Game Informer: "During our Final Fantasy XVI cover story trip, I played a few hours of the game much of the press experienced. But I was also given an exclusive tour of FFXVI’s endgame and other supplementary content by creative director Hiroshi Takai and combat director Ryota Suzuki."
Wccftech interviewed Owlcat's Creative Director Alexander Mishulin about the upcoming cRPG Warhammer 40K Rogue Trader, due in early December.
Wccftech interviewed Sam Lake, Creative Director on Alan Wake 2 at Remedy, to talk about this sequel, the Remedy Connected Universe, and much more.
Starfield Game Director Todd Howard said the game is in a pretty good place at launch with bugs and optimization thanks to a long testing that involved the whole team since last Holiday.
I took a break from playing due to other games releasing but Starfield definitely has its pain in the ass bugs & glitches.
I like the details about NG+ where the focus can be more on combat with harder enemies coming at you all at once. I definitely think this will be one of the few games that I replay over a few times, if only to play the epic Eikon battles.