GB: "Sony’s latest PlayStation Showcase was disappointing."
Metal Gear Solid Delta: Snake Eater is getting a brand-new online multiplayer mode dubbed Fox Hunt that's like a Japanese prop hunt.
Hideo Kojima’s Metal Gear Solid 3: Snake Eater is receiving a full remake in later this year. Slated to release on August 25, 2025, the new Unreal Engine 5 remake aims to be the most faithful remake of Kojima’s PS2 masterpiece, even including its more risqué elements.
However, prior to the game’s release, Konami will release a brand-new Metal Gear Solid Production Hotline episode to discuss the future of the stealth-action series.
Frontline Gaming Japan has compiled a list of Japanese games to look out for in the second half of this year.
After 18 months Sony gave playstation fans a state of play instead of a showcase.
But whats really bizarre is...there is only one AAA first party title with a actual release window. Spiderman 2 and that has no firm release date.
Most playstation fans have yet to really take that in. But to put it plainly there wont be any AAA titles till they announce it at there next showcase which will no doubt be next year around the same may-june timeframe.
Deep stuff... shows ya how a day can change everything.
It feels like all these studios are gambling on scoring big with huge hits of epic proportions, so they’re going for 5+ years of development on huge budgets with hundreds, if not thousands, of folks working on that 1 big project …
… and occasionally that does happen, so they release something truly special, and it’s a big critical and commercial hit.
At least as often, they made that huge investment, then they release it, and it just falls flat, or worse, it tanks. And all those years of money and hard work are gone. Wasted.
I really long back for the simpler times, where devs just went out to deliver a good/nice 15-20 SP game, and that was it. You release it, it’s good and popular, or perhaps it isn’t, but regardless, the devs then simply move on to whatever next project they feel excited about …
I think the problem is announcing games way too early. 1-2 year tops for game announcement to release.
The older I get the harder these half-decade dev cycles hit. I’m eventually gonna die lol! Not everything needs the George R R Martin treatment.
Longer dev cycles and exorbitant dev costs into the hundreds of millions is why AI tools are going to be embraced.