the macroeconomic environment, the growth that we’ve expected in the previous years, [and] the weight of subscription. Yes, you need to be clever."

I find this concerning. Yes, we knew (or at least speculated) that there is less room for innovation - I don't think we've really had much creativity since Gen 7, honestly. Due to financial sensitivities (e.g., inflation, astronomical development costs), I really wonder what we mean when we talk about "being clever". I think it goes without saying that they're mulling over monetization strategies, as is every other publisher. Some of the strategies we've seen so far include half-finished games, abundance of costly post-launch DLC, remasters, pay-to-win mechanics, and - of course - playing it safe.

Keeping an open mind on solutions that encourage greater portfolio diversity. I didn't mind the product placement ads for Apple or Calorie Mate in Metal Gear Solid for example because it didn't feel intrusive to me. But in focusing more on expertise, I think you really risk burnout. The extensive world-building Miyazaki does or the intricate emotional narratives crafted by Naughty Dog require so much. I think developers and publishers should put out smaller games that break up their teams into smaller teams to work on these projects. I liked those retro-style titles last generation like Broforce and Axiom Verge. Otherwise, what can we do - wait for some popular series/franchise from a different form of media to commission a studio to make a game for them?

80°

EVE: Vanguard isn’t “just another generic shooter in an EVE skin,” promises CCP Games

A brand new PvPvE shooter, EVE: Vanguard, looks to succeed where Dust 514 did not as a candid CCP Games reflects on its 20-year journey.

SlothLordPootus1d 11h ago

Dust 514 was such a unique game back in the day. I only played probably 10 hours of it because the balancing was way off, but otherwise it was an interesting idea.

Inverno1d 11h ago

Was a unique idea that was never realized, it didn't go beyond just being and playing like an outdated generic FPS. It never got better, and then they shut it down. If this follows the standard of your typical service style fps then it won't live long either.